Swimming Horror

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Exclusive to: Shipwrecked icon.png Hamlet icon.png
The Swimming Horror is a Shadow Creature introduced in the Shipwrecked DLC. It will spawn in the Shallow Ocean. When a player sails past a Swimming Horror, it will swim towards them and try to attack them. It will not give up chase unless the player leaves the Shallows or returns to land. In the Hamlet DLC, Swimming Horrors can also be found in the Lily Pond biome.

Spear.png Fighting Strategy

Crawling Horrors, Terrorbeaks, and Swimming Horrors can be attacked if they are actively pursuing the player. Despite their intimidating appearance, individually they are very easy to fight: the basic tactic is to kite them, by walking close enough for them to attack, dodging the attack by walking back, then hitting them. Since they teleport away when damaged, the player won't be able to hit them more than once. However, they will occasionally pause to perform a "yelling" animation, during which it is possible to get one extra hit in without them teleporting, for a maximum of two hits. it is possible for them to teleport within melee range, allowing the player to land a second hit simply by holding the attack button (F by default).

While multiple Crawling Horrors are easy to deal with, a player with incredibly low sanity may have to fend off one or more Terrorbeaks alongside them. If this occurs, it is better to simply run and make distance in order to fight Terrorbeaks individually, due to their sheer speed.

Since they are only visible to the player, mobs cannot be recruited to defend against Shadow Creatures. However, there is an exception in Willow's Bernie, which is the only Mob in the game that's able to taunt Shadow Creatures and attack them.

Tornadoes spawned by the Weather Pain can stop a Shadow Creature's teleports due to its fast and continuous attacks. It is very useful for stopping a group of them during the Nightmare Cycle.

Below is the number of hits it takes (with a default damage modifier) to kill Shadow Creatures. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fire Dart.png Fire Staff.png

Tooth Trap.png Old Bell.png

Fishing Rod.pngBug Net.png Lucy the Axe.png Shovel.png Pitchfork.png

Hammer.png Torch.png Umbrella.png

Walking Cane.png Willow's Lighter.png

Axe.png Pickaxe.png

Luxury Axe.png Opulent Pickaxe.png


PickSlashAxe.png Spear.png Bat Bat.png Ham Bat.png Morning Star.png Slurtle Slime.pngTentacle Spike.png

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Thulecite Club.png Dark Sword.png Blow Dart.png Gunpowder.png
No. of hits for
Immune 95 30 24 15 14 12 10 7-14 6 or 10 8 7 6 4 2
No. of hits for
Crawling Horror.pngSwimming Horror.png
Immune 71 23 18 12 10 9 8 6-11 5 or 7 6 6 5 3 2

Placeholder.png Trivia


  • Shadow Creatures are one of the only mobs able to freely travel through walls and are the only mobs that can freely travel across the barrier that separates land from ocean. They can only do this while not aggressive. When Sanity drops below 15%, they will manifest into a physical form, unable to perform such feats.
  • Attacking a Shadow Creature will cause any other Shadow Creature to become "real" and aggressive, regardless of the Sanity level. The hostility of a Crawling Horror, Terrorbeak or Swimming Horror may end after an attack if the player's sanity is higher than 15%.

Cultural References

  • The Swimming Horror's appearance closely resembles the general appearance for the Loch Ness Monster, a Scottish cryptid.
  • Wavey Jones' name is a reference to the phrase Davy Jones' Locker, which is a common metaphor for drowning among sailors

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