At first, Scrappy Werepig is hiding inside the Teetering Junk Pile. The player can rummage the pile 3 times to release it. At the same time, a bunch of garbage will also fly out, which, when landing, can cause damage and sometimes spawn Junk Pile.
Initially, Scrappy Werepig is neutral to everything. If the player rummages enough Junk Piles or attacks him, he will become aggressive to players. When he is aggressive, he will run up to the Teetering Junk Pile and start rummaging through it. After which he acquires 1 of 3 (or 2) tools. He can use each of the tools only 3 times, after which it breaks, and looks for a new one. If you run away from a fight and are near a Junk Yard, the Scrappy Werepig will start throwing pieces of garbage that, when they hit the ground, deal 30 damage and can leave a Junk Pile. If he throws to somewhere near an already existing Junk Pile, the pile will get larger, up to 3 stages.
As the Scrappy Werepig getting low on health, he can wear more than 1 weapon, up to all 3 weapons, at once. When fighting the Scrappy Werepig, the player can bait it to use weapons to hit on Junk Piles or Fences, making weapons to break. If the Scrappy Werepig has Scrappy Pauldron equipped before defeat, it will drop the Pauldron (with low durability) as a part of the loot, but it will not drop the other two weapons.
Junk Mace
If the boss acquires a Junk Mace, he will smacking targets at a close range, dealing 125 damage and causing Knockback. It destroys stuctures, and loses 1 durability when hitting a player, a Junky Fence, a Junk Pile or the Teetering Junk Pile. He can hit targets 3 times before breaking and will not lose durability if nothing is hit.
The attack with this weapon does no damage to the Junky Fence.
Scrappy Pauldron
If the boss obtains a Scrappy Pauldron, he will try to shoulder bash its target. If the player is hit, it will get knocked back and receive 54.4 damage twice. He will destroy any structures while charging, and will lose 1 durability when hitting a player, a Junky Fence, a Junk Pile or the Teetering Junk Pile. He can hit a target 3 times before breaking, and it will not lose durability if nothing is hit. Scrappy Werepig will not charge at the player if it is too close the Teetering Junk Pile..
If hit, it will destroy any Junky Fence in his way.
Laser Cannon
If the boss finds the Laser Cannon, he will run towards its target, then stay still while charging up the cannon before firing. He can fire it 3 times before breaking, regardless of if it hits a target or not. The laser deals 180 damage and has an attack radius of 8. The laser can break structures and Junk fence.
Additionally, each time the laser hits the player, it will also increases their Sanity by 10. Same as the Celestial Champion's laser.
The laser can only be found by Scrappy Werepig after the Celestial Champion has been killed.
Defeat
After winning, the Werepig will fall to his knees and say that this is not the end. After 10 days, you can find Nightmare Werepig in caves again. The Nightmare Werepaig and Scrappy Werepig cannot exist at the same time. They will rotate to appear with 10 days cooldown.
In early in beta, the Junk Yard generation test was tied to the Lunar Island Baths, where it may have been intended to be generated.
There are many comments about lunar aligned in the Scrappy Werepig status file, and it seems that the developer intended it to be lunar aligned only in certain states.
According to the developers, Scrappy Werepig's laser cannon's technology based on the Celestial Champion's laser, rather than the Rifts.
This is explained by the fact that after defeating the Celestial Champion, Wagstaff extracts and studies its lunar essence. The laser cannon may be one of Wagstaff's many experiments, hence why it can be found in the Teetering Junk Pile by Scrappy Werepig after defeating the Celestial Champion.
Gallery
On Junk Set Piece concept art from Scrappy Scavengers Annonce from Rhymes with Play.
Scrappy Werepig items concept art from Scrappy Scavengers Annonce from Rhymes with Play.
Chat icon for NPC
Scrappy Werepig, as seen in a drawing from Bi-Monthly Art Stream (Art Stream # 108).
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs