Saladmanders will claim a Hot Spring as their own, and will occasionally fall asleep near it. It will regenerate 5 Health per second while sleeping. If another Saladmander tries to approach a claimed Hot Spring, its owner will run towards them and the two will attempt to intimidate the other into submission by hissing at each other for some time. Shortly after, the "loser" will run away while the "winner" claims the spring. If a Hot Spring has had a Bath Bomb thrown into it, a Saladmander near it will become hot enough to turn ripe shortly.
The player can speed up the ripening process by setting any heat source near the Salamander, for example, a Campfire.
If the player has a Thermal Stone that is at least somewhat hot within their inventory, Saladmanders will hiss at each other until one leaves, and from then they will begin to follow the player until they fall asleep or the thermal stone loses its heat.
Fighting
Saladmanders both Ripe and Unripe have both high health and high damage. However they are slow and have a short range. They can not be stunlocked, but can be kited with 2-3 strikes. Their propensity for sleep can be used to land a few hits. They don't assist each other, so one can attack a Saladmander even if there are other Saladmanders around without having to fear a group attack. Upon death it drops one Leafy Meat in normal form and one Dragon Fruit in Ripe form. Ripe Saladmanders have a flame attack that can set things within 3.5 range around them on fire, and dealing 25 fire damage to them which can't be mitigated by Armor. This flame attack has cooldown of 6 seconds.
Below is the number of hits it takes with each weapon to kill a Saladmander when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.
Number of hits
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16 (10 ) (Melee on land) 11 (7 ) (Melee on ocean) 10 (6 ) (spell)
14 (8 ) (Melee on land) 9 (6 ) (Melee on ocean) 8 (5 ) (spell)
18 (Melee on land) 12 (Melee on ocean) 11 (spell)
15 (Melee on land) 10 (Melee on ocean) 9 (spell)
12 (8 ) (Melee on land) 8 (5 ) (Melee on ocean) 8 (5 ) (spell)
10 (6 ) (Melee on land) 7 (4 ) (Melee on ocean) 6 (4 ) (spell)
15 (Melee on land) 10 (Melee on ocean) 9 (spell)
12 (Melee on land) 8 (Melee on ocean) 8 (spell)
10 (6 ) (Melee on land) 7 (4 ) (Melee on ocean) 6 (4 ) (spell)
8 (5 ) (Melee on land) 6 (4 ) (Melee on ocean) 5 (3 ) (spell)
9 (Melee on land) 6 (Melee on ocean) 6 (spell)
8 (Melee on land) 5 (Melee on ocean) 5 (spell)
6 (4 ) (Melee on land) 4 (3 ) (Melee on ocean) 4 (3 ) (spell)
5 (3 ) (Melee on land) 4 (2 ) (Melee on ocean) 3 (2 ) (spell)
()
18 (Direct hit) 27 (AoE)
15 (Direct hit) 23 (AoE)
12 (8 ) (Direct hit) 18 (11 ) (AoE)
10 (6 ) (Direct hit) 15 (9 ) (AoE)
18
28 (17 )
24 (14 )
28 (17 )
24 (14 )
21 (13 )
18 (11 )
21 (13 )
18 (11 )
17 (10 )
14 (9 )
17 (10 )
14 (9 )
11 (7 )
9 (6 )
11 (7 )
9 (6 )
()
22 (13 )
18 (11 )
22 (13 )
18 (11 )
29
24
19 (12 )
16 (10 )
22
18
15 (9 )
12 (8 )
17
15
12 (7 )
10 (6 )
11
9
8 (5 )
6 (4 )
()
11 (When thrown)
9 (When thrown)
8 (5 ) (When thrown)
6 (4 ) (When thrown)
23
36
30
24 (15 )
20 (12 )
27
23
18 (11 )
15 (9 )
22
18
15 (9 )
12 (8 )
14
12
9 (6 )
8 (5 )
()
27
23
18 (11 )
15 (9 )
()
14 (When thrown)
12 (When thrown)
9 (6 ) (When thrown)
8 (5 ) (When thrown)
45
37
30 (18 )
25 (15 )
34
28
23 (14 )
19 (12 )
27
23
18 (11 )
15 (9 )
17
14
12 (7 )
10 (6 )
()
17 (When thrown)
14 (When thrown)
12 (7 ) (When thrown)
10 (6 ) (When thrown)
()
36 (Direct hit) 53 (AoE)
30 (Direct hit) 45 (AoE)
24 (15 ) (Direct hit) 36 (22 ) (AoE)
20 (12 ) (Direct hit) 30 (18 ) (AoE)
()
53
45
36 (22 )
30 (18 )
()
27 (When thrown)
23 (When thrown)
18 (11 ) (When thrown)
15 (9 ) (When thrown)
It takes 1 blast with an Ice Staff to freeze Saladmander, and 1 Sleep Dart to put it to sleep.
Wormwood's Saladmander
Wormwood with the Lunar Cultivator III Skill can summon a Saladmander follower at the cost of a Dragon Fruit and 25 HP. Wormwood can have a maximum of 2 Saladmander followers at a time.
Unlike regular Saladmanders:
They are slightly smaller.
They each have 600 Health if one follower Saladmander is alive and 900 Health if two are alive.
Wormwood's Saladmanders will engage in combat if their summoner targets an enemy, if an enemy damages their summoner or if they themselves are attacked. After 16 minutes (2 in-game days), or if killed or unsummoned by being attacked, they turn back into a Dragon Fruit.
These creatures cannot drop souls.
Trivia
Saladmanders were introduced in the Turn of Tides update.
As of the Turn of Tides update, they use Merm attack sounds and Grass Gekko hurt and death sounds.
Saladmanders can be created again via Steeped Lunar Essence from the Mad Scientist Lab. Making them renewable even if all of them were killed in the lunar island. They can be relocated and fenced in base. Putting a Scaled furnace will caused them to ripen.
Gallery
Two Saladmanders hissing at each other
Sleeping Saladmander
Saladmanders as seen in a drawing from Art Stream # 90.
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs