When being placed, the generator will show a circular area where its effect will be active, with a smaller circle around the generator itself (preventing other structures from being built on top of it). Once placed, eligible structures can be "connected" to the generator simply by building it within its area of effect.
The generator can be refueled with Nitre for 50% full charge per Nitre. Once fueled, the generator cannot be turned off; it will keep running until it runs out of fuel.
A full Winona's Generator has a charge of 480 (1 day). Each connected structure drains 1 charge per second. If a structure is connected to multiple generators the drain is divided by the number of connected generators. The generator itself has a minimum drain of 0.075 charge per second.
Woven - Elegant Genteel Generator Behold, the power of beauty!
Woven - Elegant Genteel Generator A brutish display of power.
Tips
Since Winona's generator cannot be turned off once built, it is ideal to store Nitre beside the generator for easy refueling. Note that Moleworms will consume any Nitre they are left on the floor.
Since the generator cannot be fueled in advance, it may be ideal to fuel it before leaving camp for short expeditions, in case one needs to retreat to base if attacked.
Trivia
Winona's Generator, alongside her other gadgets and the Engineering Tab, was introduced in her Character Update as part of the character overhaul for Don't Starve Together.
During Rhymes With Play stream 228, one of the concepts shown was the generator taking form of a potato battery, although the game itself didn't have a Potato at the time.
Assets
Dropped
Build
Burnt
Dropped
Build
Burnt
Dropped
Build
Burnt
Gallery
Winona's Generator ingame.
A burned Generator.
Winona's Generator's placing animation.
Generators with Nightmare Fuel and Pure Horror
Earlier concepts for Winona's Generator from Rhymes With Play #228.
Concept art for Winona's Generator from Rhymes With Play #228.