Cooked Meat is Meat that has been cooked on a Campfire, Fire Pit, or Star. It can also be used in multiple Crock Pot recipes. Mobs that ordinarily drop Meat and die from being set on fire will drop Cooked Meat instead. Cooked Meat is required to make Meat Effigies.
Jerky is a product of drying raw Meat on the Drying Rack for two game days. Jerky has a low rate of spoilage of 20 days, and restores 25 Hunger, 20 Health, and 15 Sanity. Jerky provides the same amount of Hunger, but more Health and Sanity than its raw or cooked counterparts. Jerky can also be used in a Crock Pot as normal Meat. See general meat uses. Unharvested Jerky will not start to spoil as long it is left on the Drying Rack, making it possible to keep it fresh for an indefinite amount of time.
Due to the fact that Jerky restores Health, Hunger and Sanity at the same time, this item can be useful for recovering from Woodie's Werebeaver transformation. The same effect can be achieved with Small Jerky, albeit, with weaker restorative properties than normal Jerky.
Usage
Meat value of at least 3
Tips
Without Crock Pots, Jerky is the meat food with the highest Sanity restoration. This makes it great for restoring sanity for Wickerbottom, who can't sleep due to her insomnia, and Wigfrid, who can only eat meat-based food.
As Jerky does not technically count as a cooked item, Wagstaff will still suffer a 3 penalty from consuming it, bringing the total healing down to 17 .
It is best to convert all Meat into Jerky, as Meat in a Salt Box will last up to 24 days (12 Days on an Ice Box), whereas Jerky on an Ice Box lasts for 40 Days.