Meat/DST

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This page is about the food item, for other uses see: Meats.
Wolfgang Portrait.png
Meat makes me strong!

Wolfgang, when examining Meat.

Meat is a Food item dropped by numerous fleshy creatures (Pigs, Beefalo, Deerclops etc.) It can be used to make the Ham Bat, or as an ingredient in multiple Crock Pot Recipes. It also can be dried on a Drying Rack for 2 days to make Jerky. Its less-filling alternative is a morsel, which only provides 12.5 hunger. Meat can be crafted by Wilson if he got "Transmute Icky Ⅰ"

See general meat uses.

Drop Table

Mob(s)/Structure(s) Chance Quantity
Bunnyman.png 37.5% 1
Pig.pngGuardian Pig.png 75% 1
MacTusk.pngWeeTusk.pngRock Lobster.pngTeenbird.pngMosling.png Catcoon.pngImposing Claw.png 100% 1
Werepig.pngTallbird.pngVolt Goat.png Red Gem Deer.png 100% 2
Baby Beefalo.png 100% 3
Beefalo.pngEwecus.pngAntlion.png 100% 4
Goose.png 100% 6
Malbatross.png Crab King.png 100% 7
Koalefant.png Winter Koalefant.png Deerclops.png Ancient Guardian.pngBearger.png Dragonfly.png 100% 8

Cooked Meat

Wilson Portrait.png
Char broiled to perfection.

Wilson, when examining Cooked Meat.

Cooked Meat is Meat that has been cooked on a Campfire, Fire Pit, or Star. It can also be used in multiple Crock Pot recipes. Mobs that ordinarily drop Meat and die from being set on fire will drop Cooked Meat instead. Cooked Meat is required to make Meat Effigies.

Jerky

Woodie Portrait.png
It tastes like survival.

Woodie

Jerky is a product of drying raw Meat on the Drying Rack for two game days. Jerky has a low rate of spoilage of 20 days, and restores 25 Hunger, 20 Health, and 15 Sanity. Jerky provides the same amount of Hunger, but more Health and Sanity than its raw or cooked counterparts. Jerky can also be used in a Crock Pot as normal Meat. See general meat uses. Unharvested Jerky will not start to spoil as long it is left on the Drying Rack, making it possible to keep it fresh for an indefinite amount of time.

Due to the fact that Jerky restores Health, Hunger and Sanity at the same time, this item can be useful for recovering from Woodie's Werebeaver transformation. The same effect can be achieved with Small Jerky, albeit, with weaker restorative properties than normal Jerky.

Icon Tools.png Usage

Meat.png
Cooking.png
Cooked Meat.png
Meat.png
Drying Rack.png
Jerky.png
Normal Meats.png
Birdcage.png
Egg.png
Normal Meats.png
Pig King Icon.png
Gold Nugget.png
Meat.png
Meat.png
Twigs.png
Twigs.png
Pig Skin.png
Alchemy Engine.png
Ham Bat.png
Normal Meats.png
Meats.png
Meats.png
Filler.png
Crock Pot.png
Meaty Stew.png
Meat value of at least 3
Jerky.png
Birdcage.png
Egg.png
Jerky.png
Pig King Icon.png
Gold Nugget.png
Meat/DST.png
Interface arrow right.png
Morsel.png
Morsel.png
Wilson Portrait.png
Transmute Icky 1.png

Prototype.png Tips

  • Without Crock Pots, Jerky is the meat food with the highest Sanity restoration. This makes it great for restoring sanity for Wickerbottom, who can't sleep due to her insomnia, and Wigfrid, who can only eat meat-based food.
  • As Jerky does not technically count as a cooked item, Wagstaff will still suffer a 3 Health Meter.png penalty from consuming it, bringing the total healing down to 17 Health Meter.png.
  • It is best to convert all Meat into Jerky, as Meat in a Salt Box will last up to 24 days (12 Days on an Ice Box), whereas Jerky on an Ice Box lasts for 40 Days.

Placeholder.png Trivia

Blueprint.png Gallery