Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
–Wurt
The Crab King is a Boss Mob exclusive to Don't Starve Together, introduced in Return of Them.
It can be found in the Swell Ocean inside a circle of Sea Stacks in its inert form. Its position can be indicated by the Astral Detector if the Inactive Celestial Tribute has not yet dropped.
Players must socket 9 Gems to turn it into its aggressive form and start the boss fight. It will destroy all the nearby Sea Stacks and create the visual effect of geysers, which will not have any effect though.
If the player leaves combat, the Crab King will return to its inert state, dropping all the gems socketed, despawn all Crab Guards, Crab Knights, Cannon Towers, Imposing Claws, Ice Floes and respawn new Sea Stacks around itself.
Upon death, the Crab King drops all the socketed gems, 7 pieces of Meat, 8 Crab King Bumper Kits, 4 Soprano Shell Bells with a 50% chance and a 25% to get one extra, 3 Alto Shell Bells with a 50% and 25% chance to get one extra, 2 Baritone Shell Bells with a 50% chance to get one extra, 3 Barnacles plus 4 extra with a 25% chance for each, and a Blueprint for the Strident Trident. If the Pearl's Pearl was socketed, a Cracked Pearl is dropped instead of the Pearl's Pearl, and an Inactive Celestial Tribute in the form of an Underwater Salvageable appears as well.
It reappears 20 days after being killed.
Crab King has Explosive Resistance and cannot be put to sleep. Its resistance to freezing is 3 and increases with the number of Blue Gems.
When Crab King wakes up, it summons 5 Imposing Claws and 4 Cannon Towers to attack the player.
When Crab King's Health drops below 10800, it will try to heal itself for every 1500 health lost or every time all claws are killed, after 12 seconds.
It will first despawn all Imposing Claws and constantly generate a great number of Waves to push all Float Platforms away. At the same time, it summons a ring of geysers, indicated by bubbles, in a circle of 8 units around itself, in all directions other than south. After 8 seconds the geysers will erupt once per second until there aren't any Float Platforms within 14 units. Then the Crab King will create a 16 unit radius Ice Floe around itself, destroying all structures or plants on it. It then summons 3 Crab Guards and creates a circular Ice Barrier around itself. As long as the Ice Barrier is intact, the Crab King cannot be targeted by any attacks.
If the Crab King's Health drops below 4200, it will also summon a Crab Knight each time.
After summoning the Ice Floe, the Crab King taunts for 10 seconds and then begins to repair its shell every 1.2 seconds, restoring 50 Health each time. If any attack hits while repairing, the repair fails and health is not restored. This behavior continues until the crab returns to full health or the Ice Barrier breaks up.
25 seconds after the Ice Barrier was broken, the Ice Floes will break, with the floes closest to Crab King breaking first. The Crab King will then summon Imposing Claws and Cannon Towers up to their original numbers.
The Crab King's fighting abilities depend on the number of gems of each color socketed into it. Iridescent Gems count as 1 of each color and the Pearl's Pearl counts as 3 of each color.
These gems will flash when Crab King uses the respective ability.
Gem Count | ![]() |
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Cannon Tower Damage | Cannon Tower cause Leak | Freeze resistance / Ice Staff hits required to freeze | Ice Barrier health | Time between the break of the ice barrier and the breakup of the ice floes | Number of Crab Guards | Crab Guard health | Crab Guard sleep resistance | Crab Knight sleep resistance | Number of Cannon Towers | Cannon Tower health | Cannon Tower damage when collision with Float Platfrom | Healing per rock | Attacked while healing | Number of Imposing Claws | Imposing Claws health | Imposing Claws damage | |
0 | 20 | No | 3 | 100 | 25 | 3 | 200 | 2 | 12 | 4 | 300 | 300 times of speed | 50 | Interrupting Healing Action | 5 | 200 | 40 |
1 | 25 | 4 | 23 | 220 | 5 | ||||||||||||
2 | 30 | 5 | 21 | 4 | 240 | 6 | 125 | 6 | 50 | ||||||||
3 | 35 | 6 | 19 | 260 | 7 | ||||||||||||
4 | 40 | 7 | 17 | 5 | 280 | 8 | 200 | 7 | 60 | ||||||||
5 | 45 | Small Leak | 8 | 300 | 15 | 350 | 12 | 22 | 9 | 600 | 240 times of speed | Healing Action retrogress 13 frames | 400 | ||||
6 | 50 | 9 | 13 | 6 | 380 | 10 | 275 | 8 | 70 | ||||||||
7 | 55 | 10 | 11 | 410 | 11 | ||||||||||||
8 | 60 | Big Leak | 11 | 500 | 9 | 7 | 520 | 22 | 32 | 12 | 900 | 180 times of speed | 350 | Healing Action retrogress 8 frames | 9 | 600 | 80 |
9 | 65 | 12 | 7 | 560 | 13 | ||||||||||||
10 | 70 | 13 | 5 | 8 | 600 | 14 | 425 | 10 | 90 | ||||||||
11 | 100 | 14 | 900 | 3 | 840 | 15 | 1200 | 100 times of speed | 1000 |
Below is the number of hits it takes with each weapon to kill a Crab King when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
–Wurt
Imposing Claws are summoned by the Crab King. Their health and number depends on the number of Green Gems socketed.
Imposing Claws will only attack Characters (all characters, not only players) and Monsters, under no circumstances will they attack any other Mob, even if they are attacked by them.
Imposing Claws move slowly in the water, looking for a target to attack.
It takes 4 hits from the Ice Staff to freeze Imposing Claws.
They drop 1 piece of Meat when killed.
–Wurt
Cannon Towers are summoned by Crab King and periodically respawn if any are destroyed during the fight. Their resistance to being rammed by boats, health, and numbers depend on the number of Yellow Gems socketed into Crab King. Their damage and ability to cause leaks on boats depend on the number of Red Gems socketed. 5 or 6 Red Gems result in small leaks generated by their projectiles, whereas 7 or more results in medium leaks being generated.
Cannon Towers will only targets Characters on boats and boats themselves, favoring boats when a character is not on them. Ramming into them with a boat does an exponential amount of damage determined by the boat's speed as well as the amount of Yellow Gems socketed into Crab King.
They are immune to freezing.
They drop 2-4 Rocks, 0-1 Kelp Frond, 0-1 Barnacles, and 0-1 Cannonball when killed.
Crab King in the She Sells Sea Shells Trailer
Crab King in the She Sells Sea Shells Trailer
Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() ![]() ![]() ![]() |
The Forge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Gorge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |