Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Prime Apes are neutral Mobs that live in Prime Ape Huts from the Shipwrecked DLC. The Slot Machine might spawn two Prime Apes as well. They bear a striking resemblance to the Splumonkeys, except their beard is much thicker. A Prime Ape will sometimes follow the player and collect items on the ground. Upon death, Prime Apes drop 1 Banana or 1 Morsel and any items in their inventory, which consists of everything they have picked up or harvested but not yet eaten, and Manure they have produced. They can be given a Silly Monkey Ball for distraction. If Wilbur is not unlocked, Prime Apes and Prime Ape Huts have a 10% chance of dropping the Tarnished Crown.
Prime Apes will curiously scavenge for most items they find on the ground, pick Berry Bushes and Mushrooms, and harvest crops from Farms. When hungry, they will eat any Fruits and Vegetables in their inventory. They will produce Manure in their inventory when they eat, unless they already possess a stack of 3 or more Manure. They will also periodically drop Manure once every couple of Days, which they will quickly pick up unless they are distracted. Prime Apes cannot open containers or steal items within them.
If one notices the player, it has a chance to follow the player for quite some time. This chance is significantly increased if the player is carrying raw or cooked Bananas. When following the player, they will specifically try to pick up items recently dropped on the ground and the items the player is attempting to pick up. Prime Apes will attempt to pick up Backpack slot items, but will continually drop them. They will wear hats they pick up, granting them the benefit of the hat (e.g., a Miner Hat will give light until it runs out of fuel, a Football Helmet will give protection). Prime Apes will not pick up irreplaceable items.
Players can give hats and raw Bananas to Prime Apes, but they won't accept cooked Bananas. Giving them Bananas will pacify them if they are aggressive, otherwise it will befriend them. Befriended Prime Apes will defend the player and attack player's target. When the Prime Apes are friendly to the player, they will harvest Grass Tufts and Saplings and toss items in their inventory (including the harvested Grass and Twigs) to the player, unless they can eat that item or if that item is a fertilizer (i.e. Manure, Rot or Rotten Egg). They may also harvest Spiky Bushes, causing them to take slight damage. Friendly Prime Apes will not pick up items that they cannot eat from the ground, however they will continue to harvest Farms, Mushrooms and Berry Bushes. Wilbur is considered permanently friendly, without having to feed a Banana to the Prime Apes.
Prime Apes fight in groups, and once one of them is attacked, it will call for help, causing nearby Prime Apes to join in the fight. This includes Prime Apes befriended by the player. When fighting other Mobs, they will use a melee attack. When fighting the player, they will keep their distance and throw Manure from their inventory. This attack does not cause any damage to Health however, and will instead drop Sanity by 10 points if the player is hit. If they are out of Manure to throw, they will actively look to pick up Manure lying around or eat foods to replenish their supply. Without Manure, they pose no threat to the player, and will lose interest and turn neutral after some time. Prime Apes are not hostile to other Mobs, and will not attack them unless they are attacked. They will also not cause Spiders to spawn from Spider Dens when they step on the webbing.
Prime Apes can be distracted by giving them a Silly Monkey Ball, which prevents them from picking any items up while playing with it. Prime Apes that are in combat will not be distracted by a Silly Monkey Ball.
In the Ruins, Prime Apes show the same behavior as Splumonkeys during the Nightmare Cycle, turning into Shadow Prime Apes eventually and attacking the player, even if befriended. Shadow Prime Apes will only drop Beard Hair and whatever the Prime Ape stole, prior to the Nightmare Phase.
Since the Prime Apes will attempt to avoid the player when attacked, trying to fight them in open areas without Poison Spear or ranged weapon will not be successful. Using other Mobs, including befriended Prime Apes could be an easy method. Using a Silly Monkey Ball will allow the player to pick up all the loot from kills when there are other Prime Apes around.
Wendy excels at taking Prime Apes out. After an attack the Prime Ape will run away from Wendy but they won't run away from Abigail, meaning Abigail will chase them down and kill the Prime Ape. Prime Apes will attack Abigail with Melee and not ranged.
Below is the number of hits it takes with each weapon to kill a Prime Ape when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
It takes 2 blasts to freeze a Prime Ape with an Ice Staff. It takes 1 Sleep Dart to put Prime Ape to sleep.
Wilbur and two Prime Apes running from the Sealnado, as seen in the Shipwrecked trailer.
Prime Ape as seen in the poster for the Hang Ten update.
Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() ![]() ![]() ![]() |
The Forge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Gorge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |