Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Pig King/DST















–Wurt


The Pig King can be found in one of the Pig Villages that generally spawn in or on the borders of a Deciduous Forest biome, usually at the end of a path. He can be found laying on Wooden Flooring surrounded by Obelisks. He is immune to any damage and cannot be attacked.
During the day, the player can make offerings to the Pig King in exchange for Gold Nuggets. At Night, the Pig King goes to sleep and cannot be traded with. He will not hold any grudge towards the player, even if they kill his fellow Pigs or his Guardian Pigs. Despite Pigs' hostility to Webber and Wortox, the Pig King will still trade with them. However, he will refuse to trade with Wurt.
Exchange rates
Gold Value | Item |
---|---|
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Hallowed Nights
Only during the Event: Hallowed Nights
During the Hallowed Nights event, the Pig King gives Halloween Candies in addition to Gold Nuggets. If the player is wearing a Halloween Costume Skin, the amount of Candy will be increased.
Wrestling Match
If given a Golden Belt, he will initiate the Pig King Wrestling Match. There are some conditions for the minigame to start.
- The Pig King must be awake.
- There must be more than two minutes until nighttime.
- The area around the Pig King must be free of structures, objects and minigame items.
- It must not be Hound warning phase.
- The player must not be smoldering or burning.
- Nothing around the Pig King must have a combat target.
- There must not be a minigame underway.
If all of the conditions above are met, the minigame will start. All the Obelisks will temporarily be removed and four Elite Pigs will be spawned. The minigame consists of ten rounds, lasting six seconds each. During each round, the Pig King will throw out Signs and Lucky Gold Nuggets. The Elite Pigs will pick up the gold and try to smack the contenders with the signs. If a player or Pig is hit with a sign, they will drop a Lucky Gold Nugget from their Inventory, unless they are holding a Sign, in which case they will drop that instead. The goal of the minigame is to pick up and retain as many Lucky Gold Nuggets as possible. The Pig King will award the player with additional Lucky Gold Nuggets based on the percentage of the Lucky Gold Nuggets the player(s) picked up.
Amount of Gold picked up | Reward |
---|---|
Above 60% | ![]() ![]() |
Above 30% | ![]() ![]() |
Above 10% | ![]() ![]() |
Above 0% | ![]() |
It is not possible to trade with the Pig King or build anything around the Pig King during the game. Periodic Hound attacks are paused during the minigame.
Some creatures will start to spectate if they are close enough.
- Abigail
- Bunnymen
- Chester
- Extra-Adorable Lavae
- Mandrakes
- Merms
- Gobblers
- Pigs
- Smallish Tallbirds and Smallbirds
- MacTusk
- Wee MacTusk
Spectators that are able to talk will comment on the players' and Elite Pigs' performance during the minigame. Attacking the Elite Pigs, putting them to sleep using a Pan Flute, or setting anything in the area on Fire is considered cheating and will be called out by the spectators as such.
Year of the Pig King
Only during the Event: Year of the Pig King
During the Year of the Pig King event, Lucky Gold Nuggets replace Gold Nuggets during the Wrestler Match.
Amount of Gold picked up | Reward |
---|---|
Above 60% | ![]() |
Above 30% | ![]() |
Above 10% | ![]() |
Above 0% | ![]() |
Tips
- Meat that is not accepted by the King can be converted into Eggs by a Bird in a Birdcage, and then offered to the King. This makes Gold Nuggets an infinite resource, as Meat is a renewable resource in the game.
- A low cost method of obtaining Gold from the Pig King would be to place Lureplants on turf, such as Rocky Turf or Wooden Flooring, or a Boat, where they can't spawn Eyeplants, and repeatedly harvest the bait.
- A quick method to amass Gold from the Pig King would be to make a few Fishing Rods and fish for Eels in the Caves, as each Eel trades for 5 Gold whether it is alive, dead or cooked.
Trivia
- The Pig King will throw the Gold Nuggets towards the player's camera. Turning the camera will cause the Gold Nuggets to land in a different place.
- Humorously, the Pig King will refuse a haunting from a Ghost Character in Don't Starve Together.
- There is a Pig King Vignette in Don't Starve Together. Its flavor text provides a little background for the Pig King and his followers: "Legend has it the Pig King and his followers left their home long ago to rule freely in The Constant." Their previous home could possibly be the world of Hamlet.
- Depictions of the Pig King appear in the Hamlet DLC. For example, one of the Intricate Topiaries is shaped like him.
Bugs
- Sometimes, a Pig King does not spawn in Sandbox Mode because there isn't enough space for his Set Piece to be created during the world generation.
Gallery
- Pig King not accepting Roasted Berries.
- The Pig King surrounded by some Obelisks.
- The Pig King and the Obelisks are completely immune to the Old Bell's effect.
- The Pig King dropping Halloween Candy during Don't Starve Together's Hallowed Nights seasonal event.
- In a Loading Screen specific to the Year of the Pig King event which is also used as a promotional image.
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() ![]() ![]() ![]() ![]() |
The Forge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Gorge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |