Damaged Rook/DST

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Ui button variant 1 off.png
Ui button variant 1 on.png

Glommer's Flower.png See also: Clockwork Rook

Wendy Portrait.png
Time erodes everything.

Wendy, when examining a Damaged Rook.

The Damaged Rook is a pale, battered rook covered in Nightmare Fuel. It has same base stats as the regular Clockwork Rook and always drops 1 Gears, in addition to a 60% chance to drop Nightmare Fuel or 50% chance of dropping Thulecite. It occurs naturally in the Ruins, but also has a chance to spawn from Broken Clockworks when they are destroyed.

The player can spawn an allied Damaged Rook (or any other chess piece) by using 3 gears to repair a pile of Broken Clockworks. Even as allies, Damaged Rooks are very destructive and caution should be exercised when fighting enemies.

Map Icon Shadow Rift.png Shadow Rift Content

This content is available only after activating the Map Icon Shadow Rift.png Shadow Rift
If it gets caught in the Acid Rain its damage attack will decreases to -15%, move speed will decreases to -15% and taking damage rises by +25%. The fact that it is subject to the effect can be understood by the special breath that he will emit.

Brain.png Behavior

The Rook will raise its front leg and slam on the ground several times before charging at and ramming the player. It will also destroy anything that stands in between it and the player, including other damaged clockwork pieces. This is useful, as Damaged Clockwork Rooks will often kill other damaged chess pieces in a couple of hits. Their attacks can be used to destroy structures as well, similar to Deerclops and Krampus. When the Rook hits Broken Clockworks, for example, it will quickly demolish it and leave the resources behind.

It is advisable to kill all Damaged Rooks away from the vicinity of an Ancient Pseudoscience Station. The rooks can destroy even a perfect-condition Station in a single charge, resulting in the loss of a very rare resource. This will also summon the lightning strikes from the Station's destruction.

Below is the number of hits it takes with each weapon to kill Damaged Clockwork Rooks when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing Rod.pngBug Net.png Lucy the Axe.png Shovel.png Pitchfork.png

Hammer.png Torch.png Umbrella.png

Walking Cane.png Willow's Lighter.png

Axe.png Pickaxe.png

Luxury Axe.png Opulent Pickaxe.png


PickSlashAxe.png Spear.png Bat Bat.png Ham Bat.png Morning Star.png Tentacle Spike.png Battle Spear.png

Thulecite Club.png Fire Dart.png

Fire Staff.png Slurtle Slime.png

Tooth Trap.pngDark Sword.png Blow Dart.png Gunpowder.png
No. of hits for 213 69 54 36 30 27 24 18-33 15 or 21 18 15 9 6

Placeholder.png Trivia 

  • The Damaged Clockwork Rook was implemented in The Stuff of Nightmares update.
  • The mob's design draws inspiration from the castle (or rook) in chess, which also can only charge ahead in straight lines.
  • The Damaged Clockwork Rook looks very similar to the Ancient Guardian, even possessing identical feet, possibly implying that it was made to imitate the guardian.
  • It is advised to have Damaged Clockwork Rooks kill all nearby mobs and destroy all nearby debris before killing it.
  • If the player dies and respawns, any items on the ground from death can be destroyed by the Clockwork Rook's charge.
  • It's entirely possible Maxwell repaired the robots from the ruins and brought them to the surface. This may mean that all clockwork machines are made by the Ancient Civilization, and not Maxwell. Further proof to this is that the Clockwork Robots seem to instinctively obey whatever repairs/makes them, thus explaining why the machines are loyal to Maxwell. This does not explain, however, why they attack Maxwell as a playable character. Perhaps they are loyal to the Nightmare Throne, since Maxwell repaired them while sitting on it.

Blueprint.png Gallery