Damaged Rook/DST

From Don't Starve Wiki
Jump to navigation Jump to search
Ui button variant 1 off.png
Ui button variant 1 on.png

Glommer's Flower.png See also: Clockwork Rook

Wendy Portrait.png
Time erodes everything.

Wendy

The Damaged Rook is a pale, battered rook covered in Nightmare Fuel. It has same base stats as the regular Clockwork Rook and always drops 1 Gears, in addition to a 60% chance to drop Nightmare Fuel or 50% chance of dropping Thulecite. It occurs naturally in the Ruins, but also has a chance to spawn from Broken Clockworks when they are destroyed.

The player can spawn an allied Damaged Rook (or any other chess piece) by using 3 gears to repair a pile of Broken Clockworks. Even as allies, Damaged Rooks are very destructive and caution should be exercised when fighting enemies.

Map Icon Shadow Rift.png Shadow Rift Content

This content is available only after activating the Map Icon Shadow Rift.png Shadow Rift
If caught in Acid Rain, Damaged Rooks will deal 15% less damage, move 15% slower, and take 25% more damage. This is indicated by fumes coming off the mob.

Brain.png Behavior

The Rook will raise its front leg and slam on the ground several times before charging at and ramming the player. It will also destroy anything that stands in between it and the player, including other damaged clockwork pieces. This is useful, as Damaged Clockwork Rooks will often kill other damaged chess pieces in a couple of hits. Their attacks can be used to destroy structures as well, similar to Deerclops and Krampus. When the Rook hits Broken Clockworks, for example, it will quickly demolish it and leave the resources behind.

It is advisable to kill all Damaged Rooks away from the vicinity of an Ancient Pseudoscience Station. The rooks can destroy even a perfect-condition Station in a single charge, resulting in the loss of a very rare resource. This will also summon the lightning strikes from the Station's destruction.

Below is the number of hits it takes with each weapon to kill a Damaged Rook when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.

Number of hits

Advanced options

Select your character:
If you are reading this, you do not have JavaScript enabled. Enable it to see a list of other characters' damage modifiers. You are currently viewing the version of the table with no damage modifier, 1x.
Current Damage Modifier: 1
Weapon Damaged Rook.png Damaged Rook.png Damaged Rook.png
Brightshade Bomb.png5
Gunpowder.png5
Alarming Clock.png (Wanda Portrait.png)7 (Old)
10 (Middle age)
12 (Young)
34 (Out of fuel)
Charged Elding Spear.png (Wigfrid Portrait.png)8 (6 Wettargetdamage.png)
Pure Horror Rounds.png (Walter Portrait.png)9 (7 Void Cowl.png)
Brightshade Sword.png14 (12 Brightshade Helm.png)
Howlitzer.png14
Blow Dart.png9
Electric Dart.png10 (6 Wettargetdamage.png)
Gloomerang.png17 - 90
(15 - 59 Void Cowl.png)
Dark Sword.png Glass Cutter.png14
Knabsack.png (Wortox Portrait.png)14 - 67
Houndius Shootius.png14
Tooth Trap.png Anenemy.png15
Elding Spear.png
Note
16 (11 Wettargetdamage.png)
Thulecite Club.png Seedshell.png16
Kablooies.png (Walter Portrait.png)
Note
16
Ham Bat.png16 - 31
Dread Pebbles.png (Walter Portrait.png)14 (12 Void Cowl.png)
Battle Rönd.png (Wigfrid Portrait.png)12
Tentacle Spike.png Shield of Terror.png Battle Paddle.png Cursed Rounds.png Marbles.png Rabbit King Cudgel.png18
Strident Trident.png18 (Melee on land)
12 (Melee on ocean)
11 (spell)
Moonshots.png (Walter Portrait.png)18 (Direct hit)
27 (AoE)
Slurtle Slime.png18
Morning Star.png21 (13 Wettargetdamage.png)
Shockscrap Shots.png (Walter Portrait.png)22 (13 Wettargetdamage.png)
Bat Bat.png Battle Spear.png22
Gembell.png Firebell.png Icebell.png (Wolfgang Portrait.png)11 (When thrown)
Bramble Trap.png23
Spear.png27
Gold Rounds.png (Walter Portrait.png)27
Marbell.png (Wolfgang Portrait.png)14 (When thrown)
Boomerang.png Tail o' Three Cats.png Bull Kelp Stalk.png Cutless.png34
Golden Dumbbell.png (Wolfgang Portrait.png)17 (When thrown)
Stinger Zingers.png (Walter Portrait.png)36 (Direct hit)
53 (AoE)
Slow-Down Rounds.png Pebbles.png (Walter Portrait.png)53
Dumbbell.png Thermbell.png (Wolfgang Portrait.png)27 (When thrown)

Placeholder.png Trivia 

  • The Damaged Clockwork Rook was implemented in The Stuff of Nightmares update.
  • The mob's design draws inspiration from the castle (or rook) in chess, which also can only charge ahead in straight lines.
  • The Damaged Clockwork Rook looks very similar to the Ancient Guardian, even possessing identical feet, possibly implying that it was made to imitate the guardian.
  • It is advised to have Damaged Clockwork Rooks kill all nearby mobs and destroy all nearby debris before killing it.
  • If the player dies and respawns, any items on the ground from death can be destroyed by the Clockwork Rook's charge.
  • It's entirely possible Maxwell repaired the robots from the ruins and brought them to the surface. This may mean that all clockwork machines are made by the Ancient Civilization, and not Maxwell. Further proof to this is that the Clockwork Robots seem to instinctively obey whatever repairs/makes them, thus explaining why the machines are loyal to Maxwell. This does not explain, however, why they attack Maxwell as a playable character. Perhaps they are loyal to the Nightmare Throne, since Maxwell repaired them while sitting on it.

Blueprint.png Gallery