Scrapbooking
The Scrapbook is a feature added to Don't Starve Together in the Terrors Below update. It is a collection of Items and Creatures that have previously been discovered by the Player, containing details such as creature Health and Attack damage, Food and the stats they give, and examination quotes from each of the playable characters. You can use Scrapbook Pages to discover things you don't know. In this case, the object will be displayed in black and white, and its characteristics will not be displayed until you examine the object directly.
The scrapbook can be fully unlocked with this command;
TheScrapbookPartitions:DebugUnlockEverything()
Icons
Additional Information
Mobs
Mobs | Information | Mobs | Information |
---|---|---|---|
![]() Chester |
Things can be stored in Chester much like a treasure chest. | ![]() Hutch |
Things can be stored in Hutch much like a treasure chest. |
![]() Beefalo |
Watch out for an aggressive mating season.
Feed and care for one of these beasts, and maybe you can saddle them. |
![]() Bernie |
A powerful friend when Willow's mind approaches insanity. |
![]() Canary |
Sensitive to vapours, they tend to die when monstrous poisons are detected nearby. | ![]() Polly Roger |
Gathers loot nearby. |
![]() Moleworm |
Ever played "Whack-A-Mole"? What a great game. | ![]() Powder Monkey |
Best keep a bribe handy for these freebooters. |
![]() Nurse Spider |
Heals Webber for 8 Health and spiders in an area for 80 Health. | ![]() Ornery Chest |
A heartless monster. It craves the taste of loot, and flesh. |
![]() Mimicreep |
An annoying little creep that just wants to be held by you. Stomp it out quickly, before it does more creeping. | ![]() Wrathful Rabbit King |
This Wrathful Rabbit King will show no mercy. |
![]() Fortuitous Rabbit |
Catch a Fortuitous Rabbit for your free reward. But be warned, the reward may turn to punishment when carrying meat. | ![]() Benevolent Rabbit King |
This Benevolent Rabbit King will barter for your belongings. |
![]() Royal Rabbit Enforcer |
The Rabbit King commands with a Royal decree, your presence be removed no matter your plea. | ![]() Rictus |
It lurks in the shadows... You'll need to find a way to expose it before you can attack it. |
Giants
Mobs | Information |
---|---|
![]() Great Depths Worm |
The ancestor of the Depths Worm is dangerous to attack while it's in motion. |
Items
Item | Information | Item | Information | Item | Information |
---|---|---|---|---|---|
![]() Abigail's Flower |
Used by Wendy to call her Ghostly sister Abigail. | ![]() Accursed Trinket |
Seems like it takes some special magic to get rid of these wonky things. | ![]() Beekeeper Hat |
The protection this hat offers only really works on Bees and Bee-like creatures. |
![]() Bee Queen Crown |
Makes scary things around you relaxing instead. | ![]() Bone Armor |
Every 5 seconds, one incoming hit will be completely ignored. | ![]() Bone Helm |
Wearing this will drive you instantly insane; even the shadows will tolerate you. |
![]() Bramble Husk |
This thorny husk deals its damage when attacked. | ![]() Dreadstone Armor |
This armor slowly repairs itself. | ![]() Dreadstone Helm |
This helm slowly repairs itself. |
![]() Eye Mask |
Feed this hungry eye to restore it. | ![]() Marble Suit |
This armor is durable but heavy, and slows its wearer. | ![]() Night Armor |
This armor blocks damage, but has a nasty habit of driving its wearer insane. |
![]() Scalemail |
Wrapped in the scales of the Dragonfly, it makes you immune to fire. | ![]() Snurtle Shell Armor |
One can tuck inside this hard shell to survive any assault. | ![]() Thulecite Crown |
Frequently, hits on this crown will cause it to create an impenetrable barrier for a short time. |
![]() Void Cowl |
Damage from Shadow Planar damage weapons will ramp up with consecutive hits if you can keep attacking.
Getting hit will break this damage chain. |
![]() Void Robe |
Wearing this scary robe makes you not care about how scary everything around you is. | ![]() Bath Bomb |
Makes a hot spring all warm, steamy, and glassy when dropped in. |
![]() Bel Canto of Courage |
Scary creatures seem about half as frightening when you're listening to this beautiful song. | ![]() Weaponized Warble |
Reduce wear on your weapons by 25% while listening. | ![]() Heartrending Ballad |
Nearby friends will heal when fighting. Wigfrid will heal a little more too. |
![]() Clear Minded Cadenza |
Nearby friends will gain sanity when fighting. Wigfrid will gain a little more too. | ![]() Fireproof Falsetto |
Reduce fire damage by 34% | ![]() Rude Interlude |
Draw the attention of nearby enemies. |
![]() Startling Soliloquy |
Panic nearby enemies. This is a Battle Stinger as it completes in an instant. |
![]() Warrior's Reprise |
Revive up to 2 nearby allied players. This is a Battle Stinger as it completes in an instant. |
![]() Dark Lament |
Wigfrid and nearby allies take 10% less damage from Shadow Aligned enemies and deal 5% bonus damage to Lunar Aligned enemies. This is a Battle Song. Wigfrid must continue to sing for its benefit. |
![]() Enlightened Lullaby |
Wigfrid and nearby allies take 10% less damage from Lunar Aligned enemies and deal 5% bonus damage to Shadow Aligned enemies. This is a Battle Song. Wigfrid must continue to sing for its benefit. |
![]() Beefalo Bell |
Name and bond with one Beefalo at a time. Bonded Beefalo will follow the holder, even into caves and offline. | ![]() ![]() ![]() ![]() ![]() Berry Bush Banana Bush |
This needs some fertilizing after planting. |
![]() Bio Data |
Data is used to craft Circuits for WX-78. | ![]() Bio Scanalyzer |
Chirps when interesting biological targets are nearby. Will chase and scan interesting biological targets while WX-78 is close. Drops Bio Data when finished. |
![]() ![]() ![]() ![]() ![]() ![]() Moonlens |
Always appears on the minimap, even in unexplored areas. |
![]() Boat Patch |
Plugs leaks on boats. | ![]() Booster Shot |
Restores lost "maximum health". | ![]() Inactive Celestial Tribute |
It looks like it plugs into something. |
![]() Circuit Extractor |
Removes installed Circuits from WX-78. | ![]() Clean Sweeper |
Cycles through the skins on in-world items. | ![]() Clockmaker's Tools |
Break pocket watches down into their original ingredients other than Nightmare Fuel. |
![]() Belt of Hunger |
Restores sanity over time and slows hunger drain by 40%. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Costumes |
Costume piece used in stage plays. | ![]() Candy Bag |
A 14 slots container for holding Candies, Trinkets, and Decorations. |
![]() Chef Pouch |
A 6 slots container that slows the spoiling of items inside. | ![]() Chilled Amulet |
Raises sanity while cooling the wearer. | ![]() Nightmare Amulet |
Wearer becomes insane. |
![]() Life Giving Amulet |
A Ghost that haunts this amulet will be revived. | ![]() Construction Amulet |
Halves the cost of crafted items and raises sanity when worn. | ![]() The Lazy Forager |
Automatically picks up items nearby and puts them in your inventory. Also raises sanity when worn. |
![]() Magiluminescence |
Emits light like a torch and gives a 20% speed boost while worn. | ![]() Hibearnation Vest |
Hunger rate is slowed by 25% when worn. | ![]() Inflatable Vest |
Wearer will not suffer any drowning damage when they wash up on shore. |
![]() Insulated Pack |
An 8 slots container that halves the speed of food spoiling inside. | ![]() Piggyback |
A large 12 slots container that also slows the wearer by 20% when worn. | ![]() One-man Band |
Wearing the One-Man Band is a sanity-lowering experience, but converts nearby pigmen and bunnymen to followers. |
![]() Seed Pack-It |
A 14 slots container that will only hold seeds, nuts, and beans. Spoilage is slowed by 50%. | ![]() Clout Snout |
Summons an Elite Pig. | ![]() Cookbook |
A record of all the foods cooked and/or eaten, as well as the ingredients used to cook them. |
![]() Cratered Moonrock |
Contains a gem-shaped socket. | ![]() The Lazy Explorer |
When held, it increases speed by 25% and can teleport the user to visible locations at the cost of some sanity. | ![]() Deconstruction Staff |
Turns crafted items and structures into their ingredient parts based on their remaining durability. Gem ingredients are not returned. |
![]() Star Caller's Staff |
Creates a Dwarf Star. | ![]() Telelocator Staff |
Teleports targets to a random location or to a fueled Telelocator Focus. | ![]() Ice Staff |
Shoots freezing projectiles. |
![]() ![]() Fire Staff|Fiery Pen |
Shoots projectiles that ignite targets on fire. | ![]() ![]() Brightshade Armor/Brambleshade Armor |
Reflects damage back at Shadow Aligned enemies. | ![]() Brightshade Helm |
Glows in the dark and augments the Brightshade Staff with more projectile bounces.
Gives lunar weapons with Planar Damage a boost. |
![]() Den Decorating Set |
Bedazzle a Spider Den to pacify the spiders nearby. Bedazzled dens do not grow. | ![]() Desert Stone |
When another survivor is channeling a Lazy Deserter, use this to teleport to them. | ![]() On Tentacles |
Summon some unfriendly Tentacles nearby. |
![]() Birds of the World |
Summon up to 20 birds to land nearby. | ![]() The End is Nigh |
Bring down over a dozen uncontrolled lightning strikes. | ![]() Sleepytime Stories |
Puts creatures nearby to sleep. |
![]() Horticulture, Abridged |
Rapidly grow up to 10 nearby garden plants or fruiting bushes. | ![]() Horticulture, Expanded |
Rapidly grow up to 15 nearby garden plants or fruiting bushes. | ![]() Applied Silviculture |
Grow grass, saplings, and trees nearby, but grass will need to be fertilized again sooner. |
![]() The Angler's Survival Guide |
Summon a school of Ocean Fish nearby. | ![]() Pyrokinetics Explained |
Extinguishes all burning and smoldering fires nearby and creates or charges a Fiery Pen infused with that energy. | ![]() Overcoming Arachnophobia |
Create several turfs worth of Spider Webbing on the ground that slows creatures traveling on it. It will go away after 2 minutes. |
![]() Tempering Temperatures |
Dries survivors nearby as well as setting their temperature to a nice 35 degrees. | ![]() Lux Aeterna |
Summons half a day of light to shine down. Will cause an earthquake in the caves. | ![]() Lux Aeterna Redux |
Summons 2 days of light to shine down. Will cause an earthquake in the caves. |
![]() Practical Rain Rituals |
If it's raining, the rain will stop. If it's not raining, rain will start and also water nearby farm soil. | ![]() Lunar Grimoire |
Sets the current moon stage to full. | ![]() Apicultural Notes |
Summons 2 Grumble Bee followers. Maximum 16 at a time. |
![]() The Everything Encyclopedia |
Gives nearby survivors a crafting charge. Each charge lets them craft the next item one tech level higher than normal. | ![]() Coaching Whistle |
Toggles Wolfgang's coaching skill on and off. | ![]() Compost Wrap |
Wormwood will heal 8 health plus 1 health/sec for 32 seconds. Wormwood will also bloom for 4 minutes.
This also works as good fertilizer for gardening. |
![]() Amberosia |
It's not food fit for a person. | ![]() ![]() Steamed Twigs / Beefalo Treats |
Snacks for Beefalo. | ![]() Revenant Restorative |
Raises Abigail's health regeneration from 1 to 3 health per second. Lasts 1 day. |
![]() Spectral Cure-All |
Raises Abigail's health regeneration from 1 to 20 health per second. Lasts 30 seconds. | ![]() Unyielding Draught |
Doubles Abigail's shield duration from 0.5 seconds to 1 second. Lasts 1 day. | ![]() Nightshade Nostrum |
Abigail will deal her nighttime damage during the day and dusk. Lasts 1 day. |
![]() Vigor Mortis |
Abigail has a 75% speed boost for 1 day. | ![]() Distilled Vengeance |
Doubles Abigail's shield duration from 0.5 seconds to 1 second. Attacking creatures also take 20 damage. Lasts 1 day. | ![]() Feather Pencil |
Draws the closest item nearby onto a Mini Sign. |
![]() Flare |
Creates a flash in the sky that can be seen by all survivors on the minimap. | ![]() Hostile Flare |
Creates a flash in the sky that can be seen by all survivors on the minimap. This large flash will also draw the attention of some hostile creatures. |
![]() Garden Digamajig |
Digs up a tile and turns it into Farm Soil. |
![]() Saddle |
Can be put onto a Beefalo if it's willing. | ![]() War Saddle |
Can be put onto a Beefalo if it's willing. Slower than a regular saddle, it also adds 16 damage to attacks made while riding. | ![]() Glossamer Saddle |
Can be put onto a Beefalo if it's willing. Increases speed over a regular saddle. |
![]() Golden Belt |
Given to the Pig King to initiate a Wrestling Match. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Winter's Feast Food |
Captures the spirit of food when this is put on a Winter's Feast Table. The more, the merrier. | ![]() Gunpowder |
Will explode for 200 damage when lit. |
![]() Astroggles |
Improves vision in a storm. Will help locate mysterious holograms. |
![]() Balloon Hat |
Protects from lightning strikes. | ![]() Beefalo Hat |
Makes the wearer friendly to Beefalo in heat. |
![]() Bush Hat |
Wearer can hide under the bush and will not be attacked by creatures as long as they didn't see the survivor hide. | ![]() Captain's Tricorn |
Reduces collision damage and decay damage on boats by half. | ![]() Pirate's Bandana |
Wearer will perform boat activities faster and uses half as much oar durability. |
![]() Polly Roger's Hat |
Polly Roger will fly down and follow the wearer, fetching nearby items. | ![]() Clever Disguise |
Merm will treat the wearer like a merm. | ![]() Desert Goggles |
Improves vision in a storm. |
![]() Enlightened Crown |
When sanity is above 85%, Attacking will summon a minor Gestalt that also attacks the target for 42 damage, but costs 1 sanity each attack. It is a source of light when worn. Spores stored in the hat can alter its light color. |
![]() Fashion Melon |
Wearer's wetness will slowly rise up to 33% | ![]() Feather Hat |
Roughly doubles the number of birds that will land near the wearer. |
![]() ![]() ![]() Funcap |
Reduces hunger by 25%. Periodically Spawns Mushroom Spores. | ![]() Gardeneer Hat |
Researching garden plants at different stages of growth adds to the Plant Registery. | ![]() Premier Gardeneer Hat |
Researching garden plants at different stages of growth adds to the Plant Registery. Wearer can see the quantity of nutrients in farm soil. |
![]() Ice Cube |
Wearer's wetness will rapidly rises up to 50%. Slows the wearer by 10%. | ![]() Milkmade Hat |
Restores 3.9 Hunger every 5 seconds. | ![]() Miner Hat |
Provides light for nearly one day. |
![]() Moggles |
Allows wearer to view the world in a night vision mode that can see in the dark. | ![]() Pinetree Pioneer Hat |
Walter's sanity loss due to damage is halved. | ![]() Seawreath |
As a Merm, Wurt reverses the sanity loss into sanity gain. |
![]() Spiderhat |
Up to 10 Spiders nearby will follow the wearer, but creatures who attack spiders will also attack the wearer. Does not work on Spiders spawned by a Spider Queen. |
![]() Turf-Raiser Helm |
The wearer will dig up turf they are standing on and place turf when it is loaded with turf items. | ![]() Healing Glop |
Heals Webber for 8 Health and spiders in an area for 80 Health. |
![]() Healing Salve |
Heals 20 Health. | ![]() Honey Poultice |
Heals 30 Health. | ![]() Scrapbook Page |
Adds missing information to your Scrapbook |
![]() Luxury Fan |
Each use will put out fires, dry and cool survivors 50 degrees to as low as 2.5 degrees in an area. | ![]() Map Scroll |
Contains map data of the survivor who created it. Used to share map information. | ![]() Marble Bean |
Can be planted in the ground. |
![]() Message in a Bottle |
Some messages are notes, some are maps to special locations. | ![]() Lantern |
This item creates light for its duration. It does not break when its duration is finished and can be refuled. |
![]() Moon Caller's Staff |
Creates a Polar Light. |
![]() Moon Rock Idol |
When used at a Celestial Portal, the survivor can change to a different survivor. | ![]() Mosquito Sack |
Can be used to heal 8 health. | ![]() Mourning Glory |
Used by Wendy to craft Ghostly Elixirs. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ornament |
Can be hung in special trees grown in a Festive Tree Planter. | ![]() ![]() ![]() ![]() Sapling|Pine Cone|Twiggy Tree Cone |
Can be planted in the ground. | ![]() Pocket Scale |
Used to measure the weight of Ocean Fish. |
![]() Ageless Watch |
Rewinds Wanda's age 8 years. 2 minute cooldown. | ![]() Second Chance Watch |
Wanda can haunt the watch as a ghost to revive herself, breaking the watch. The watch can be used on a Survivor's skeleton to revive them at the skeleton. 4 minute cooldown. | ![]() Backstep Watch |
Teleports Wanda to the location marked on the ground. The younger wanda is, the further back in time the marked location will be. Wanda is invulnerable for a short time during the teleport. 2 second cooldown. |
![]() Backtrek Watch |
Used to mark a spot, and then used again to teleport to that spot. 8 minute cooldown. Even works between the Cave and the Forest. |
![]() Rift Watch |
Used to mark a spot, and then used again to open a portal to that spot that lasts for 10 seconds. Using the portal costs 20 Sanity. The Rift Watch will become a Backtrek Watch after use. |
![]() Alarming Clock |
When the fuel reaches 0, its damage drops to 27. |
![]() Portal Paraphernalia |
It will change the Florid Postern into the Celestial Portal construction project. | ![]() Razor |
For shaving off beards and other hairy things. | ![]() Sea Sprout Starter |
Can be planted on Sea Stacks. |
![]() Sewing Kit |
Restores up to 5 days of durability to items that can be repaired with the sewing kit. | ![]() Shadow Atrium |
A working heart that needs a new body. | ![]() Shadow Thurible |
Attracts Reanimated Skeletons to the holder. |
![]() ![]() ![]() ![]() ![]() ![]() Halloween Ornament |
Can be put on Totally Normal Trees as decoration. | ![]() Shell Cluster |
Can be mined for Shell Bells. | ![]() Shoo Box |
When used by webber, nearby aggressive spiders become passive and releases spiders following Webber. |
![]() Slurtle Slime |
Will explode for 50 damage when lit. Also fuels Lanterns and Miner Hats. | ![]() Soul |
Wortox can eat these to restore 25 Hunger and lose 5 Sanity. They can be released to heal all survivors nearby, max healing is 20 health which drops 2 points for each extra survivor to a minimum of 5 health. He can also spend Souls to Soul Hop which teleports him. If Wortox holds more than 20 Souls, he will release half and them and lose 20 Sanity. |
![]() Spectackler Box |
A 15 slots container for holding Tackle. |
![]() Tackle Box |
A 6 slots container for holding Tackle. | ![]() Speedy Balloon |
When held, it increases movement speed by 30% which drops to 20% and then 10% as it decays. If dropped on the ground before completely decaying, it will float into the air after 1.5 seconds and its location will appear on the minimap to all survivors. |
![]() ![]() Pine Cone | Twiggy Tree Cone |
Can be planted on the ground. |
![]() Spider Gland |
Heals 8 Health when used on survivors or creatures. | ![]() Eye Bone |
Summons Chester when picked up. Chester will follow the holder. While Chester is alive, the eye will be open. | ![]() Star-Sky |
Summons Hutch when picked up. Hutch will follow the holder. While Hutch is alive, Star-Sky will be alive. |
![]() Lunar Experiment |
Mutates some creatures and plants into their lunar mutated form. | ![]() Straw Roll |
Consumes 75 Hunger to gain 33 Sanity. | ![]() Fur Roll |
Consumes 75 Hunger to gain 50 Sanity and 30 Health. Warms the user to 40 degrees. |
![]() Sulfuric Experiment |
Creates pretty sparkles when added to a fire.. | ![]() Growth Formula Starter |
Adds 8-32 Growth Formula nutrient to the ground depending in its fermentation level. Will also trigger Wormwoods bloom for 1 to 4 minutes depending on fermentation level. |
![]() ![]() ![]() Suspicious Marble |
A piece of broken marble sculpture. |
![]() Telltale Heart |
Gives the user 80 Sanity when given to a survivor's ghost. The ghost will revive with a 25% max health penalty which can be recovered with a Booster Shot. |
![]() Terrarium |
I sure hope no one opens it, or worse, corrupts it. | ![]() Thermal Stone |
Gains heat when near something hot, and cools near something cold. It will warm or cool the holder depending on its temperature. |
![]() Thulecite Medallion |
While in the Cave, it reveals the state of dark magic saturation. | ![]() Tillweed Salve |
Heals 8 Health and then 20 more Health over 1 minute. | ![]() Beefalo Horn |
Causes up to 5 nearby Beefalo to follow the blower for the day. |
![]() Pan Flute |
Puts nearby creatures to sleep. | ![]() Tooth Trap |
After being planted on the ground, it will trigger when a creature walks near. It needs to be reset after triggering. It can be picked up and moved. |
![]() Trap |
Once set on the ground, it will trigger when appropriate sized creates move nearby, capturing them. Collecting a captured trap will put the creature or loot in your inventory. Traps can be baited with appropriate food. |
![]() Tree Jam |
Grows trees up one stage. Can also restore 8 Growth Formula, 32 Compost and 8 Manure to Farm Soil. Used on Wormwood will heal 2 Health and 1 Health a second for 32 seconds. |
![]() Trusty Tape |
Used to add 5 days of durability on an item that can be sewn. Can also plug a leak on a boat. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Turf |
Can be placed on dirt ground to change the type of ground. |
![]() Umbralla |
While on the ground, it can be activated to create a barrier that protects survivors from rain and rain like effects. | ![]() Hardy Circuit |
Plugs into WX78's circuit board. Requires 1 socket and raises Maximum Health +50. |
![]() Processing Circuit |
Plugs into WX78's circuit board. Requires 1 socket and raises Maximum Sanity +40. |
![]() Super-Processing Circuit |
Plugs into WX78's circuit board. Requires 1 socket and raises Maximum Sanity +100. |
![]() Acceleration Circuit |
Plugs into WX78's circuit board. Requires 6 sockets and raises movment speed by 25%. |
![]() Super-Acceleration Circuit |
Plugs into WX78's circuit board. Requires 2 sockets. The first raises movement speed by 25%. The second raises movement speed by 15%. The third raises movement speed by 10%. So the maxmimum speed boost can be 50%. |
![]() Thermal Circuit |
Plugs into WX78's circuit board. Requires 3 sockets and raises body temperature 20 degrees, increases spoil rate of inventory by 25% and increases drying rate by 10%. Will also warm nearby survivors. |
![]() Optoelectronic Circuit |
Plugs into WX78's circuit board. Requires 4 sockets and lets the user see in the dark. Turns on at night and when entering the Caves. |
![]() Refrigerant Circuit |
Plugs into WX78's circuit board. Requires 3 sockets and lowers body temperature 20 degrees and decreases spoil rate of inventory by 25%. Will also cool nearby survivors. If WX78's wetness reaches 95%, it will drop to 0% and 2 Ice will be spawned. |
![]() Electrification Circuit |
Plugs into WX78's circuit board. Requires 2 sockets and deals 20 electrical damage to WX78's attackers. This module also makes WX78 immune to electrical damage. |
![]() Illumination Circuit |
Plugs into WX78's circuit board. Requires 3 sockets and creates light. |
![]() Super-Gastrogain Circuit |
Plugs into WX78's circuit board. Requires 2 sockets, increases Maximum Hunger by 100 points and reduces Hunger drain by 20%. |
![]() Gastrogain Circuit |
Plugs into WX78's circuit board. Requires 1 socket and increases Maximum Hunger by 40 points. |
![]() Chorusbox Circuit |
Plugs into WX78's circuit board. Requires 3 sockets, raises Sanity of nearby survivors 5 points a minute and raises garden plant happiness one step. |
![]() Beanbooster Circuit |
Plugs into WX78's circuit board. Requires 3 sockets, heals 5 Health every 30 seconds, gains 2 Sanity every minute and increases Maximum Sanity by 100 points. |
![]() Super-Hardy Circuit |
Plugs into WX78's circuit board. Requires 2 sockets and increases Maximum Health by 150 points. |
![]() ![]() ![]() ![]() ![]() Wagstaff Tools |
An item used by a mysterious character to restrain static. | ![]() Bat Bat |
Each attack drains 6.8 Health from living targets. If the user is not at full health, it also drains 3.4 Sanity. |
![]() ![]() ![]() Oar | Malbatross Bill |
Can Row in water to move a boat in a desired direction. | ![]() Boomerang |
You have to catch it once you throw it. | ![]() Brush |
Can be used on Beefalo to collect Beefalo Wool. Increases Beefalo Obedience 40% and increases Beefalo domestication by 1.6% once per day. |
![]() Bug Net |
Catch small flying things and put them or their loot in your inventory. | ![]() Compass |
Will reveal users location on the map to other survivors also holding a Compass. | ![]() Cutless |
Knocks items out of targets inventory. |
![]() ![]() Watering Can |
Adds 25 points of moisture to Garden Soil per use. Can also put out fires and stop smouldering. |
![]() ![]() Garden Hoe |
Use on Garden Soil to create dirt piles where survivors can plant seeds. | ![]() Saddlehorn |
Removes saddles from a Beefalo without reducing saddle durability. |
![]() Firebell |
When equipped Wolfgang can Lift to raise his Mightiness. When thrown it creates fire where it lands. |
![]() Icebell |
When equipped Wolfgang can Lift to raise his Mightiness. When thrown it increases the coldness of creatures near where it lands. |
![]() Thermbell |
When equipped Wolfgang can Lift to raise his Mightiness. Gains heat when near something hot, and cools near something cold. It will warm or cool the holder depending on its temperature. |
![]() ![]() ![]() ![]() Dumbbells |
When equipped Wolfgang can Lift to raise his Mightiness. | ![]() Weather Pain |
Launches a tornado that moves around randomly damaging creatures and breaking structures. | ![]() Morning Star |
Creates light when held. Does electrical damage which does more damage to wet targets. |
![]() Shield of Terror |
Can be repaired by feeding it food. | ![]() Fish Food |
Attracts a school of fish when thrown into the ocean. | ![]() Napsack |
When thrown, creates a cloud that will put creatures to sleep. |
![]() Torch |
Creates a light when held. Can light targets on fire. |
![]() Strident Trident |
Can be Played to cause small geysers to shoot up from the ocean, doing damage to creatures and structures. | ![]() Water Balloon |
When thrown it puts out fires in a small area where it lands. It will also cool targets 5 degrees and adds 20 wetness. |
![]() Willow's Lighter |
Can create light. Willow, Walter and Warly can use it to cook food. Will lose durability faster in the rain. |
![]() Webby Whistle |
Webber can use the whistle to wake up nearby spiders and spider dens. Nearby spiders will stop attacking their targets and will also temporarily ignore food on the ground. |
![]() Wooden Walking Stick |
Increases movement speed by 15% when held. |
![]() Walking Cane |
Increases movement speed by 25% when held. | ![]() Hardwood Hat |
Protects wearer from falling debris during earthquakes. | ![]() Whirly Fan |
Cools the holder while they run. |
![]() Fishing Rod |
Catch fish in ponds. | ![]() Sea Fishing Rod |
Catch fish in the ocean. Use bobbers and lures to increase your chanes. |
![]() ![]() Lures |
Used with a Sea Fishing Rod. Most effective during the day time. |
![]() ![]() Lures |
Used with a Sea Fishing Rod. Most effective during dusk. |
![]() ![]() Lures |
Used with a Sea Fishing Rod. Most effective during the night. |
![]() Heavy Weighted Lure |
Used with a Sea Fishing Rod. Attracts only heavy fish of their species. |
![]() Stupefying Lure |
Used with a Sea Fishing Rod. Tires fish out faster. |
![]() Snow Day Lure |
Used with a Sea Fishing Rod. Only effective while it's snowing. |
![]() Rainy Day Lure |
Used with a Sea Fishing Rod. Only effective while it's raining. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Floats |
Used with a Sea Fishing Rod. | ![]() ![]() Bundle of Thanks | Bundled Supplies |
Can be unwrapped to release items inside. | ![]() Bundling Wrap |
Can package up to 4 stacks of items into one item that can be unpacked later. |
![]() Garlic Powder |
Can be added to Crock Pot food using a Portable Seasoning Station. Eating a dish spiced with Garlic reduces the damage they take to their health by 33%. Duration 4 minutes. |
![]() Honey Crystals |
Can be added to Crock Pot food using a Portable Seasoning Station. Eating a dish spiced with Honey Crystals doubles their rate of Minign Chopping and Hammering. Duration 4 minutes. |
![]() Chili Flakes |
Can be added to Crock Pot food using a Portable Seasoning Station. Eating a dish spiced with Chili Flakes adds 20% damage to their attacks. Duration 4 minutes. Also raises temperature 15 degrees for 15 seconds. |
![]() Seasoning Salt |
Can be added to Crock Pot food using a Portable Seasoning Station. Eating a dish spiced with Seasoning Salt grants 25% more healing for healing effects. Duration 4 minutes. |
![]() Blueprint |
It teaches you how to build a specific thing. | ![]() Compost |
Will add 24 Nutrients when used on Farm Soil. |
![]() Brightshade Repair Kit |
Will restore durability of tools and weapons crafted with Brightshade Husks. | ![]() Void Repair Kit |
Will restore durability of tools and weapons crafted with Void Cloth. | ![]() Shadow Reaper |
This tool will Reap harvestables in an area around it, not just a single item. |
![]() Polar Bearger Bin |
A carriable container with 6 slots that can hold prepared food. The food stored in it will be preserved for a long time. |
![]() W.A.R.B.I.S. Armor |
"Well, A Rather Beautifully Intelligent System." Uses a complicated assortment of cogs and circuitry for computing. Once a target has been selected, as long as it stays in range, the W.A.R.B.I.S. begins calculating optimal performance to fight the target. The armor improves the wearer's speed as it analyzes the target, ending at a 30% speed boost. When combined with the W.A.R.B.I.S. headgear, the two will sync up for a few moments sharing target information. |
![]() W.A.R.B.I.S. Head Gear |
"Well, A Rather Beautifully Intelligent System." Uses a complicated assortment of cogs and circuitry for computing. Once a target has been selected, as long as it stays in range, the W.A.R.B.I.S. begins calculating optimal performance to fight the target. The head gear improves the wearer's damage as it analyzes the target, ending at a 20% damage increase. When combined with the W.A.R.B.I.S. armor, the two will sync up for a few moments sharing target information. Wearing the W.A.R.B.I.S. Head Gear also provides the wearer with a Dramatically Updating Diagram (or D.U.D.) which provides information on which target is currently being analyzed and what level the W.A.R.B.I.S. has reached." |
![]() Research Notes |
"Day 56 - Lunar Mutations Study" "It seems as though these strange entities that emerged from the rifts are in search of living hosts... or perhaps once living." "NOTE: The following creatures warrant immediate study as I suspect they may be the most viable as hosts:" • Frog • Pengull • Varg • Koalefant • Deerclops "Other possible Rift entity host candidates:" • Grass Gekko • Hound • Bearger • Mosling |
![]() Elding Spear |
Does electrical damage which does more damage to wet targets. | ![]() Charged Elding Spear |
Does electrical damage which does more damage to wet targets.\n\nIncreases movement speed by 20% when held. It can only be equipped by Wigfrids who have the "Elding Spear Enhancement II" skill." |
![]() Battle Rönd |
Can be used to block attacks. Successfully blocking an attack decreases the block cooldown. It can only be equipped by Wigfrids who have the "Battle Rönd" skill. |
![]() Battle Call Canister |
A carriable container with 8 slots that can hold Battle Songs and Battle Stingers. | ![]() Bootleg Getaway |
Can be thrown into the sea to create a pair of connected Whirlportals. Boats sailing close to them will be brought to the other entrance. |
![]() Hot Embers |
When a creature dies while on fire, they drop an etherial ember of some burnt essence of life. When Willow attunes with her lighter, eventually she can sense and collect Hot Embers with it. Willow can learn to use embers for a variety of Pyrokinetics. |
![]() Fencing Sword |
Rotates rotatable structures like fences, signs and chairs. | ![]() Horizon Expandinator |
Expands the survivor's vision range. Convenient during the day, uncomfortable at night. |
![]() Embalming Spritz |
Freeze the stage of a plant. This will make it unproductive, but also not attractive to parasites. | ![]() Slimy Salve |
Heals 20 Health and makes the survivor immune to Acid Rain for half of a day. Pacifies Snurtles and Slurtles for the duration. | ![]() Coat of Carrots |
Bunnymen are drawn to its alluring scent, powerful enough to mask the musk of meats. |
![]() Moon Glass Saw Blade |
Allows a Sawhorse equipped with it to build new things. | ![]() Warren Wreath |
Blend in with the rabbits so they no longer flee from you in terror. | ![]() Burrowing Horn |
Calls forth a Portable Den. |
![]() Rabbit King Cudgel |
It wards off Bunnymen, but trades your own mind for power against them in more ways than one. | ![]() Nightmare Saddle |
Can be put onto a Beefalo if it's willing. Faster than a regular saddle. | ![]() Shadow Maul |
It can take down both creatures and trees. You can upgrade its stats, life steal and hunger, by defeating giants. The weapon has 4 levels, and each level requires 3 giant kills to progress. |
![]() Beefalo Gloom Bell |
Bind a Beefalo to the bell. A bound Beefalo will follow the holder, even into the caves and offline. You can also sacrifice this bell to revive a bound Beefalo. |
![]() Possessed Shadow Atrium |
A working heart that used to have a new body. | ![]() Gloomerang |
A ranged weapon that launches three projectiles, dealing more damage the farther they travel. Equipping a Void Cowl gives an additional projectile. The Gloomerang also increases movement speed by 10% when held. |
![]() Large Snowball |
Roll'em! Stack'em! Decorate them with a variety of items! |
Things
Thing | Information | Thing | Information | Thing | Information |
---|---|---|---|---|---|
![]() Ancient Mural |
A crumbling object with writing that can be inspected. | ![]() Animal Track |
A footprint of an animal that was walking somewhere. | ![]() Astral Detector |
An mysterious device that burns arrows into the dirt. |
![]() Cannon |
Can be loaded with cannoballs. Once loaded, it can be aimed to fire. The direction can be changed by standing next it from differnet sides before aiming. |
![]() Bone Armor |
A container with 6 slots. Could be a 6 item combination lock, only Metheus knows. | ![]() ![]() ![]() Chest|Conspicuous Chest|Ornate Chest |
A container with 9 slots. |
![]() Large Ornate Chest |
A container with 12 slots. | ![]() Scaled Chest |
A fireproof container with 12 slots. | ![]() Cracked Pillar |
Can be mined down to reveal a darker core made of harder material. |
![]() Deadly Brightshade |
Wraps itself around a growing plant blocking it from the survivors. | ![]() Deck Illuminator |
This item creates light for its duration. It does not break when its duration is finished and can be refueled. |
![]() Dwarf Star |
Works like a campfire for its duration, creating light and heat and will ignite things nearby. It can also be used to cook food. |
![]() Polar Light |
Cools survivors and gives light for 2 days. | ![]() Endothermic Fire |
Works like a campfire, but makes things colder instead of heating them. | ![]() Energetic Static |
An experiment being worked on by a mysterious hologram that requires the survivors help. |
![]() Garden Digamajig |
Digs a tile of ground into farm soil that can be hoed to grow seeds into plants. | ![]() Great Tree Trunk |
This tree has a great canopy of leaves that shades the ground in an area bellow it and offers 35% protection from rain and cools survivor a small amount. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Evergreen|Lumpy Evergreen|Birchnut Tree|Palmcone Tree|Twiggy Tree|Lune Tree|Mushtree|Lunar Mushtree |
Standing near a tree offers 35% protection from rain and cools survivor a small amount. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Haunted Toy |
Ghostly apparition of a spirit's lost toy. | ![]() ![]() ![]() ![]() ![]() Berry Bush|Grass|Juicy Berry Bush|Monkeytails |
Needs fertilization if transplanted. | ![]() Hot Spring |
Hotsprings are like baths for some people. |
![]() Houndius Shootius |
A tower that shoots a ranged attack at hostile creatures and regenerates 12 Health a second. | ![]() ![]() ![]() Inviting Formation |
An object trapped inside moon rock. | ![]() Kelp Bumper |
Absorbs collision damage of the boat it is mounted on. Can be repaired with Kelp. |
![]() Shell Bumper |
Absorbs collision damage of the boat it is mounted on. Can be repaired with Broken Shells. | ![]() Knobbly Tree |
Standing near a tree offers 35% protection from rain and cools survivor a small amount. With help, it can grow to gigantic size. |
![]() ![]() Lightning Rod|Lightning Conductor |
Lightning that would strike nearby will instead strike this, charging it. |
![]() Lunar Essence Extractor |
A contraption used by mysterious hologram. | ![]() Magma |
Raises the heat of Survivors nearby and will ignite nearby objects on fire. | ![]() Nightmare Light |
When these emit light they become scarier draining 10 Sanity a second, and when fully illuminated they drain 15 sanity a second. |
![]() Obelisk |
A strange object that reacts to the sanity of those around it. | ![]() Magma |
A container with 4 slots that eventually fills with fish. Once full, over time there is a chance the fish will break the net and escape. Can be filled with bait for a better chance of catching fish. |
![]() Pond |
If filled with acid, this pond will crust over with Nitre. |
![]() Pumpkin Lantern |
Creates a small amount of light while it lasts. | ![]() Rift |
A one way door of shadow that grows over time and then expires to pop up somewhere else some time later. | ![]() Rift |
A one way door of moon energy that grows over time and then expires to pop up somewhere else some time later. |
![]() Rock Den |
Survivors can craft a pet from here to follow them around. | ![]() Royal Tapestry |
A nearby Merm will take up residence here and if fed, will grow into a King of Merms. | ![]() Rift |
A particularly hard material. Tools without special qualities may bounce off sometimes. |
![]() ![]() Vitreoasis |
The Moon Crater dirt infused water will form Moon Glass crystals if the water is clear and the light is right. | ![]() ![]() Sporecap |
Strange mushroom stalks that grant the Toadstool extra strength, toughness and speed. | ![]() ![]() ![]() ![]() Science Machine|Alchemy Engine|Prestihatitator|Shadow Manipulator |
Standing near this device will provide the survivor with new things they can craft. Crafting something new for the first time gives a boost of 15 Sanity. Once an item is crafted, the survivor will know how to craft that item even away from the machine. |
![]() Anchor |
When the anchor hits the bottom of the water, it will cause drag on the boats speed usually stopping it. The deeper the water, the longer the anchor will take to hit the bottom, and longer it will be to wheel it back up. | ![]() Ancient Guard Post |
When powered and a survivor walks nearby, this device will release a ball of energy that then begins roaming the Archive Maze. | ![]() Crock Pot |
A 4 slot container that will receive ingredients for food. Placing 4 items in the container will allow them to be cooked creating some kind of food depending on the items put in to begin with. |
![]() Ancient Lunarune Stone |
An old object with writing that can be inspected. | ![]() Whirlportal |
An ocean portal that allows boats to travel long distances. | ![]() Ancient Pseudoscience Station |
Standing near this device will provide the survivor with new things they can craft. |
![]() ![]() Bee Box |
If there are 6 or more flowers around a bee box, bees will produce honey inside the bee box. | ![]() Beefalo Grooming Station |
A survivor can hitch a bonded beefalo to this groomer, and then add or change the Beefalo's clothing. | ![]() Bird Cage |
A bird can be placed in this cage. Make sure to feed the bird. If the bird is fed fruit or vegetables, the bird will pass out seeds from those crops. If the bird is fed meats, it may lay an egg. |
![]() Bookcase |
A 20 slot container for Books and papyrus. Books inside restore 1 durability every 30 seconds, double if Wickerbottom is close by. Also, the library works like an Alchemy Engine, providing nearby survivors with new things they can craft. |
![]() Brightsmithy |
Standing near this device will provide the survivor with new things they can craft that are based on Pure Brilliance. | ![]() Shadowcraft Plinth |
Standing near this device will provide the survivor with new things they can craft that are based on Pure Horror. |
![]() Camper's Tent |
Sleeping in the tent restores 1 Sanity and 2 health per second, but costs 1 Hunger per second. As a Pinetree Pioneer, it costs Walter 1 Hunger every 2 seconds instead. Also wetness is reduced 1 per second as well temperature is raised for 40 Degrees by 1 per second. |
![]() Cartographer's Desk |
Allows survivors to craft Map Scrolls to exchange their map information. Using Blueprints, Sketches, Costume Patterns, Scrapbook Pages, Adverts or Recipe Cards on this will turn them into blank Papyrus. |
![]() ![]() ![]() Lunar Altars |
Standing near this device will provide the survivor with new things they can craft. |
![]() Composting Bin |
Can receive up to 6 "wet" and "dry" items. When it has at least 2 items, it begins composting. The more items it has the faster it will produce compost. It works faster if it has a ballance of "wet" and "dry" items. |
![]() ![]() Drying Rack |
Certain items can be put on the rack and begin drying. After drying for some time, the item will turn into a dried version of itself. | ![]() Endothermic Fire Pit |
Works like a Fire Pit, but makes things colder instead of heating them. |
![]() Fire Pit |
While fueled, it creates light and heat. It can also cook food into their cooked versions. Is not removed when its fuel is consumed. |
![]() Campfire |
While fueled, it creates light and heat. It can also cook food into their cooked versions. Is removed when its fuel is used up. |
![]() Fire Pump |
When placed on a boat, it can be manually operated to draw water from the ocean to spray on nearby fires and smoldering items. |
![]() Fish Scale-O-Matic |
Survivors can put a fish in the bowl and it will show its weight. Once full, only heavier fish will go in the scale and will kick out the lighter fish. |
![]() Fountain of Knowledge |
An ancient device that ejects strange relics. | ![]() Friendly Scarecrow |
Keeps crows away, so that Canaries will come instead. You can also dress it in skins collected in your wardrobe. |
![]() Hermit Home |
The house of a Crabby Hermit that looks like it could use a fix up. | ![]() Hollow Stump |
The den of a Catcoon and the place they store items they have carried off. Those items can be picked up here, but the Catcoon won't like it. |
![]() Ice Box |
A container with 9 slots that can hold food items. Items inside will expire half as fast. |
![]() Ice Flingomatic |
A container with 9 slots that can hold food items. Items inside will expire half as fast. |
![]() Lunar Siphonator |
A complex contraption to contain a geyser of energy that has several stages of construction. | ![]() Mad Scientist Lab |
Standing near this device will provide the survivor with new Experiments they can craft. |
![]() Magician's Chest |
A 12 slot container that is actually a singular storage location that all magic storage items access. |
![]() Mannequin |
Survivors can place equip slot items on this mannequin, and then they can use it to quick swap those items with what they are currently equipped with. | ![]() Masonry Oven |
Standing near this device will provide the survivor with special crafting options of "Winters Feast food" they can start cooking at this oven. |
![]() ![]() Mast |
It can be quickly unfurled and furled with effort. When unfurled the sail increases the boats forward velocity by 2.5. Each mast placed is 30% less efficient than the last. The Steering Wheel can be used to rotate the forward direction of the Mast. |
![]() Meat Effigy |
Once constructed, a single survivor can attune themselves to it for the cost of 40 Health. After attuning, when the survivor becomes as ghost, they can use the special button on the screen to respawn at the Effigy's location and it is destroyed. |
![]() Mighty Gym |
A structure constructable by Wolfgang to increase his Might by lifting at the right timing. It requires two heavy objects be placed on its platforms to function. The higher the quality of the heavy objects, the more Might Wolfgang will get with each lift. |
![]() Moon Dial |
The level of water reflects the current and upcoming state of the moon, overflowing with water during a full moon. | ![]() ![]() Mushroom Lights |
A container with 4 slots that will accept light objects like Lightbulbs. The more items it has, the larger a radius of light it will create. |
![]() Mushroom Planter |
Requires some kind of mushroom or spore planted on it to start growing new mushrooms. It takes nearly 4 days for it to reach maximum yield of Mushrooms when harvested. After being harvested 4 times it must be fertilized with a Living Log. |
![]() Nautopilot |
This structure must first be paired with a Nautopilot Beacon. After it is paired, it will pull itself towards the beacon. If on a boat, it will increase the velocity of the boat in its direction. |
![]() Night Light |
When fueled, it creates light and drains Sanity of survivors around it at a rate or 3 per minite in the day and 8 per minute at night. | ![]() Ocuvigil |
This device is a marker for the minimap as well it will keep an area of the minimap around it updated live. |
![]() Odd Skeleton |
The fossilized skeleton of a strange beast. Paleontology is hard and it is hard to put old bones back together. Not all of the finished products are correctly assembled. |
![]() Pig Torch |
A structure that creates light when fueled. Pig Guards nearby will keep it fueled. |
![]() Pinchin' Winch |
When constructed on a boat, its claw can be lowered into the water to grab objects deep under the water. If it finds something to grab, it will reel it up to the boat. |
![]() Portable Crock Pot |
A 4 slot container that will receive ingredients for food. Placing 4 items in the container will allow them to be cooked creating some kind of food depending on the items put in to begin with. It can be dismantled back into an inventory item. |
![]() Portable Grinding Mill |
Standing near this device will provide the survivor with new Seasonings they can craft. | ![]() Portable Seasoning Station |
A container with 2 slots. One for a prepared food dish and one for a Seasoning. If filled with one of each, it will spice the food with the provided seasoning. |
![]() Potter's Wheel |
When an item of Cut Stone, Marble or Moon Glass is placed on the table, a nearby survivor will be able to craft the material into a chosen sculpture. | ![]() Produce Scale |
Survivors can put a vegetable in the basket. If it is an oversized vegetable, it will show its weight. Once full, only heavier vegetables will go in the scale and will kick out the lighter one. |
![]() Rainometer |
Once constructed it will indicate the weather or very soon to be weather. |
![]() Salt Box |
A container with 9 slots that will accept food ingredient items. It quadruples the time before the food will spoil |
![]() Salt Lick |
A constructed Saltlick will attract nearby Beefalo and other herd like animals. They will lick the saltlick, eventually depleting it. Beefalo who use the saltlick will pause their domestication decay. |
![]() Scaled Furnace |
Provides a small amount of light and a large amount of heat like a campfire. |
![]() Siesta Lean-to |
Useable in the day. Survivor recovers 2 Health per second and 1 Sanity per second but consumes 0.33 Hunger per second. It also reduces 1 Wetness per second and lowers temperature 1 degree per second down to 40 degrees. Will cool the survivor's temperature to 40 degrees. |
![]() Sign |
When placed, it allows the survivor to write a message that can be read by themselves or other survivors later. | ![]() Sisturn |
A 4 slot container that can hold petals. When full of petals it raises nearby survivors Sanity by 25 per minute. As well, Abigail's health regenerates 4x faster. Whent he petals rot, they will drop out of the container onto the ground as rot. |
![]() Spider Den |
Creates a patch of webbing on the ground near it that slows survivors and some creatures that walk on it. Comes in several sizes and grows to fit its spider population. |
![]() Steering Wheel |
When deployed on a boat, a survivor can use it to rotate the boats direction. | ![]() Tackle Receptacle |
Standing near this device will provide the survivor with new Lures and Floats they can craft. |
![]() Tent |
A survivor can use the tent at Dusk or Night. Survivor recovers 2 Health per second and 1 Sanity per second but consumes 0.33 Hunger per second. It also reduces 1 Wetness per second and lowers temperature 1 degree per second down to 40 degrees. Will cool the survivor's temperature to 15 degrees. |
![]() Terra Firma Tamper |
Standing near this device will provide the survivor with new Turf they can craft. | ![]() The Lazy Deserter |
At the cost of 15 Sanity, a survivor can activate the device and then consume 40 Sanity per minute while they keep it active. A second survivor can use another Lazy Deserter or a Desert Stone to teleport to the active one. The teleport costs 50 Sanity. |
![]() Thermal Measurer |
This device tells you the current temperature between 0 and 35 degrees. It turns blue during the Winter. |
![]() Tidy Hidey-Hole |
If it is encrusted with Thulecite it can be mined off. | ![]() Tin Fishin' Bin |
When placed on a boat or docks it is a 20 slot container that will hold sea life. Fish in the container will slowly unspoil. |
![]() Wardrobe |
A survivor can add, remove and change their outfit with collected skins. | ![]() Winged Sail |
It can be quickly furled and unfurled with effort. When unfurled the sail increases the boats forward velocity by 4. Each mast placed is 30% less efficient than the last. The Steering Wheel can be used to rotate the forward direction of the Mast. |
![]() Winona's Catapult |
In order to operate it must be powered by a nearby Generator or G.E.M.erator. When powered, it will automatically attack hostile creatures in range. |
![]() Winona's G.E.M.erator |
Gems must be socketed in order to have power. Each gem socketed adds 1/3 of the total charge available. When fully charged it has enough power to operate one device for 6 days. |
![]() Winona's Generator |
When fully charged, it has enough power to operate one device for 1 day. | ![]() Winona's Spotlight |
When powered, it will shine a spotlight on the nearest survivor. If there are more than 1 spotlight and more than one survivor nearby, they will priortize having different targets. |
![]() Winter's Feast Table |
Only special Winter's Feast dishes can be placed on this table. When the "food" on this table is "eaten" it gives a Winter's Cheer buff to the survivor. The buff heals the survivor 0.5 Health per second, 10 Sanity per minute and 75 Hunger per day as well as halting the regular hunger drain. The buff's duration is based on how grand the feast is. More tables connected together, more survivors feasting together and a varied number of dishes will increase the duration of the buff. |
![]() Telelocator Focus |
This device requires 3 purple gems to be active A survivor that uses a Telelocator Staff will teleport to the nearest active Telelocator Focus and consume the gems. |
![]() Toadstool Cap |
It can be chopped. Go ahead and chop it. Please chop it. |
![]() Tumbleweed |
These bounce around the desert and collect junk along the way. All sorts of crazy junk. You'd be surprised. |
![]() Unnatural Portal |
A entrance into the world from somewhere, Monkeys and other debris keep dropping out of it. | ![]() ![]() ![]() ![]() ![]() ![]() Walls |
Can be repaired using the inventory wall items. Can be build up 4 levels. |
![]() Walrus Camp |
A hunter's camp designed for Winter use. | ![]() Worm Hole |
Jumping into this hole costs 15 points of Sanity. Where will it come out? |
![]() ![]() ![]() Lunar Altars |
Standing near this device will provide the survivor with new items they can craft. |
![]() Sinkhole |
Survivors will be slowed trying to walk across these. Something must be making the ground weaker. |
![]() Ice Crystaleyezer |
Makes the surrounding environment cool, if holding a Deerclops Eyeball. Wildfires will not occur nearby, also preventing plant withering. It affects how quickly things dry out, including soil moisture, and how quickly they perish. Creates Mini Glaciers around itself over time.", |
![]() Abandoned Junk |
Seems like someone was just working here. Whatever they were making, I guess they finished it. |
![]() Icker Preserve |
The Icker completely stops the spoilage of food placed in it. | ![]() Portable Den |
A storage for your items and other trinkets accessible from Portable Dens. |
Points of Interest
Thing | Information | Thing | Information | Thing | Information |
---|---|---|---|---|---|
![]() Ancient Gateway |
A broken stone ring that has an empty socket at the base. | ![]() Big Slimy Pit |
A hole leading to a tunnel that leads somewhere else. | ![]() Glommer's Statue |
A strange statue, reflecting the light of the moon during the day. |
![]() ![]() ![]() Marble Sculptures |
An incomplete sculpture. | ![]() Ancient Orchestrina |
Found deep in the long-forgotten archives of an ancient civilization, this noteworthy device is as melodious as it is mysterious. Solving its riddle might just be the key to unlocking a wellspring of ancient knowledge. | ![]() Mysterious Energy |
It feels like there's a storm coming... |
![]() Moon Stone |
" 'Neath full moon's light, ye place the key; A rod whose call the stars doth heed. But be ye warned, 'fore prize be claimed, Survive the horde, lest ye be maimed." |
![]() Stage |
A gift graciously bestowed to you by the Queen of the Constant, to enrich your sad, futile little lives. She was even kind enough to prepare costumes and a script! | ![]() Lake |
With this prime waterfront real estate in an otherwise unforgiving desert, Survivors can build their summer homes and take a break from deadly heat, wildfires, and dehydration! |
![]() Crabby Hermit |
This cantankerous crustacean isn't the easiest to get along with, but with a bit of time and care, you might just discover that there's more to her underneath that hard outer shell. | ![]() Pig King |
Ruling his village with a cloven hoof, this head of swine is known to be firm but fair in his dealings with outsiders. | ![]() Queen of Moon Quay |
This banana-obsessed monarch has a gift for lifting curses, and presiding over her motley crew of privateering primates. |
![]() Touch Stone |
Tired of getting dead? Leave your worries behind by finding a handy Touch Stone! | ![]() Bee Queen |
This enormous and extremely pokable beehive is packed with sweet honey and other surprises. | ![]() Florid Postern |
Enter and re-enter the amazing Constant again and again through this perennial portal. |
![]() Ornate Pedestal |
How many Survivors does it take to change a lightbulb? |
Trivia
- The Scrapbooking was introduced in the Terrors Below update.
- The game file shows that Scrapbook also has an unused "Biomes" and "Seasons" category, which may be something that will be added in the future.
- Previously, the categories "Things" and "POI" were also only in game files
- The game file shows that Scrapbook also has an unused dividing food into "GENERIC", "INSECT", "BERRY", "RAW", "BURNT", "WOOD", "MONSTER".
- The game file shows that Scrapbook also has an unused sanity aura into "A LITTLE SCARY", "A LITTLE CALMING", "QUITE CALMING", "VERY CALMING".
- Magician's Top Hat originally should have had a description as well:"A 12 slot container that is actually a singular storage location that all \nmagic storage\n items access."
- Ruins Chair originally should have had a description as well:"A chair. You can sit in it."
- Previously, the description of the Moon Caller's Staff in Scrapbook was: "Creates a polar light the cools survivors and gives light for 2 day."