Playbills
The Playbills can be inserted into the lectern near the Stage to change the play. When examining the lectern, it tells the current scene and act along with the costumes required for it. The player can put on the required Costumes to perform on Stage.
The Enchanted Doll
–Wurt
The Enchanted Doll - A Stage Play is usually found inside the lectern when generating the world. Sometimes a copy may appear next to Playbill if there is more than one player on the server.
The play focuses on the life of a Doll and her travels throughout the land, as she meets various characters: a caring Blacksmith, a powerful King, a mysterious Mirror, and a Fool. An actor may also play the role of a Tree, although the tree contributes nothing to the story line and is purely decorative. The play seems to be biased in favor of the Doll – additionally, both Maxwell and Winona have unique quotes should they be watching the play and not performing.
| Roles | Costumes | Roles | Costumes | Roles | Costumes |
|---|---|---|---|---|---|
| The Doll | The Broken Doll | The Shattered Doll | |||
| The Mirror | The Fool | The Tree | |||
| The Queen | The King | The Blacksmith |
About
Once upon a time, a porcelain Doll magically comes to life. The Doll is overwhelmed with joy and wishes to travel the world, but the Blacksmith who created her is afraid for her safety and fashions a suit of armor for her to wear. The heavy armor cracks the Doll from the strain, so later that night, she removes the armor and runs away from the Blacksmith.
The Doll eventually travels into a large city, where she witnesses a King using magic to make plantlife sprout around him. The two bonded and went on many wonderful adventures together, but the King would never honor his promise to teach the Doll his magic, using various excuses every time she asked. The Doll eventually discovers that the King had held a mysterious Mirror hostage inside a hidden chamber of his castle, and siphoned its power for his own selfish gain. The King discovers the two conversing, and strikes the Doll down with a blast of magic.
The Mirror is able to save the Doll's life, but she is left disfigured and incomplete; The King has broken the Mirror and stolen a large portion of his power, rendering it unable to make her whole. The Doll tried and failed to track the King down, who secluded himself in a distant area, but eventually discovered that he has been sending Fools to entertain him. The Doll follows one such Fool all the way to the King, but the Fool accidentally knocks the frail old man off of his throne, causing him to turn to dust and die. The Fool declares himself the new ruler, but the Doll decides that fools have been on the throne for long enough, usurping him and becoming the Queen.
While the Queen has been restored and made stronger than ever, the Mirror remains broken: it was shattered long before the King enslaved it, and not even he could make it whole again. The Queen promises to someday find the power to make the Mirror whole again, grateful for all that it has given her.
Explanation
- The Doll represents Charlie. She meets a man with mastery over magic who takes her under his wing, only to be caught up in his personal issues and suffering greatly as a result. At the end of the play, she dethrones the Fool and becomes the Queen, representing how she removed Wilson from the Nightmare Throne and fused her split personalities together to become ruler of the Constant.
- The Blacksmith represents Winona. She shares a familial bond with the Doll, and the heavy armor she gives to her represents Winona's overprotective nature.
- The King represents Maxwell. He bonds with the Doll and draws magic from a forbidden source (the Mirror for the King, the Codex Umbra for Maxwell), as well as being the one responsible for ruining her life. He is the main antagonist of the play, representing Charlie's hatred towards Maxwell for dragging her into the Constant.
- The Mirror represents Metheus. They grant the King his power, just like how Maxwell gained the power of shadow magic through the Codex, and their resurrection of the Doll represents them transforming Charlie into the Night Monster.
- The Fool represents Wilson. The Fool accidentally murders the King by removing him from his throne, turning him to dust, before claiming it for himself. This represents the events of Adventure Mode, where Wilson fought his way through several punishing layers of the Constant to reach Maxwell and freed him from the Nightmare Throne, being forced onto it by Them in his place.
Scenario
Role Specific
The Pall
–Wurt
The Pall - A Stage Play appears once the player approaches the Stage with one of the Masques in their inventory or equipped.
| Roles | Costumes |
|---|---|
| The Sage | |
| The Halfwit | |
| The Toady |
About
Heralds of Tenebrau are trying to convince that pall will set everyone free.
Scenario
Role Specific
A Task Complete
| This article is a stub. You can help Don't Starve Wiki by expanding it. |
–Wurt
A Task Complete - A Confession appears in the Sanctum maze, where the playbill is on top of a table.
| Roles | Costume |
|---|---|
| The Visionist | |
| The Elytra | |
| The Artificer |
About
A conversation from the three Masked Ancients, celebrate their work of building the Sanctum, and the betrayal of The Elytra.
Scenario
Role Specific
| Don't Starve Tools and Weapons | |