Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
This content is not available in the main game
The content on this page contains spoilers from the beta version of the game. All or some of the things listed on this page will most likely be added to the game later. Here you can see all articles related to beta content.
–Wurt
The Crab King is a Boss Mob exclusive to Don't Starve Together, introduced in Return of Them.
It can be found in the Swell Ocean inside a circle of Sea Stacks in its Inert form. Players must socket 9 Gems to turn him into his aggressive form and start the boss fight. His position can be indicated by the Astral Detector if the Inactive Celestial Tribute has not yet dropped.
Upon death, the Crab King drops all the socketed gems, 7 pieces of Meat, 4 Soprano Shell Bells with a 50% chance and a 25% to get one extra, 3 Alto Shell Bells with a 50% and 25% chance to get one extra, 2 Baritone Shell Bells with a 50% chance to get one extra, 3 Barnacles plus 4 extra with a 25% chance for each, and a Blueprint for the Strident Trident. If the Pearl's Pearl was socketed, a Cracked Pearl is dropped instead of the Pearl's Pearl, and an Inactive Celestial Tribute in the form of an Underwater Salvageable appears as well.
If the player leaves combat, the Crab King will return to his inert state, dropping all the gems socketed and summoning new Sea Stacks around him. He reappears 20 days after being killed.
His health depends on the number of Red Gems, see table below. Every ten percent of life he loses, a piece of rock from his crown breaks off.
About every 10 seconds he casts a spell that summons geysers under all Float platforms in the vicinity (with a radius of 25). Each geyser does 10 damage to float platforms and creates a small leak (-0.5 /s). The number of geysers created depends of the number of Purple Gems socketed into the Crab King. The casting time of the spell depends on the number of Yellow Gems.
When his health is below 90%, he summons Imposing Claws around him. The health and the number of Imposing Claws depends on the number of Green Gems.
When his health is below 85%, he regularly casts a spell that lowers the temperature of players around him and freezes them for 10 seconds at the end. The temperature decrease and the radius of the spell depend on the number of Blue Gems. The casting time for the spell depends on the number of Yellow Gems. The temperature decrease is up to 3 times stronger if the player is Wet.
When his health is below 85%, he tries to heal himself every 40 seconds. The healing process takes 10 seconds during which he repairs himself with pieces of rock. Players can interrupt the healing of each rock by attacking the Crab King, destroying the piece of rock. The amount of healing from each rock and the number of hits needed to interrupt the healing depends on the number of Orange Gems.
He cannot be put to sleep. His resistance to freezing increases with the number of Blue Gems.
The Crab King's fighting abilities depend on the number of gems of each color socketed into him. Iridescent Gems count as 1 of each color and the Pearl's Pearl counts as 3 of each color.
Gem Count | ![]() |
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Cannon Tower Damage | Cannon Tower cause Leak | Freeze resistance | Ice Barrier health | Time between the break of the ice barrier and the breakup of the ice floes | Number of Crab Guard | Crab Guard health | Crab Guard sleep resistance | Crab Knight sleep resistance | Number of Cannon Tower | Cannon Tower health | Healing per rock | Number of Imposing Claws | Imposing Claws health | Imposing Claws damage | |
0 | 20 | No | 3 | 100 | 25 | 3 | 200 | 2 | 10 | 4 | 300 | 50 | 5 | 200 | 40 |
1 | 25 | 4 | 23 | 5 | |||||||||||
2 | 30 | 5 | 21 | 4 | 240 | 6 | 125 | 6 | 50 | ||||||
3 | 35 | 6 | 19 | 7 | |||||||||||
4 | 40 | Small Lake | 7 | 300 | 17 | 5 | 280 | 12 | 22 | 8 | 600 | 200 | 7 | 400 | 60 |
5 | 45 | 8 | 15 | 9 | |||||||||||
6 | 50 | 9 | 13 | 6 | 320 | 10 | 275 | 8 | 70 | ||||||
7 | 55 | 10 | 11 | 11 | |||||||||||
8 | 60 | Large Lake | 11 | 500 | 9 | 7 | 360 | 22 | 32 | 12 | 900 | 350 | 9 | 600 | 80 |
9 | 65 | 12 | 7 | 13 | |||||||||||
10 | 70 | 13 | 5 | 8 | 400 | 14 | 425 | 10 | 90 | ||||||
11 | 75 | 14 | 3 | 15 |
Below is the number of hits it takes with each weapon to kill a Crab King when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
–Wurt
Imposing Claws are summoned by the Crab King when his health is below 90%. Their health and number depends on the number of Green Gems socketed.
Imposing Claws move slowly in the water, looking for Float Platforms to clamp onto. When they clamp, they remain attached, which prevents the float platform from moving completely. The initial bite causes 35 damage to the float platform, and they cause 17.5 damage every 3 to 4 seconds.
The player must kill them to free the float platform, and they drop 1 piece of Meat when killed. They reappear after 30 seconds when they're killed.
Crab King in the She Sells Sea Shells Trailer
Crab King in the She Sells Sea Shells Trailer
Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
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NPC | ![]() ![]() |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() ![]() ![]() ![]() |
The Forge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Gorge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |