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–Wurt
–Wurt
The Crab King is a Boss Mob exclusive to Don't Starve Together, introduced in Return of Them.
It can be found in the Swell Ocean inside a circle of Sea Stacks in its inert form. Its position can be detected by the Astral Detector if the Inactive Celestial Tribute has not yet dropped.
To initiate the boss fight, players must socket 9 Gems to transform the Crab King into its aggressive form. This action will destroy all nearby Sea Stacks. If the player leaves combat, the Crab King will return to its inert state, dropping all socketed gems. It will also despawn all Crab Guards, Crab Knights, Cannon Towers, Imposing Claws, Ice Floes, while respawning new Sea Stacks around itself.
Upon death, the Crab King drops all socketed gems, 6 pieces of Meats, 2-4 Message in a Bottles, 8 Crab King Bumper Kits, 2-4 Barnacles, 1-3 Baritone Shell Bells, 2-4 Alto Shell Bells, 3-5 Soprano Shell Bells, and a Blueprint for the Strident Trident. If the Pearl's Pearl was socketed, a Cracked Pearl is dropped instead of the Pearl's Pearl, and an Inactive Celestial Tribute in the form of an Underwater Salvageable appears as well.
The Crab King reappears 20 days after being killed.
Crab King has Explosive Resistance and cannot be put to sleep. Its resistance to freezing is 3 and increases with the number of Blue Gems socketed.
After 9 gems are socked, the Crab King turns aggressive and summons 5 Imposing Claws and 4 Cannon Towers to start the fight.
When Crab King's Health drops below 10800, it will try to heal itself for every 1500 health lost or whenever all claws are killed, after a delay of 12 seconds.
It will first despawn all Imposing Claws and generate a large number of Waves to push all Floating Platforms away. At the same time, it summons a ring of geysers, indicated by bubbles, in a circle of 8 units around itself, in all directions except south. After 8 seconds, the geysers will erupt once per second until there are no Floating Platforms within 14 units. The Crab King will then create a 16 unit radius Ice Floe around itself, destroying all structures or plants within this area. It will then summon 3 Crab Guards and creates a circular Ice Barrier around itself. As long as the Ice Barrier is intact, the Crab King cannot be targeted by any attacks.
If the Crab King's Health drops below 4200, it will also summon a Crab Knight each time.
After summoning the Ice Floe, the Crab King taunts for 10 seconds and then begins to repair its shell every 1.2 seconds, restoring 50 Health each time. If any attack hits during the repair process, the repair fails and health is not restored. This behavior continues until the Crab King returns to full health or the Ice Barrier breaks up.
25 seconds after the Ice Barrier is broken, the Ice Floes will break, starting with the Ice Floes closest to Crab King. The Crab King will then summon Imposing Claws and Cannon Towers up to their original numbers.
Below is the number of hits it takes with each weapon to kill a Crab King when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.
Crab King is immune to being slept.
The Crab King's fighting abilities depend on the number of gems of each color socketed into it. Iridescent Gems count as 1 of each color and the Pearl's Pearl counts as 3 of each color.
These gems will flash when Crab King uses the respective ability.
Gem Count | ![]() |
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Cannon Tower Damage | Cannon Tower cause Leak | Freeze resistance / Ice Staff hits required to freeze | Ice Barrier health | Time between the break of the ice barrier and the breakup of the ice floes | Number of Crab Guards | Crab Guard health | Crab Guard sleep resistance | Crab Knight sleep resistance | Number of Cannon Towers | Cannon Tower health | Cannon Tower damage when collision with Floating Platform | Healing per rock | Attacked while healing | Number of Imposing Claws | Imposing Claws health | Imposing Claws damage | |
0 | 20 | No | 3 | 100 | 25 | 3 | 200 | 2 | 12 | 4 | 300 | 300 times of speed | 50 | Interrupting Healing Action | 5 | 200 | 40 |
1 | 25 | 4 | 23 | 220 | 5 | ||||||||||||
2 | 30 | 5 | 21 | 4 | 240 | 6 | 125 | 6 | 50 | ||||||||
3 | 35 | 6 | 19 | 260 | 7 | ||||||||||||
4 | 40 | 7 | 17 | 5 | 280 | 8 | 200 | 7 | 60 | ||||||||
5 | 45 | Small Leak | 8 | 300 | 15 | 350 | 12 | 22 | 9 | 600 | 240 times of speed | Healing Action requires 13 frames | 400 | ||||
6 | 50 | 9 | 13 | 6 | 380 | 10 | 275 | 8 | 70 | ||||||||
7 | 55 | 10 | 11 | 410 | 11 | ||||||||||||
8 | 60 | Big Leak | 11 | 500 | 9 | 7 | 520 | 22 | 32 | 12 | 900 | 180 times of speed | 350 | Healing Action requires 8 frames | 9 | 600 | 80 |
9 | 65 | 12 | 7 | 560 | 13 | ||||||||||||
10 | 70 | 13 | 5 | 8 | 600 | 14 | 425 | 10 | 90 | ||||||||
11 | 100 | 14 | 900 | 3 | 840 | 15 | 1200 | 100 times of speed | 1000 |
–Wurt
Imposing Claws are summoned by the Crab King. Their health, attack damage and quantity are determined by the number of Green Gems socketed.
Once summoned, the Imposing Claws will slowly move towards to target to attack. Imposing Claws only attack Characters (all characters, not only players) and Monsters, and will never attack any other Mobs, even if they are attacked by them.
It takes 4 hits of an Ice Staff to freeze Imposing Claws.
They drop 1 piece of Meat when killed.
–Wurt
Cannon Towers are summoned by Crab King and will periodically respawn if destroyed during the fight. Their resistance to being rammed by boats, health, and numbers depend on the number of Yellow Gems socketed into Crab King. Their damage and ability to cause Leaks on boats depend on the number of Red Gems socketed. With 5 to 7 Red Gems, cannon hits will cause small leaks, while 8 or more Red Gems will enable the cannons to cause medium leaks.
Cannon Towers will only targets Characters on boats and boats themselves, favoring boats when a character is not on them. Ramming into them with a boat does an exponential amount of damage determined by the boat's speed as well as the amount of Yellow Gems socketed into Crab King.
They are immune to freezing.
Cannon Towers drop 2-4 Rocks, 0-1 Kelp Frond, 0-1 Barnacles, and 0-1 Cannonball when killed.
Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Forge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Gorge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |