Cave Cleft

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Exclusive to: Hamlet icon.png

Wilson Portrait.png
A den of bloodsuckers.

Wilson

Willow Portrait.png
Creepy things live there.

Willow

Wolfgang Portrait.png
Wolfgang is no like dark hole.

Wolfgang

Wendy Portrait.png
The maw of death itself.

Wendy

WX-78 Portrait.png
STORAGE UNIT FOR WINGED RODENTS

WX-78

Wickerbottom Portrait.png
The natural habitat of a the Mammalian Hematophagous.

Wickerbottom

Woodie Portrait.png
Don't look none too inviting.

Woodie

Waxwell Portrait.png
Villainy lurks within.

Maxwell

Wagstaff Portrait.png
Based on its depth and malodorous smell, I deduce this hole houses bats.

Wagstaff

Wigfrid Portrait.png
Creatures öf darkness lurk within.

Wigfrid

Webber Portrait.png
That's probably where those mean bats live.

Webber

Walani Portrait.png
I don't get good vibes from that place.

Walani

Warly Portrait.png
Not the best place to hide, I think.

Warly

Woodlegs Portrait.png
Inta th'depths wit'ye.

Woodlegs

Wilba Portrait.png
WHERE THE BAT SUCKS

Wilba

Wormwood Portrait.png
Smells good!

Wormwood

Wheeler Portrait.png
Those bats are wasting their time in a cave when they should be outside flying.

Wheeler

The Cave Cleft is a naturally spawning Structure exclusive to Hamlet DLC.

Door (Ancient Pig Ruins Exit) Map Icon.png Interior

Within, only a single room is able to be explored unlike Ancient Pig Ruins and Mant Hills. The room is dark with the exception of some light near the exit during Day and Dusk.

Upon entering a Cave Cleft, the player will find some structures such as Stalagmites and Unimportant Pillars which can be mined with a Pickaxe or Opulent Pickaxe. One can also find some Fern, Mushrooms on the ground, and sometimes Flint. At the center of the room, a Spooky Hole will be found.

Only one Cave Cleft per world will lead to another area. After the player is flown to the fourth island by the BFB, the cave entrance from that island will lead to an exit blocked by a Stone Plug. Mining this Plug will unlock the exit, which leads to a random Cave Cleft on any of the other 4 islands. This entrance does not have to be re-mined in order to travel through it again.

It is possible to find one or more Vampire Bat(s) sleeping inside. They will remain asleep unless intentionally woken up either by attacking it or from being hit with debris from a cave-in.

While inside a Cave Cleft, the character loses no Sanity because of the darkness.

Wiki Decor Icon.png Decor

Pillar

Doors

Mosquito.png Bugs

  • Dying in a different world (any of the three DLC realms, as well as caves, ruins, and the volcano) and respawning from a Meat Effigy or Magic Flower that was placed inside any Hamlet DLC interior (Slanty Shanty etc.) will cause the player to be respawned out in the void of the world holding the respawn structure. It is recommended to use the command c_warp("prefab") to teleport the character back into the world, as walking back in can be problematic for world types such as Shipwrecked.

Prototype.pngTips


Blueprint.png Gallery