Wurt (Don't Starve Together)

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Wurt is able to craft the Royal Tapestry, facilitating the creation of the King of the Merms whose existence buffs the stats of all Merms, Loyal Merm Guards, and Wurt herself. Merms and Wurt players can tell the King is active by a change in physical appearance. By trading the King Fishes, the player can receive Kelp Fronds, Seeds, specific Crop Seeds, Cut Reeds, Tentacle Spots, certain Trinkets, and additionally Gold Nuggets if trading an Ocean Fish.

She can also craft Craftsmerm Houses, which house Merms, and Merm Flort-ifications, which house Loyal Merm Guards. She can befriend Merms by feeding them, and they can help her fight, chop trees, and mine boulders. So as to not leave out any other players who are not Merms, she can craft a Clever Disguise for them to wear.

Wurt can craft Marsh Turf, which increases her movement speed when walked upon by 30% (though this boost does not stack with that of roads). She can also see where Tentacles are hiding.

Keeping a living Fish, Eel, Ocean Fishes or Star-Sky in her inventory gives her 3.3 Sanity Meter.png/min. Fish held by Wurt will stay alive longer, suffocating at a rate of x0.25, allowing ocean fish to live for up to 4 days, freshwater fish up to 12 days. The sanity increase doesn't stack if there is more than 1 live fish in the player's inventory.

The Seawreath, Garland and Milkmade Hat have their sanity effects flipped when worn by Wurt.

Wurt is immune to most effects of Wetness; she won't lose sanity when being wet or equipping wet items and has a strong grip and so will not drop slippery items (she also won't lose held items due to Moose/Goose honk or Bearger attack). However, she will still lose temperature when wet.

Drowning in the Ocean will only give Wurt 50% Wetness. She keeps her full inventory and none of her stats are affected.

Bunnymen and other creatures that attack Webber & Wortox are instead neutral with her. Frogs are also neutral with Wurt as well as other Merms.

Durians and Kelp Fronds (raw, cooked or dried) won't make her lose Health or Sanity when eaten. Furthermore, any Vegetables/Fruits/Butterfly Wings will give her 33% extra Hunger, with Durians giving 93% extra instead.

Wurt's favorite food is Durian/Extra Smelly Durian, meaning she gains 15 bonus Hunger Meter.png when consuming the food.

Wurt can read Books, but won't trigger their effect. Instead, she'll either gain or lose Sanity depending on the Book she reads:

Books Sanity change
Birds of the World.pngOn Tentacles.pngThe Angler's Survival Guide.pngLux Aeterna Redux.png
+50
The Everything Encyclopedia.pngSleepytime Stories.pngOvercoming Arachnophobia.pngTempering Temperatures.pngLux Aeterna.pngPractical Rain Rituals.png
+33
The End is Nigh.pngApplied Horticulture.pngHorticulture, Abridged.pngApplied Silviculture.pngPyrokinetics Explained.pngLunar Grimoire.pngApicultural Notes.png
-33
Horticulture, Expanded.png
-50

Disadvantages

Because Wurt hates Pigs and they hate her, they will attack her on sight. If she gives a Pig her Clever Disguise, they will become neutral but can't be befriended. She also cannot trade with the Pig King.

Wurt can't eat any Meats products or Eggs or Fish.

When she holds Fish Meat, Fish Morsels, or Spoiled Fish, she will lose 4.4Sanity Meter.png/min.

Insight.png Skill Tree

Glommer's Flower.png See also: Insight

Wurt Insight.png

Amphibian

Skill Prerequisites Description Notes
Mental Fluidity I.png
Mental Fluidity I
Available from start Restore some sanity over time when wet. The more wet you are, the more sanity you restore. Wurt gains approximately 5Sanity Meter.png/min when she has 100Wetness Meter.png.
Mental Fluidity II.png
Mental Fluidity II
Unlock "Mental Fluidity I" Restore a fair amount of sanity over time when wet. Wurt gains approximately 8Sanity Meter.png/min when she has 100Wetness Meter.png.
All-Weather Scales.png
All-Weather Scales
Unlock "Mental Fluidity II" Greatly reduce the effect of wetness on body temperature. The temperature penalty is only 1/3 of the default one. Wurt will also lose wetness ~4.5 times slower when near a physical source of heat.
Slippery Hide I.png
Slippery Hide I
Unlock "All-Weather Scales" Use wetness as protection. Damage will consume wetness instead of health. Taking 1 damage takes away 3.3 wetness. With 100Wetness Meter.png = +30Health Meter.png.

Armor will reduce the damage to Wetness and lose durability. Indirect damage, such as starvation or freezing, will not affect Wetness.

Slippery Hide II.png
Slippery Hide II
Unlock "Slippery Hide I" Use wetness as protection more effectively. It also make you slowly get wet as you step through the corrupted or mutated marsh turfs. Taking 1 damage takes away 2 wetness. With 100Wetness Meter.png = +50Health Meter.png.

Wurt will also passively gain wetness while standing on Corrupted Marsh Turf or Mutated Marsh Turf at a rate of 0.5Wetness Meter.png/sec.

Hydrous Healing I.png
Hydrous Healing I
Unlock "All-Weather Scales" Slowly regenerate health when wet. The more wet you are, the more health you regenerate. Wurt will regenerate 1Health Meter.png every ~15 seconds when she has 100Wetness Meter.png, and it scales linearly.
Hydrous Healing II.png
Hydrous Healing II
Unlock "Hydrous Healing I" Regenerate health when wet more effectively. It also make you slowly get wet as you step through the corrupted or mutated marsh turfs. Wurt will regenerate 1Health Meter.png every ~10 seconds when she has 100Wetness Meter.png, and it scales linearly.

Wurt will also passively gain wetness while standing on Corrupted Marsh Turf or Mutated Marsh Turf at rate of 0.5Wetness Meter.png/sec.

Mermdom

Skill Prerequisites Description Notes
Sensible Swamp Fighter.png
Sensible Swamp Fighter
Available from start Merm Guards will retreat from combat when low on health, and wait to be healed. Loyal Merm Guards tamed by a Wurt with this skill will retreat from battle and restore their health at a rate of 5Health Meter.png/sec after they have <20% of their health left.

After they heal >20% of their max HP, they will return to battle.

Swamp Pathfinder.png
Swamp Pathfinder
Available from start Survivors near Wurt will move like her through the Marsh. All players near Wurt share a 30% speed boost when walking on Marsh Turf.
Mosquito Incognito.png
Mosquito Incognito
Available from start Learn to craft a cuddly buddy making Mosquitoes neutral to you.
Mosquito Sack.png
Beefalo Wool.png
Interface arrow right.png
Lil' Itchy.png
Itchcraft I.png
Itchcraft I
Unlock "Mosquito Incognito" Learn to craft Mosquito based items: Skeeter Bomb, Fertilizzzer and Blood Shot
Mosquito Sack.png
Mosquito.png

×4

Interface arrow right.png
Skeeter Bomb.png
Mosquito Sack.png
Nitre.png
Nitre.png
Manure.png
Interface arrow right.png
Fertilizzzer.png
Mosquito Sack.png
Mosquito Sack.png
Interface arrow right.png
Blood Shot.png
Itchcraft II.png
Itchcraft II
Unlock "Itchcraft I" Master the use of the Mosquito based items. If a Blood Shot is used by a player with this skill, the Blood Shot will also heal you by 1Health Meter.png up to 10 times and by 5Health Meter.png up to 10 times for loyal Merms.

If a Skeeter Bomb is used by a player with this skill, it will explode with 2 more Mosquitos.

A Wurt with this skill and Lil' Itchy in their inventory can pick up Mosquitos by simply clicking on them.

The King's Pauldron Quest.png
The King's Pauldron Quest
Available from start Add stony armor to the King's statuesque shoulders for greater stoutness in your Merm soldiers. With this skill, Wurt can offer a Marble Suit to the Merm King, granting all loyal Merms 15% damage protection. Wurt also receives a 10% damage protection bonus while the effect is active.

If the Merm King dies, he will drop all equipped items.

The King's Crown Quest.png
The King's Crown Quest
Unlock "The King's Pauldron Quest" Gift him a crown worn by kings long passed, and your merms will fight smarter so their lives may last. With this skill, Wurt can offer a Thulecite Crown to the Merm King, granting all Loyal Merm Guards the ability to dodge. This allows them to completely avoid damage from a single attack, with a 10-second cooldown. Additionally, Wurt loses 5% less Sanity Meter.png from monsters.

If the Merm King dies, he will drop all equipped items.

The King's Trident Quest.png
The King's Trident Quest
Unlock "The King's Crown Quest" Offer this weapon best wielded at sea, and your Merms will attack with the deftness of three. Wurt with this skill can give a Strident Trident to the Merm King.

If there is a Merm King with the Strident Trident, all loyal Merms, as well as Wurt, will deal 5% more damage. Loyal Merm Guards also have 33% chance to use a triple attack. Each strike deals 26.3 damage.

If the Merm King dies, he will drop all equipped items.

Sated Sovereign I.png
Sated Sovereign I
Available from start Increase the Merm King's maximum hunger. Increases Merm King's maximum Hunger Meter.png by 25%.

Wurt needs to feed the Merm King at least once for this buff to apply.

Sated Sovereign II.png
Sated Sovereign II
Unlock "Sated Sovereign I" Increase the Merm King's maximum hunger even more. Increases Merm King's maximum Hunger Meter.png by 50%.

Wurt needs to feed the Merm King at least once for this buff to apply.

Sated Sovereign III.png
Sated Sovereign III
Unlock "Sated Sovereign II" Slow the Merm King's digestion, so he takes longer to get hungry. Merm King starves 15% slower.

Wurt needs to feed the Merm King at least once for this buff to apply.

Community Feeder I.png
Community Feeder I
Available from start Craft a Communal Kelp Dish to entice faster Merm growth.
Boards.png
Boards.png
Cut Reeds.png
Cut Reeds.png
Interface arrow right.png
Communal Kelp Dish.png
Community Feeder II.png
Community Feeder II
Unlock "Community Feeder I" Craft a Superior Communal Kelp Dish that holds more kelp for even faster Merm growth.
Boards.png

x3

Cut Reeds.png

x3

Tentacle Spots.png

x1

Interface arrow right.png
Superior Communal Kelp Dish.png
Industrious Merm I.png
Industrious Merm I
Available from start Craft a Shoddy Tool Shed to equip your Merm workers with Shoddy Tools.
Boards.png
Boards.png
Twigs.png

×5

Rocks.png

×5

Interface arrow right.png
Shoddy Tool Shed.png
Industrious Merm II.png
Industrious Merm II
Unlock "Industrious Merm I" Craft a Slightly Less Shoddy Tool shed that provides Slightly Less Shoddy Tools.
Boards.png

×4

Tentacle Spots.png
Twigs.png

×5

Rocks.png

×5

Interface arrow right.png
Slightly Less Shoddy Tool Shed.png
Hardheaded I.png
Hardheaded I
Available from start Craft an Armermry to equip your Loyal Merm Guards with Swamp Brawler Helmets.
Boards.png
Boards.png
Log.png

×5

Cut Grass.png

×5

Interface arrow right.png
Armermry.png
Hardheaded II.png
Hardheaded II
Unlock "Hardheaded I" Craft a Superior Armermry that provides Swamp Warrior Helmets.
Boards.png

×4

Tentacle Spots.png
Log.png

×5

Cut Grass.png

×5

Interface arrow right.png
Superior Armermry.png

Affinity

Skill Prerequisites Description Notes
Shadow Resurrection Merm.png
Shadow Resurrection Merm
Your Merm followers will have one foot in the Shadow world.
Infuse shadow merm with Planar power using Pure Horror.
Terra Corruption.png
Terra Corruption
Unlock "Shadow Resurrection Merm" No land shall be safe from the dark and beautiful corruption of the Marsh. Allow Wurt to craft and use the Dreaded Mudslinger.

Upon casting, create an area of corrupted marsh turf that has a 50% chance to trigger Shadow Tentacle for each hit caused by Wurt or Merm followers.

Driftwood Piece.png
Marsh Turf.png
Pure Horror.png
Interface arrow right.png
Dreaded Mudslinger.png
The corrupted marsh turf stays for 2 minutes.
Lunar Mutated Merm.png
Lunar Mutated Merm
Grant your loyal Merms the wondrous gift of Lunar mutation by feeding them moonglass.
Empower your mutant merm with Planer power using Pure Brilliance.
Terra Mutation.png
Terra Mutation
Unlock "Lunar Mutated Merm" Morph any piece of land into sweet sweet Marsh. Allow Wurt to craft and use the Brilliant Mudslinger. Upon casting, create an area of mutated marsh turf that triggers Enlightenment and transform all Merm followers into buffed Planar mutated Merms.
Driftwood Piece.png
Marsh Turf.png
Pure Brilliance.png
Interface arrow right.png
Brilliant Mudslinger.png
The mutated marsh turf stays for 2 minutes.

Prototype.png Tips

  • Because of the unique thermal properties of the Ice Bream and Scorching Sunfish, Wurt can use her fish-prolonging abilities to remain cool or warm throughout the Summer and Winter. By cycling between 2-3 fish, Wurt will never have to warm or cool save for the fish suffocating if held for too long.
  • In order to use the DIY Royalty Kit, the player has to wait for a Merm to take the position as the King then feed them.
  • Fist Full of Jam and Ratatouille are good alternatives to Meatballs for winter, as they can be prepared with one Berry/Vegetable and three Ice providing 49.9 and 33.3 Hunger (after the 33% boost) respectively. Fist Full of Jam takes a while to rot, and with Wurt's hunger boost, Fist Full of Jam is a reliable dish for her.
  • Butter Muffin is another good food for Wurt because of its cheap recipe a Butterfly Wings of 1 Vegetable and 2 Twigs.
  • Trail Mix is a good early healing alternative requiring only one Roasted Birchnut, two Berries, and a Twig.
  • Meat isn't entirely useless to Wurt. Meat can be converted into Eggs which can be used to make Fist Full of Jam by putting 1 Berry and 2 Eggs and filler in a crockpot. Putting 1 Berry and 3 Eggs has a chance of creating Plain Omelette, which are inedible by Wurt but can still be converted into an Egg.
    • On top of this, Meat can be used to craft a Ham Bat or to feed the Eye Mask.
  • Players not planning on having a King or keeping it fed should usually build a Craftsmerm Hut instead of a Merm Flortification, since without the King, Merm Guards have much less health and tentacle spots are hard to amass. For those more interested in amassing Merm armies over time to fight however it's better to keep the King alive and primarily make Flortifications for their more powerful Merm Guards.
  • Cactus, Bull Kelp, Stone Fruit Bushes, Mossy Vine and Banana Bushes still grow during Winter. Once placed near base and collected in larger numbers some of these become excellent sources of year-round food and provide ingredients for other valuable dishes like Figatoni and Banana Pops, Shakes, and Daiquiris.
  • Merms and Loyal Merm Guards are excellent for fighting bosses such as Bee Queen. They can be easily befriended with Seeds and Kelp Fronds which can be acquired by trading with Merm King. Loyal Merm Guards are also immune to Bee Queen's screech.
  • Mutated Merm/ Mutated Merm Guard and Shadow Merm/ Shadow Merm Guard will not lose loyalty over time and will not retreat when Wurt kills a fish. They will follow their leader until she dies.
  • Wurt has easy access to Tentacle Spikes as she can detect Tentacles and lure spiders to them to kill it and have a chance of obtaining a Tentacle spike.