Survivor Speed
- For entities and mob speeds, see Mobs.
Player Speed is a statistic in the game which defines the speed a playable Character can move. Most characters have a base movement speed of 6, but some have different movement speeds, and some items and environmental effects can affect the player's movement speed. The effect of items and attachments is calculated by applying a multiplier to base movement speed. If a character has perks or disadvantages that affect movement speed (e.g. Wolfgang's different forms, WX-78's SYSTEM OVERLOAD, or Wilbur's different locomotion methods), any external speed modifier will be applied to the current value.
Characters Movement Speed
| Character (Ability) | Base Movement Speed |
|---|---|
| Most Characters (unless specify) |
6 |
| 5.4 (0.9x) | |
| 5.5 | |
| 6.36 (1.06x) | |
| 6.6 (1.1x) | |
| 6.78 (1.13x) | |
| 6.3 - 7.02 (1.05x - 1.17x) | |
| 7.2 (1.2x) | |
| 7.5 (1.25x) | |
Anyone using a Living Artifact ( |
7.8 (1.3x) |
| 8 | |
| 8.4 (1.4x) | |
| 9 (1.5x) | |
| Ghost character form ( |
6 |
Speed Modifiers
There are some items, food and environmental effects that can modify a character's speed. Most of them can stack, although some are mutually exclusive:
- Roasted Coffee Beans, Coffee, Tea, and Iced Tea are mutually exclusive and will overwrite each other when consumed.
- Purple Groupers and Pierrot Fish will stack with each other, but do not stack with Tropical Bouillabaisse and will overwrite its effects.
Generally, equipment will affect speed (and lose durability, where applicable) while held or worn, environmental sources will affect speed while the player is in contact with them, and food will affect speed for the noted duration. See Calculating Movement Speed for more details on how these effects are considered in the final speed calculations.
| Object | Effect | Type | Active Duration |
|---|---|---|---|
| Walking Cane | +25% | Equipment (Hand) | Indefinite |
| Lazy Explorer | +25% | Equipment (Hand) | Indefinite until broken |
| Wooden Walking Stick |
+15% | Equipment (Hand) | 32 min (4 days) |
| Thulecite Club | +10% | Equipment (Hand) | Indefinite until broken |
| Gloomerang |
+10% | Equipment (Hand) | Indefinite until broken |
| Stalking Stick |
+30% | Equipment (Hand) | 24 min (3 days) |
| W.A.R.B.I.S. Armor |
+10% up to +30% | Equipment (Body) | Indefinite until broken |
| Magiluminescence | +20% | Equipment (Body) | 8 min (1 day) |
| Piggyback | -10% (-20% |
Equipment (Body) | Indefinite |
| Marble Suit | -30% | Equipment (Body) | Indefinite until broken |
| Limestone Suit |
-10% | Equipment (Body) | Indefinite until broken |
| Tin Suit |
-10% | Equipment (Body) | Indefinite until broken |
| Heavy Item |
-85% | Equipment (Body) | Indefinite |
| Ice Cube | -10% | Equipment (Hat) | 64 min (8 days) |
| Sleek Hat |
+25% | Equipment (Hat) | 24 min (3 days) |
| Fancy Helmet |
-10% | Equipment (Hat) | Indefinite until broken |
| Coffee |
+5 | Food | 4 minutes (1/2 day) |
| Roasted Coffee Beans |
+5 | Food | 30 seconds |
| Tropical Bouillabaisse |
+3 | Food | 30 seconds |
| Purple Grouper |
+2 | Food | 30 seconds |
| Pierrot Fish |
+1 | Food | 30 seconds |
| Tea |
+2.5 | Food | 2 minutes (1/4 day) |
| Iced Tea |
+1.6 | Food | 80 seconds |
| Stone Road Turf | +30% | Turf | While in contact |
| Brick Flooring | +30% | Turf | While in contact |
| Roads and Cobblestones | +30% | Environmental | While in contact |
| Sticky Webbing | -40% | Environmental | While in contact |
| Flooded Tiles |
-20% | Environmental | While in contact |
| Tar Trap |
-65% | Environmental | While in contact |
| Ink Patch |
-70% | Environmental | While in contact |
| Heavy Fog |
-40% up to -60% | Environmental | 3 minutes or until rain |
| Honey Trail |
-60% | Environmental | While in contact |
| Sandstorm |
-60% | Environmental | While in contact |
| Antlion Sinkhole |
-70% | Environmental | While in contact |
| Icker |
-70% | Environmental | While in contact |
Boats and attachments
In the Shipwrecked and Hamlet DLCs, Boats have different speed base values. These values replace the base speed for characters, and any modifiers will be based on the boat's base speed instead of the character's. Unlike players, boats do not instantly reach top speed, but will instead accelerate slowly until that speed has been reached.
| Boat | Base Speed | Attachments |
|---|---|---|
| Encrusted Boat | 4 | Yes |
| Log Raft | 4 | No |
| Cork Bowl Canoe |
4 | Yes |
| Raft | 5 | No |
| Cargo Boat | 5 | Yes |
| The Sea Legs |
6 | No |
| Row Boat | 6 | Yes |
| Armoured Boat | 6 | Yes |
| Surfboard | 6.5 | No |
Some boats have sail attachments. When equipped, these grant additional movement speed while the equipment still has durability.
| Attachment | Speed Boost | Duration |
|---|---|---|
| Thatch Sail | +20% | 2 days |
| Snakeskin Sail | +25% | 4 days |
| Cloth Sail | +30% | 3 days |
| Feather Lite Sail | +40% | 2 days |
| Iron Wind | +50% | 4 days |
| Trawl Net | Starts at 0%, penalty increases by approx. -2.8% for each item caught, up to -25% | Until full or detached manually |
| Quackering Ram |
+Variable, rapidly decays to +0% | Up to 1 second after equipping |
Other
There are other ways to modify speed with variable duration periods. Some methods require certain criteria and can either slow down or speed up the character.
| Medium | Criteria |
|---|---|
| Waves |
Sailing in the same direction briefly increases speed by 25 (Surfboard), 20 (Encrusted Boat), or 5 (All Other Boats) Sailing in the opposite direction damages the boat and reduces movement speed |
| Big Waves |
Sailing in the same direction on a Surfboard briefly increases speed by 35 Sailing with any other boat damages the boat and reduces movement speed |
| Strong Winds |
Walking or sailing in the same direction as the wind increases speed by +40% Walking or sailing in the opposite direction reduces speed by -40% |
| Sail Stick |
While held, controls the direction of Strong Winds when present |
| Howling Conch |
On use, Strong Winds begin and last for half a day |
| Windbreaker |
Prevents the player from being slowed by the wind |
Calculating Movement Speed
Don't Starve
In Don't Starve and its DLCs, a character's movement speed can be determined using the following formula:
Where:
- S is the character's final speed
- b is the character's base speed
- A is the sum of all the flat additions to movement speed
- M is the sum of all the percentile modifiers to movement speed
Example
Wilson is running down a Road while wearing a Football Helmet and a Marble Suit. He's holding a Walking Cane, and has recently consumed Coffee. Using info from the tables above, movement speed is calculated as follows:
- Flat movement speed is 6 (From Wilson's base speed) + 5 (From the Coffee) = 11
- Speed multiplier is 1 + 0.25 (Walking Cane) + 0.3 (Road) - 0.3 (Marble Suit) = x1.25 or +25% (The Football Helmet has no effect on speed)
- Final Player Speed is 11 x 1.25 = 13.75, or 129% faster than base movement speed.
Don't Starve Together
In Don't Starve Together, flat additions to movement speed have been removed, and all percentile modifiers are multiplicative. Movement speed can be determined using the following formula:
Where:
- S is the character's final speed
- b is the character's base speed
- mn is one of the percentile modifiers to movement speed
Example
Wilson is running down a Road while holding a Walking Cane and wearing a Football Helmet and a Magiluminescence. Using info from the tables above, movement speed is calculated as follows:
- Speed multiplier is 1 × 1.25 (Walking Cane) × 1.3 (Road) × 1.2 (Magiluminescence) = x1.95 (The Football Helmet has no effect on speed)
- Final Player Speed is 6 x 1.95 = 11.7, or 95% faster than base movement speed.
Console Commands
In Don't Starve and any DLC, the player's movement speed can be modified through the following console command:
c_speed(value)
The "value" parameter has a maximum value of 40 and a minimum value of 1.[Verification Needed] Note that the speed used here does not correlate to the speed used when calculating movement speed.
In Don't Starve Together, the player can modify their character's movement speed through the following console command:
c_speedmult(multiplier)
To print the character's current movement speed, use the following command:
c_announce(ThePlayer.components.locomotor.runspeed)
Trivia
- In Don't Starve with all DLCs, the fastest speed a player can have without console commands or exploits is about 45. This can be achieved by a player using WX-78 in SYSTEM OVERLOAD, riding a Row Boat/Armored Boat, with an Iron_Wind, Sleek Hat, Magiluminescence, and Stalking Stick equipped, having consumed Coffee and Tropical Bouillabaisse, and while sailing into Strong Winds.
- Without Strong Winds, this combination of bonuses results in a player speed of 38.25.
- Additional speed can be gained by riding Waves and/or repeatedly equipping a Quackering Ram, although the burst nature of these speed boosts makes it difficult to ascertain exactly how much more of a bonus they provide.
- If traveling over land using a Road or Cobblestones rather than by sea, the relevant bonuses above will still give you a 41.65 movement speed, or 34.85 without Strong Winds.
- In Don't Starve Together, the slowest speed a player can have without console commands is 0.0648. This occurs when a character is carrying a Heavy Item and walking on a Sinkhole with Sticky Webbing inside a Sandstorm.
- Despite each character having their own base speed on land, when boarding a boat in Shipwrecked, the character's base movement speed will become that of the boat.
- The player can walk through the world's barriers by using
c_speed(value)in console with a value higher than 20. However, doing so will cause the player character to fall into the water. - In the Shipwrecked DLC, walking on lava or over water by using console commands will instantly kill the player.