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Neutral | |
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Boss | |
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NPC |
–Wurt
Pigs are neutral Mobs that live in Pig Houses, which spawn in a variety of Biomes and Set Pieces. While normally harmless, they will be hostile toward Webber, Wortox, and Wurt. They also attack Monster mobs (e.g. Spiders, Tentacles, Treeguards) on sight. Pigs drop a Meat or a Pig Skin upon death. They will respawn from their houses in 4 days (32 minutes).
Pigs can be healed with any healing items. They are afraid of the dark and get hungry, but will not die by either, nor will they be damaged by monstrous or spoiled Food. They will try to eat any Food item lying on the ground within 10m. If a Pig eats a Vegetable, Fruit, or Petals, either off the ground or received from the player, it will produce a pile of Manure, which it can do every 15 seconds; this makes them a good source of Manure. Pigs also see Lureplant's meat lures as food, and will pick and eat the lure if they can get close enough.
It is possible to attack a friendly Pig by Ctrl-clicking on it, which will cause it to become hostile and stop following the player. Feeding the Pig meat will stop it from attacking, and feeding another one will cause it to follow again.
Considered innocent creatures, killing one adds 3 points to the player's Naughtiness level, which may spawn Krampus.
Pigs will return home at dusk and night, or frantically run around if homeless. Providing a light source, such as a Torch or a Campfire, will calm them and they will sleep beside the light source throughout the night. In Winter, Pigs will not sleep, but will instead stay awake around the fire with normal dusk dialogue, while displaying a scared animation.
Feeding a Pig Meats, Eggs, or inedible meat (e.g. Slurper Pelt, Pig Skin, Bunny Puff) will cause it to follow the player for up to 2.5 days. The length of time that a Pig will remain loyal is based on the hunger value of the given food. For example, feeding a fresh Morsel will cause the Pig to follow for 240 seconds (12.5 hunger value × 19.2 seconds). If a Pig eats 4 pieces of meat-based Monster Food (,,,,), or is outdoors during a Full Moon, it will turn into a Werepig.
Attacking a Pig will aggravate it and up to 5 Pigs within 30m. Aggressive Pigs kite; they punch once then withdraw, before approaching the target to punch again.
Pigs can be damaged by Tooth Traps set by the player, but this will not make them hostile.
As Pigs are harder to deal with, will be aggravated by their fellow Pigs being attacked, and are not fully guaranteed to drop their loot when killed, it is quite inadvisable to hunt Pigs in their normal form; killing Pigs in their Werepig form is more predictable, won't aggravate normal Pigs, and guarantees richer drops, therefore is more advisable.
Below is the number of hits it takes with each weapon to kill a Pig when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
It takes 2 blasts to freeze a Pig with an Ice Staff. It takes 2 Sleep Darts to put Pig to sleep.
Friendly Pigs have a Sanity aura of +25/min; however, they naturally tend to keep their distance from others unless they are chopping trees, sleeping, or cornered.
When their loyalty time is less than 60 seconds, Pigs may animate as hungry, by which they pout and rub their bellies. If the time is more than 360 seconds, they may animate as happy. If loyalty time runs out or the player dies, they will return to their respective homes (or wander around if homeless).
Befriended Pigs can be commanded to fight; however, they will not attack Shadow Creatures. They can help chop trees. When the player hits any tree with an Axe once, they will join in chopping until the player and the Pigs are apart. If the Pigs spawn a Treeguard, it will attack them. Pigs do not work during dusk or night, nor in the dark.
They can wear headgear items; clicking on a Pig with a headgear selected will equip it on the Pig. They receive a head armor's damage reduction effects; however, durability will still be drained if the Pig takes damage. By wearing the Miner Hat, a Pig will provide light and not panic during dusk or in a Cave, while also preventing nearby Pigs from panicking.
Names are randomly assigned. They can be viewed by mousing over the Pig (and holding the examination key for non-friendly ones).
Possible Pig names:
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When too close
Battlecries
When finding food
When eating food
Receiving an item
Allied
When running from Spiders
When chopping Trees
Day ending, going home
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Around light at night
In complete darkness
On fire
House Burning
Examining player
Removed / Unused
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Pig refusing food after being given 1 Berries.
Willow and Pigs standing by an Endothermic Fire Pit.
A Pig whose Health is more than normal due to being converted to a Werepig and back to a regular one.
A photo of a Pig Blind Box Figure sold in Klei's online store.
On Stickers from CD Don't Starve
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art of TF2 skins from Bonus Materials from CD Don't Starve.
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |