Unimplemented Creatures
Maxwell's Head
–Wurt
Maxwell's Head is an unimplemented feature. Its original purpose was to speak to the player while they go through Adventure Mode.[1] Upon being spawned via the console, Maxwell's Head will say, "You forgot to set a speech", and then, "Go do it.", using Maxwell's speech sound files. Its spawn code is "maxwellhead". Unimplemented Adventure Mode speech lines for Maxwell's Head can be found in the game's strings.
Quotes
Archipelago
- "Fine. Just remember that you chose this."
Checkmate
- "We're not so different, you and I."
- "That's why I brought you here."
- "That's why I brought all of them here."
- "Oh, did you think you were the first?"
- "HA!"
- "It's just that..."
- "I've become accustomed to winning."
Shopkeeper
The Shopkeeper is an unimplemented feature that can be spawned using the console. It was intended to be an in-game vendor that players could buy recipes and resources from, but ultimately the concept was shelved because it "ruined the mood" of the game.[2]
Clicking on the Shopkeeper will result in crashing the game. Its spawncode is "basic_shop", however, it was removed in the Reign of Giants DLC. There are textures for several different shops in the game files.
Survival Shop
Copy of Basic Shop but with HD textures
Farm Shop
Pig Shop
Tools Shop
Pig Spotted
Found in Don't Starve beta files. Differs from Pig only in skin tone.
Snowman
The Snowman is an unimplemented, craftable mob originally planned as part of the winter update for Don't Starve. The first mention in game files dates back to February 26, 2013 with the release of the "A Winter's Tale" update. After about a year, it was completely removed from the game files. It would have been capable of throwing snowballs.[3] It was later planned to be added to the game post launch.[4]
Balloonicorn
The Balloonicorn is a creature found in the Don't Starve: Reign of Giants files. It stands on a par with things intended for the unimplemented character Pyro. It can be assumed that Balloonicorn would have followed a player holding a bitten-into version of the Lollichop. The model of this creature is very similar to the Chester model.
| Balloonicorn sounds | |||
|---|---|---|---|
| Balloon squeak 1 | |||
| Balloon squeak 2 | |||
| Balloon squeak 3 | |||
| Balloon squeak 4 | |||
| Balloon squeak 5 | |||
| Balloon squeak 6 | |||
Clockwork Boats
The game's data contains art assets of mobs that resemble the Clockwork Bishop and Clockwork Rook, except with boats for bodies. Their animations reveal that they were meant to use the same attacks as their land equivalents. These are similar to how the Floaty Boaty Knight is the Shipwrecked DLC's equivalent of a Clockwork Knight.
Floaty Boaty Bishop
Floaty Boaty Rook
Poison Frog
The Poison Frog is an unimplemented Mob in the Shipwrecked DLC, that can be spawned into the game using the spawn code "frog_poison". Poison Frogs are fully functional, able to Poison the player and other mobs by attacking them, and have their own texture. A similar Mob, the Poison Dartfrog, was introduced in the Hamlet DLC, overriding the existing prefab.
Quackette
Might have been a Quacken henchman
Rats
Initially, the rats were supposed to steal the beds from the player. Concept art was made by Floriane Grivillers.[5] They can be found in the game files under the name "ratswarm.zip".
Kelpy
The Kelpy is an unimplemented Mob in the Shipwrecked DLC. Art assets for the creature can be found in the game's data under the name "kelpy". There is also concept art from 2016.
Treeguards
In the game files of Don't Starve, art assets of a Treeguard resembling a Jungle Tree can be found. Concept art from 2016 shows that there was also Mangrove Treeguards being considered. In addition, there is concept art of a "Treeguard" that more closely resembles Krampus wearing a cloak of nautical plant life.
Chicken
The Chicken is an unimplemented, yet fully functional Mob in the Hamlet DLC. It can be spawned via console using the code "chicken". The Chicken is passive and drops a Drumstick upon death. It also has an unused animation for flying up and down similar to Moslings.
Peep Hen
–Wilson, when examining Peep Hen
–Willow, when examining Peep Hen
–Wolfgang, when examining Peep Hen
–Wendy, when examining Peep Hen
–WX-78, when examining Peep Hen
–Wickerbottom, when examining Peep Hen
–Woodie, when examining Peep Hen
–Maxwell, when examining Peep Hen
–Wagstaff, when examining Peep Hen
–Wigfrid, when examining Peep Hen
–Webber, when examining Peep Hen
–Walani, when examining Peep Hen
–Warly, when examining Peep Hen
–Woodlegs, when examining Peep Hen
–Wilba, when examining Peep Hen
–Wormwood, when examining Peep Hen
–Wheeler, when examining Peep Hen
–Warbucks, when examining Peep Hen
–Wilson, when examining sleeping Peep Hen
–Willow, when examining sleeping Peep Hen
–Wolfgang, when examining sleeping Peep Hen
–Wendy, when examining sleeping Peep Hen
–WX-78, when examining sleeping Peep Hen
–Wickerbottom, when examining sleeping Peep Hen
–Woodie, when examining sleeping Peep Hen
–Maxwell, when examining sleeping Peep Hen
–Wagstaff, when examining sleeping Peep Hen
–Wigfrid, when examining sleeping Peep Hen
–Webber, when examining sleeping Peep Hen
–Walani, when examining sleeping Peep Hen
–Warly, when examining sleeping Peep Hen
–Woodlegs, when examining sleeping Peep Hen
–Wilba, when examining sleeping Peep Hen
–Wormwood, when examining sleeping Peep Hen
–Wheeler, when examining sleeping Peep Hen
–Warbucks, when examining sleeping Peep Hen
–Wilson, when examining dead Peep Hen
–Willow, when examining dead Peep Hen
–Wolfgang, when examining dead Peep Hen
–Wendy, when examining dead Peep Hen
–WX-78, when examining dead Peep Hen
–Wickerbottom, when examining dead Peep Hen
–Woodie, when examining dead Peep Hen
–Maxwell, when examining dead Peep Hen
–Wagstaff, when examining dead Peep Hen
–Wigfrid, when examining dead Peep Hen
–Webber, when examining dead Peep Hen
–Walani, when examining dead Peep Hen
–Warly, when examining dead Peep Hen
–Woodlegs, when examining dead Peep Hen
–Wilba, when examining dead Peep Hen
–Wormwood, when examining dead Peep Hen
–Wheeler, when examining dead Peep Hen
–Warbucks, when examining dead Peep Hen
The Peep Hen is an unimplemented Mob in the Hamlet DLC that can be spawned via console using the code "peekhenspawner". It acts similar to Buzzards by circling the skies and swooping down to gather food, attacking the player if they try to steal it from them. It also uses the Buzzard's sounds. Character quotes imply that the Peep Hen may be related to the Peagawk.
Piglets
Piglets are unimplemented mobs exclusive to the Hamlet DLC.
Snap Dragon
The Snap Dragon is an unimplemented Mob in the Hamlet DLC that can be spawned via console using the code "snapdragon". It is a neutral Mob spawning Flowers every so often. It is not fully functional yet as it uses the Beefalo's sound effects and crashes the game upon attacking.
- hit and sleep
Zeb
The Zeb is an unimplemented, yet fully functional Mob in the Hamlet DLC. It can be spawned via console using the code "zeb". The Zeb is neutral and uses the Clockwork Knight's animations and attack, however, it has its own sound files. The scripting implies Zeb were meant to live in herds similar to Volt Goats.
- On Concept Art from Bonus Materials from CD Don't Starve.
Prism Peagawk
The Prism Peagawk is an unimplemented Mob in the Hamlet DLC. Can drop Prism Peagawk Plume.
Unnamed Bird Mob
Art assets for an unused bird type resembling a Spoonbill are found in the Hamlet animation files under the name "toucan_hamlet_build".
Guard Pigs
Unused guard pigs in the game.
Shopkeeper Pig
Unused guard pigs in the game.
Unnamed Slug Mob
Found in the Don't Starve: Hamlet files. Apparently he could capture and live in a trap.
Red Mant
This red version of Mant was found in Hamlet files under the name "antman_build.zip". Unlike the green version, this one has no arms.
Spider Monkey
Possibly the original version of Spider Monkeys that better resemble other monkey mobs like Splumonkeys rather than gorillas.
From Concept arts
Here are all the mobs that were not found in the game files, but were shown as concept art
| Unimplemented Features |
|
- ↑ Bryce on the Forums (Page 2): "The head was originally made as a way for Maxwell to speak to you as you moved through the adventure levels. I think some of the strings are still in the strings.lua file under "MAXWELL_ADVENTURE_HEAD"." Posted on July 23, 2014.
- ↑ Kevin Forbes on the Forums: "The shop files were for in-game vendors who would sell you recipes and resources. Thankfully we decided against that idea Soon after seeing it in game. They totally ruined the mood." Posted on February 11, 2013.
- ↑ Kevin in the thread Upcoming Winter Stuff: "There are three more working days left for the Winter update. Here are some frosty things that we've been working on:Periodic snow + ground accumulation.Warmth mechanic (like dapperness, but you can freeze to death).Scottish Walrus Nobleman Father and Son Hunting Party.Deerclops.Ice Hounds.Stuff that might have to wait for the next update:Pengull swarms.Angry, craftable snowmen who throw snowballs.Fun times!" February 16, 2013.
- ↑ Archive of forum thread "What the Devs said during the live stream": "There will be a snowman (Probably post launch)" March 11, 2013
- ↑ Floriane Grivillers' concept art and animations for Shipwrecked

