Unimplemented Creatures

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Ui button variant 1 on.png
Ui button variant 1 off.png

Maxwell's Head

Wilson Portrait.png
I can see into his pores.

Wilson

Willow Portrait.png
He sure likes to talk.

Willow

Wolfgang Portrait.png
Scary head is twelve feet tall!

Wolfgang

Wendy Portrait.png
He sure has a taste for the dramatic.

Wendy

WX-78 Portrait.png
IT APPEARS TO BE SOME SORT OF PROJECTION.

WX-78

Wickerbottom Portrait.png
I wish he wouldn't do that.

Wickerbottom

Woodie Portrait.png
Just a head, eh?

Woodie

Waxwell Portrait.png
Hey, handsome.

Maxwell

Wagstaff Portrait.png
A beheaded behemoth or an optical illusion?

Wagstaff

Wigfrid Portrait.png
I can see intö his pöres.

Wigfrid

Webber Portrait.png
Imagine the trouble he has buying hats!

Webber

Walani Portrait.png
Woah, did I eat some bad berries?

Walani

Warly Portrait.png
He must eat massive sandwiches.

Warly

Woodlegs Portrait.png
'E's got them villainous eyes.

Woodlegs

Wilba Portrait.png
HATH NAUGHT A BODY

Wilba

Wormwood Portrait.png
Not friend head

Wormwood

Wheeler Portrait.png
I could make my head that big too, I just choose to value onto my morality.

Wheeler

Winona Portrait.png
You don't scare me.

Winona

Wortox Portrait.png
Hyuyu, that's a good trick!

Wortox

Wurt Portrait.png
Glurp! Big head!

Wurt

Walter Portrait.png
He sure does have a big head.

Walter

Wanda Portrait.png
I can see into his pores.

Wanda

Maxwell's Head is an unimplemented feature. Its original purpose was to speak to the player while they go through Adventure Mode.[1] Upon being spawned via the console, Maxwell's Head will say, "You forgot to set a speech", and then, "Go do it.", using Maxwell's speech sound files. Its spawn code is "maxwellhead". Unimplemented Adventure Mode speech lines for Maxwell's Head can be found in the game's strings.

Quotes

Archipelago

  • "Fine. Just remember that you chose this."

Checkmate

  • "We're not so different, you and I."
  • "That's why I brought you here."
  • "That's why I brought all of them here."
  • "Oh, did you think you were the first?"
  • "HA!"
  • "It's just that..."
  • "I've become accustomed to winning."

Shopkeeper

The Shopkeeper is an unimplemented feature that can be spawned using the console. It was intended to be an in-game vendor that players could buy recipes and resources from, but ultimately the concept was shelved because it "ruined the mood" of the game.[2]

Clicking on the Shopkeeper will result in crashing the game. Its spawncode is "basic_shop", however, it was removed in the Reign of Giants DLC. There are textures for several different shops in the game files.

Survival Shop

Copy of Basic Shop but with HD textures

Farm Shop

Pig Shop

Tools Shop

Pig Spotted

Found in Don't Starve beta files. Differs from Pig only in skin tone.

Snowman

The Snowman is an unimplemented, craftable mob originally planned as part of the winter update for Don't Starve. The first mention in game files dates back to February 26, 2013 with the release of the "A Winter's Tale" update. After about a year, it was completely removed from the game files. It would have been capable of throwing snowballs.[3] It was later planned to be added to the game post launch.[4]

Reign of Giants icon.png Balloonicorn

The Balloonicorn is a creature found in the Don't Starve: Reign of Giants files. It stands on a par with things intended for the unimplemented character Pyro. It can be assumed that Balloonicorn would have followed a player holding a bitten-into version of the Lollichop. The model of this creature is very similar to the Chester model.

Balloonicorn sounds
Balloon squeak 1
Balloon squeak 2
Balloon squeak 3
Balloon squeak 4
Balloon squeak 5
Balloon squeak 6

Shipwrecked icon.png Clockwork Boats

The game's data contains art assets of mobs that resemble the Clockwork Bishop and Clockwork Rook, except with boats for bodies. Their animations reveal that they were meant to use the same attacks as their land equivalents. These are similar to how the Floaty Boaty Knight is the Shipwrecked DLC's equivalent of a Clockwork Knight.

Floaty Boaty Bishop

Floaty Boaty Rook

Shipwrecked icon.png Poison Frog

Wilson Portrait.png
It looks meaner than usual.

Wilson

Willow Portrait.png
Yuck! Stay away from me.

Willow

Wolfgang Portrait.png
Coward frog!

Wolfgang

Wendy Portrait.png
A poisonous lick from that and this nightmare will end.

Wendy

WX-78 Portrait.png
THAT AMPHIBIOUS MEATSACK IS RIDDLED WITH DISEASE

WX-78

Wickerbottom Portrait.png
Watch out!

Wickerbottom

Woodie Portrait.png
Keep your poison spit to yourself, eh!

Woodie

Waxwell Portrait.png
I had better teach it some manners.

Maxwell

Wagstaff Portrait.png
A quick study of its colorful markings reveals it means to do me harm.

Wagstaff

Wigfrid Portrait.png
Back, föul reptilian scöurge!

Wigfrid

Webber Portrait.png
If we get licked by those we'll get sick.

Webber

Walani Portrait.png
Best to just leave it alone.

Walani

Warly Portrait.png
A poison hopper.

Warly

Woodlegs Portrait.png
Keep yer venom away from me, beastie!

Woodlegs

The Poison Frog is an unimplemented Mob in the Shipwrecked DLC, that can be spawned into the game using the spawn code "frog_poison". Poison Frogs are fully functional, able to Poison the player and other mobs by attacking them, and have their own texture. A similar Mob, the Poison Dartfrog, was introduced in the Hamlet DLC, overriding the existing prefab.

Shipwrecked icon.png Quackette

Might have been a Quacken henchman

Shipwrecked icon.png Rats

Initially, the rats were supposed to steal the beds from the player. Concept art was made by Floriane Grivillers.[5] They can be found in the game files under the name "ratswarm.zip".

Shipwrecked icon.png Kelpy

The Kelpy is an unimplemented Mob in the Shipwrecked DLC. Art assets for the creature can be found in the game's data under the name "kelpy". There is also concept art from 2016.

Shipwrecked icon.png Treeguards

In the game files of Don't Starve, art assets of a Treeguard resembling a Jungle Tree can be found. Concept art from 2016 shows that there was also Mangrove Treeguards being considered. In addition, there is concept art of a "Treeguard" that more closely resembles Krampus wearing a cloak of nautical plant life.

Hamlet icon.png Chicken

Wilson Portrait.png
It's a little chicken.

Wilson

Willow Portrait.png
It's an ugly chicken.

Willow

Wolfgang Portrait.png
Little cluck bird.

Wolfgang

Wendy Portrait.png
Hideous poultry.

Wendy

WX-78 Portrait.png
ERROR: DOES NOT COMPUTE

WX-78

Wickerbottom Portrait.png
A domesticated Gallus Gallus.

Wickerbottom

Woodie Portrait.png
A bird's a bird.

Woodie

Waxwell Portrait.png
Foul fowl.

Maxwell

Wagstaff Portrait.png
How could such an hilariously inept creature continue to thrive?

Wagstaff

Wigfrid Portrait.png
Tis walking meat.

Wigfrid

Webber Portrait.png
Haha! We love chickens!

Webber

Walani Portrait.png
Love the look, little chicken.

Walani

Warly Portrait.png
My delicious, delicious friend!

Warly

Woodlegs Portrait.png
Yer a tiny bird.

Woodlegs

Wilba Portrait.png
HATH BEEN PLUCK'DED

Wilba

Wormwood Portrait.png
Ba-gawk!

Wormwood

Wheeler Portrait.png
Can't fly. But then neither can I now.

Wheeler

The Chicken is an unimplemented, yet fully functional Mob in the Hamlet DLC. It can be spawned via console using the code "chicken". The Chicken is passive and drops a Drumstick upon death. It also has an unused animation for flying up and down similar to Moslings.

Hamlet icon.png Peep Hen

Waxwell Portrait.png
You look suspiciously like dinner.

Maxwell, when examining Peep Hen

Warbucks Portrait.png
Yawn.

Warbucks, when examining sleeping Peep Hen


Waxwell Portrait.png
Met a fine end.

Maxwell, when examining dead Peep Hen

The Peep Hen is an unimplemented Mob in the Hamlet DLC that can be spawned via console using the code "peekhenspawner". It acts similar to Buzzards by circling the skies and swooping down to gather food, attacking the player if they try to steal it from them. It also uses the Buzzard's sounds. Character quotes imply that the Peep Hen may be related to the Peagawk.

Hamlet icon.png Piglets

Piglets are unimplemented mobs exclusive to the Hamlet DLC.

Hamlet icon.png Snap Dragon

Wilson Portrait.png
Well I'm not rooting for you.

Wilson

Willow Portrait.png
I hope it breathes fire.

Willow

Wolfgang Portrait.png
Is to fight Wolfgang!

Wolfgang

Wendy Portrait.png
It calls out for my demise.

Wendy

WX-78 Portrait.png
YOU WILL BE DESTROYED

WX-78

Wickerbottom Portrait.png
Truly a Lusus Naturae!

Wickerbottom

Woodie Portrait.png
Not like any plant I seen.

Woodie

Waxwell Portrait.png
I have no quarrel with you. Yet.

Maxwell

Wagstaff Portrait.png
Such a wonderfully homicidal plant! I should get closer.

Wagstaff

Wigfrid Portrait.png
'Tis a vegetable - mine mörtal enemy!

Wigfrid

Webber Portrait.png
Why is that flower so mean?!

Webber

Walani Portrait.png
We don't have to fight.

Walani

Warly Portrait.png
Goodness! You are large.

Warly

Woodlegs Portrait.png
Pr'pare t'be board'd, landlubb'r!

Woodlegs

Wilba Portrait.png
A VEGETABLE O' MEANESS

Wilba

Wormwood Portrait.png
Big belly stuff?

Wormwood

Wheeler Portrait.png
Well, I wanted an adventure.

Wheeler

The Snap Dragon is an unimplemented Mob in the Hamlet DLC that can be spawned via console using the code "snapdragon". It is a neutral Mob spawning Flowers every so often. It is not fully functional yet as it uses the Beefalo's sound effects and crashes the game upon attacking.


Hamlet icon.png Zeb

Wilson Portrait.png
Giddy up.

Wilson

Willow Portrait.png
Are horses supposed to only have two legs?

Willow

Wolfgang Portrait.png
Stripey horsey is have no arms.

Wolfgang

Wendy Portrait.png
They are free and wild.

Wendy

WX-78 Portrait.png
HORSE UNIT LACKING LIMB MODULES

WX-78

Wickerbottom Portrait.png
A bipedal mutation of Equus Zebra.

Wickerbottom

Woodie Portrait.png
Some sort of striped horse.

Woodie

Waxwell Portrait.png
I prefer pinstripes.

Maxwell

Wagstaff Portrait.png
Is it black with white stripes or white with black stripes?

Wagstaff

Wigfrid Portrait.png
Tis twö limbs shört öf a nöble steed.

Wigfrid

Webber Portrait.png
You've got no arms!

Webber

Walani Portrait.png
Fewer legs means less walking.

Walani

Warly Portrait.png
You look like you have a lot of meat, my friend.

Warly

Woodlegs Portrait.png
A seahorse'o'th'land.

Woodlegs

Wilba Portrait.png
'TIS HORSEY O' A DIFFERENT COLOR

Wilba

Wormwood Portrait.png
Neigh!

Wormwood

Wheeler Portrait.png
Not a chess player I see.

Wheeler

The Zeb is an unimplemented, yet fully functional Mob in the Hamlet DLC. It can be spawned via console using the code "zeb". The Zeb is neutral and uses the Clockwork Knight's animations and attack, however, it has its own sound files. The scripting implies Zeb were meant to live in herds similar to Volt Goats.

Hamlet icon.png Prism Peagawk

The Prism Peagawk is an unimplemented Mob in the Hamlet DLC. Can drop Prism Peagawk Plume.

Hamlet icon.png Unnamed Bird Mob

Art assets for an unused bird type resembling a Spoonbill are found in the Hamlet animation files under the name "toucan_hamlet_build".

Hamlet icon.png Guard Pigs

Unused guard pigs in the game.

Hamlet icon.png Shopkeeper Pig

Unused guard pigs in the game.

Hamlet icon.png Unnamed Slug Mob

Found in the Don't Starve: Hamlet files. Apparently he could capture and live in a trap.

Hamlet icon.png Red Mant

This red version of Mant was found in Hamlet files under the name "antman_build.zip". Unlike the green version, this one has no arms.

Hamlet icon.png Spider Monkey

Possibly the original version of Spider Monkeys that better resemble other monkey mobs like Splumonkeys rather than gorillas.


From Concept arts

Here are all the mobs that were not found in the game files, but were shown as concept art

  1. Bryce on the Forums (Page 2): "The head was originally made as a way for Maxwell to speak to you as you moved through the adventure levels. I think some of the strings are still in the strings.lua file under "MAXWELL_ADVENTURE_HEAD"." Posted on July 23, 2014.
  2. Kevin Forbes on the Forums: "The shop files were for in-game vendors who would sell you recipes and resources. Thankfully we decided against that idea Soon after seeing it in game. They totally ruined the mood." Posted on February 11, 2013.
  3. Kevin in the thread Upcoming Winter Stuff: "There are three more working days left for the Winter update. Here are some frosty things that we've been working on:Periodic snow + ground accumulation.Warmth mechanic (like dapperness, but you can freeze to death).Scottish Walrus Nobleman Father and Son Hunting Party.Deerclops.Ice Hounds.Stuff that might have to wait for the next update:Pengull swarms.Angry, craftable snowmen who throw snowballs.Fun times!" February 16, 2013.
  4. Archive of forum thread "What the Devs said during the live stream": "There will be a snowman (Probably post launch)" March 11, 2013
  5. Floriane Grivillers' concept art and animations for Shipwrecked