Wes (Don't Starve Together)
< Wes
“...”
–Wes
Unlocking
Like most characters in Don't Starve Together, Wes is playable for free.
Balloonomancy
Wes starts a new world with a Pile o' Balloons. With it, he has access to a unique crafting filter which enables him to create various balloon items with special abilities. Each balloon costs -5
to create.
| Balloon | Effect |
|---|---|
|
Required to craft all of Wes' other balloons. |
|
Appears in a variety of colours and shapes, and can be pushed around, having a small chance to draw mobs' aggro. If attacked, they pop, dealing 5 damage to all entities around them and setting off other balloons around them, causing a chain reaction. |
|
Equipped in the Hand slot. Increases movement speed by 30%, dropping to 20% and then 10% as it loses durability; Afterwards, it serves as a regular Balloon. If dropped while durability still remains, it floats into the air after a brief moment, appearing on the map to all survivors. Durability of 2 minutes. |
|
Similar to the regular Balloon, but when popped, it restores Sanity for nearby players equal to the number of affected players X 4 (max of +16 |
|
Equipped in the Head slot. Restores +1.6 |
|
Equipped in the Chest slot. If the player falls into the Ocean while wearing this, they will not take any damage. Durability of 1 day – when it runs out, the wearer takes physical damage while it is equipped, or it serves its function, the vest pops and deals 5 damage. |
Disadvantages
- Having lived as a homeless mime on the streets of Paris, Wes is plagued with poor fortune and completely unprepared for the hazards that The Constant has to throw at him:
- He deals 0.75x weapon damage and his tool efficiency is reduced to 0.75x, making him take longer to chop, mine, or destroy objects, although when he uses tools and weapons, they wear down at just 75% of the normal rate (meaning Wes will perform the same amount of work per tool as most other character, it will just take longer).
- He is more susceptible to Freezing, Overheating, and grogginess.
- He is more likely to be struck by lightning.
- Hounds will prioritize Wes over other survivors, and those attacking other players have a chance to switch targets to Wes during their barking animation.
- Wes cannot talk, and gives no audial cues for anything. Because of this, he will never point out incoming Hound attacks and cannot talk to Farm Plants.
- Wes' favourite food are Fresh Fruit Crepes. However, because the dish is Warly exclusive and it's effects already exceed his maximum stats, the bonus is wasted on him.
Tips
- Balloons can be used to lure Mobs to traps or to other hostile Mobs.
- Weapons that deal indirect damage, such as the Fire Dart or Gunpowder, are not affected by Wes's low damage multiplier, making them excellent choices for him.
- A Belt of Hunger will nullify Wes's Hunger drain and also provide a boost to Sanity, although a Backpack can't be equipped while wearing it.
- In the Reign of Giants DLC, the Hibearnation Vest also provides a Hunger drain reduction, as well as the highest insulation against Freezing and more than twice the Sanity regeneration of the Hunger Belt.
- It's not efficient to eat food that restore more than 75 hunger (such as Meaty Stew), as the extra hunger points will be wasted.
- In Don't Starve Together, Wes's favorite food is Fresh Fruit Crepes, meaning he gains 15 bonus
when consuming it.
- However, Fresh Fruit Crepes already restores 150
and Wes's maximum Hunger level is 75
. Because of this, unless they're spoiled, the player can't get any benefit from the bonus. While spoiled, Fresh Fruit Crepes will provide Wes with 65
, at the cost of losing 15 Sanity. - In addition, the dish can only be created using a Portable Crock Pot, which means that it is impossible for Wes to obtain without a Warly present.
- However, Fresh Fruit Crepes already restores 150
- Due to Wes' reduced tool efficiency, he gets more uses out of the Fire Staff and Ice Staff.
| Characters | |
| Don't Starve | |
| Reign of Giants | |
| Shipwrecked | |
| Hamlet | |
| Don't Starve Together | |
| Removed | |
| Unimplemented | |
| Other | Minor Characters |





