WX-78 (Don't Starve)

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Unlocking

WX-78 is unlocked after accumulating 960 XP (total of 120 days survived).

Robot Anatomy

WX-78 suffers no penalties from eating stale and spoiled food, though they are still vulnerable to foods such as Monster Meat that apply stat penalties even when fresh. Additionally, they are capable of eating Gears. Gears are a potent food, restoring 50 Health Meter.png, 75 Hunger Meter.png, and 60 Sanity Meter.png, in addition to permanently increasing WX's maximum values for each stat by 20 Health Meter.png, 7 Hunger Meter.png, and 14 Sanity Meter.png each. WX's stats cap at 400 Health Meter.png, 200 Hunger Meter.png, and 300 Sanity Meter.png, after consuming a total of 15 Gears.

In Shipwrecked and Hamlet worlds, WX-78 is also immune to Poison, though they still take damage while in the Gas Rainforest. Eating a Venom Gland as WX will cure poison without inflicting damage.

System Overload

WX-78 glowing during the evening after being struck by lightning.

When struck by Lightning, WX-78 regains 100 Health Meter.png and enters System Overload, granting the following perks in exchange for -33 Sanity Meter.png:

  • Base movement speed is increased to 150%.
  • WX emits light around them, the radius gradually diminishing as the Overload nears its end.
  • WX is immune to Freezing.

Note that when using a Telelocator Staff, WX suffers the combined Sanity Meter.png penalties of both lightning strikes, in addition to the penalty from using the Staff in the first place, but gains no Health Meter.png.

System Overload lasts for 6 minutes, although the duration and initial effects stack if WX is struck multiple times, potentially lasting several days. WX is capable of igniting nearby flammable objects should they be struck by lightning, although a Lightning Rod or equippables that protect from lightning will stop them from being struck.

Disadvantages

  • WX's initial stats are significantly lower than average, rendering them exposed to danger until they can begin upgrading.
  • WX is not waterproof. In vanilla worlds, they take -0.5 Health Meter.png every 3-5 seconds while it is raining. In Reign of Giants, Shipwrecked, and Hamlet, the damage they take is tied to their Wetness; with 1 Wetness or more, WX suffers the Health Meter.png drain described above, while their Wetness resistance will reduce this damage accordingly (e.g. a Pretty Parasol grants 50% Wetness resistance, so WX will only take -0.25 Health Meter.png every 3-5 seconds. While taking rain damage, WX will periodically emit light from the sparks flying off their body, which is bright and frequent enough to ward off Charlie at the cost of the heavy negative Sanity Meter.png penalty from being in pitch black.