WX-78 (Don't Starve Together)
WX-78 is able to eat stale and spoiled Food without the related penalties, though is not immune to all Food penalties (such as eating Monster Meat). This allows them to stockpile food for increased lengths of time.
WX-78 may consume Gears to recover 60
75
and 50
per item. Upon death, they will drop anywhere from 33-50% of the gears they've ingested during their life (rounded down), up to a cap of 40.
WX-78 has half the aggro range from Clockworks and Damaged Clockworks. For instance, the Clockwork Rook's normal range of 12 meters will be reduced to 6 meters towards WX-78.
Additionally, being struck by lightning will drain 33
and restore 100
.
WX-78's favorite food is Butter Muffin, which means they gain 15 bonus
when consuming the food.
Charge Meter
WX-78's main perk takes the form of their charge meter situated on the right of the UI. It slowly refills with charge over time. The meter has 6 bars where circuits can be plugged into, taking anywhere from 1 to all 6 of the bars depending on the circuit. Once the circuit's bars are filled, the circuit will apply its effects. Note: multiple circuits of the same type will stack their effects unless stated otherwise.
When a Circuit is applied to the charge meter, it will attempt to take up the lowest unoccupied pins available. Removing a Circuit via Circuit Extractor will remove the highest, and thereby latest Circuit applied.
Every 90 seconds, WX-78 will gain one unit of charge as long as they are not Starving or Wet. WX-78 can receive one unit of Charge by using a Lightning Rod that has been recently struck, being struck by lightning, or eating Electric Milk or Volt Goat Chaud-Froid. They can also be fueled by Winona's Generators and Winona's G.E.M.erators, which will use 90% of the generator's maximum charge and 6% of the G.E.M.erator's maximum charge.
If WX-78 becomes Frozen, two units of charge will be lost. Charge units will also be lost when using the Circuit Extractor to remove circuits, with the amount being equal to the amount of charge the Circuit was actively using.
Circuit Extractor - Extracts the top circuit in WX-78's system and removes an amount of charge equivalent with how many slots it took up.
Bio Scanalyzer - Allows WX-78 to scan living creatures to acquire blueprints for the below circuits
| List of Circuits | |||||
|---|---|---|---|---|---|
| Icon | Circuit Name | Effect | Slots | Unlocked by scanning | Crafting ingredients |
| Hardy Circuit | +50 |
1 | |||
| Super-Hardy Circuit | +150 |
2 | |||
| Processing Circuit | +40 |
1 | |||
| Super-Processing Circuit | +100 |
2 | |||
| Beanbooster Circuit | Regenerate +5 |
3 | |||
| Chorusbox Circuit | Sanity aura of +5 Plays faint melody and tends to nearby Farm Plants |
3 | |||
| Gastrogain Circuit | +40 |
1 | |||
| Super-Gastrogain Circuit | +100 Hunger drains 20% slower |
2 | |||
| Acceleration Circuit | +25% movement speed | 6 | |||
| Super-Acceleration Circuit | Stacking movement boost with diminishing returns:
1 circuit gives 25% in total 2 circuits give 40% in total 3 circuits give 50% in total |
2 | |||
| Thermal Circuit | +25 heat radius
+20 minimum temperature (Note: default min temperature is -20, meaning just one Thermal Circuit prevents WX from going below 0 degrees, making them safe from ambient freezing) Perishables in inventory spoil 25% faster Drying off rate increased by 10% |
3 | |||
| Refrigerant Circuit | +25 cold radius
-20 maximum temperature (Note: default max temperature is 90, meaning just one Refrigerant Circuit prevents WX from going above 70 degrees, making them safe from ambient overheating)
Perishables in inventory spoil 25% slower
Upon reaching 95 Wetness the moisture solidifies spawning 2 × |
3 | |||
| Electrification Circuit | 20 base Electric damage to attackers upon being hit (cannot occur more than once per 0.3 seconds)
(Note: as it is electric damage, base value have innate 1.5 multiplier to dry targets, and 2.5 multiplier to wet targets) Grants lightning/electric insulation Can charge Volt Goats |
2 | |||
| Optoelectronic Circuit | Allows to see in the dark, much like Moggles, automaticaly activates during night | 4 | |||
| Illumination Circuit | Displays a small light radius around the player | 3 | |||
Disadvantages
- Without any circuits, WX-78 has stats on the lower end of the spectrum and may succumb to insanity or starvation quicker than other characters.
- WX-78 takes damage from Rain at a rate of 3-9 damage
based on their wetness and a charge slot every 5 seconds when above 15 wetness, which can pose a significant threat. Great care should be taken to avoid wetness. - Rain damage causes WX-78 to periodically emit Light as sparks fly off their body. The light emitted is frequent and bright enough to prevent Charlie from attacking, but comes at the cost of large amounts of Sanity due to being in complete darkness.
Tips
- WX-78 players may want to avoid using items that offer Lightning immunity (such as the Eyebrella or Rain Coat) if they require healing, though they will take a hit to their sanity with each strike.
- An Umbrella paired with any wetness protection clothes or armor (such as a Football Helmet or Miner Hat) can provide rain protection without lightning immunity.
- Using the Ice Cube or Fashion Melon as protection from Overheating is not advised, as the Wetness gained from those items will damage WX-78.
- WX-78's gear consumption ability, light-providing circuits, and decreased Clockwork aggression makes them one of the better equipped characters for traversing the Ruins.
- Since they ignore spoilage and food loses all sanity restoration as soon as it turns stale, WX-78 players have at least double the time to utilize foods that grant high sanity but spoil quickly, such as Jelly Salad, giving them a distinct advantage over other characters in terms of sanity management.
| Characters | |
| Don't Starve | |
| Reign of Giants | |
| Shipwrecked | |
| Hamlet | |
| Don't Starve Together | |
| Removed | |
| Unimplemented | |
| Other | Minor Characters |
