Wurt (Don't Starve Together)

From Don't Starve Wiki
(Redirected from Itchcraft II)
Jump to navigation Jump to search
Ui button variant 1 off.png
Ui button variant 1 on.png
Ui button variant 1 off.png
Ui button variant 1 off.png
Ui button variant 1 off.png

Wurt is able to craft the Royal Tapestry, facilitating the creation of the King of the Merms whose existence buffs the stats of all Merms, Loyal Merm Guards, and Wurt herself. Merms and Wurt players can tell the King is active by a change in physical appearance. By trading the King Fishes, the player can receive Kelp Fronds, Seeds, specific Crop Seeds, Cut Reeds, Tentacle Spots, certain Trinkets, and additionally Gold Nuggets if trading an Ocean Fish.

She can also craft Craftsmerm Houses, which house Merms, and Merm Flort-ifications, which house Loyal Merm Guards. She can befriend Merms by feeding them, and they can help her fight, chop trees, and mine boulders. So as to not leave out any other players who are not Merms, she can craft a Clever Disguise for them to wear.

Wurt can craft Marsh Turf, which increases her movement speed when walked upon by 30% (though this boost does not stack with that of roads). She can also see where Tentacles are hiding.

Drowning in the Ocean will only give Wurt 50% Wetness. She keeps her full inventory and none of her stats are affected.

Wurt is immune to most effects of wetness; she won't lose sanity when being wet or equipping wet items and has a strong grip and so will not drop slippery items (she also won't lose held items due to Moose/Goose honk or Bearger attack). However she will still lose temperature when wet.

Bunnymen and other creatures that attack Webber & Wortox are instead neutral with her. Frogs are also neutral with Wurt as well as other Merms.

Durians and Kelp Fronds (raw, cooked or dried) won't make her lose Health or Sanity when eaten. Furthermore, any Vegetables/Fruits/Butterfly Wings will give her 33% extra Hunger, with Durians giving 93% extra instead.

The Seawreath, Garland and Milkmade Hat have their sanity effects flipped when worn by Wurt.

Keeping a living Fish, Eel, Ocean Fishes or Star-Sky in her inventory gives her 3.3 Sanity per minute. Fish held by Wurt will stay alive longer, suffocating at a rate of 0.25, allowing ocean fish to live for up to 4 days, freshwater fish up to 12 days. The sanity increase doesn't stack if there is more than 1 live fish in the player's inventory.

Wurt can read Books, but won't trigger their effect. Instead, she'll either gain or lose Sanity depending on the Book she reads:

Books Sanity change Books Sanity change
Birds of the World.png
Birds of the World
+50
The Everything Encyclopedia.png
The Everything Encyclopedia
+33
On Tentacles.png
On Tentacles
+50
The End is Nigh.png
The End is Nigh!
-33
The Angler's Survival Guide.png
The Angler's Survival Guide
+50
Applied Horticulture.png
Applied Horticulture
-33
Lux Aeterna Redux.png
Lux Aeterna Redux
+50
Horticulture, Abridged.png
Horticulture, Abridged
-33
Sleepytime Stories.png
Sleepytime Stories
+33
Applied Silviculture.png
Applied Silviculture
-33
Overcoming Arachnophobia.png
Overcoming Arachnophobia
+33
Pyrokinetics Explained.png
Pyrokinetics Explained
-33
Tempering Temperatures.png
Tempering Temperatures
+33
Lunar Grimoire.png
Lunar Grimoire
-33
Lux Aeterna.png
Lux Aeterna
+33
Apicultural Notes.png
Apicultural Notes
-33
Practical Rain Rituals.png
Practical Rain Rituals
+33
Horticulture, Expanded.png
Horticulture, Expanded
-50

Disadvantages

Because Wurt hates Pigs and they hate her, they will attack her on sight. If she gives a Pig her Clever Disguise, they will become neutral but can't be befriended. She also cannot trade with the Pig King.

Wurt can't eat any Meats products or Eggs. This includes Fish, but not Butterfly Wings.

When she holds Fish Meat, Fish Morsels, or Spoiled Fish, she will lose 4.4 Sanity per minute.

Insight.png Skill Tree

Glommer's Flower.png See also: Insight

Mental Fluidity I.png Mental Fluidity

Mental Fluidity I: Restore some sanity over time when wet. The more wet you are, the more sanity you restore.

  • Available initially

Mental Fluidity II: Restore a fair amount of sanity over time when wet.

  • Require Mental Fluidity I to unlock.


You gain 2.7 (Level I) or 4.2 (Level II) sanity per minute when you are wet.

All-Weather Scales.png All-Weather Scales

All-Weather Scales: Greatly reduce the effect of wetness on body temperature.

  • Require Mental Fluidity II to unlock.

You will freeze less than -20 degrees due to wetness.

Slippery Hide I.png Slippery Hide

Slippery Hide I: Use wetness as protection. Damage will consume wetness instead of health.

  • Require Mental All-Weather Scales to unlock.

Slippery Hide II: Use wetness as protection. Damage will consume wetness instead of health.

  • Require Slippery Hide I to unlock.


Your Wetness stat is used as extra health. 100 Wetness equals 31 (Level I) or 50 (Level II) health. Armor will also reduce damage for your Wetness. Indirect damage will not affect Wetness. (For example, damage from starvation or freezing)

Hydrous Healing I.png Hydrous Healing

Hydrous Healing I: Slowly regenerate health when wet. The more wet you are, the more health you regenerate.

  • Require All-Weather Scales to unlock.

Hydrous Healing II: Regenerate health when wet more effectively.

  • Require Hydrous Healing I to unlock.


You regenerate 0.5 hp every 6.5 seconds (Level I) or 4 seconds (Level II) when you are wet. (37 hp per day)

Sensible Swamp Fighter.png Sensible Swamp Fighter

Sensible Swamp Fighter: Merm Guards will retreat from combat when low on health, and wait to be healed.

  • Available initially

Loyal Merm Guards tamed by a player with this skill will retreat from battle and restore their HP after they have less than 25% of their health left.

Swamp Pathfinder.png Swamp Pathfinder

Swamp Pathfinder: Survivors near Wurt will move like her through the Marsh.

  • Available initially

All players near Wurt gain the 30% speed boost when walking on Marsh turf.

Mosquito Incognito.png Itchcraft

Mosquito Incognito: Learn to craft a cuddly buddy making Mosquitoes neutral to you.

  • Available initially
Mosquito Sack.png
Beefalo Wool.png
Interface arrow right.png
Lil' Itchy.png

Itchcraft I: Learn to craft Mosquito based items: Skeeter Bomb, Fertilizzzer and Blood Shot

  • Require Mosquito Incognito I to unlock.
Mosquito Sack.png
Mosquito.png

×4

Interface arrow right.png
Skeeter Bomb.png
Mosquito Sack.png
Nitre.png
Nitre.png
Manure.png
Interface arrow right.png
Fertilizzzer.png
Mosquito Sack.png
Mosquito Sack.png
Interface arrow right.png
Blood Shot.png

Itchcraft II: Master the use of the Mosquito based items.

  • Require Mosquito Incognito II to unlock.

If Blood Shot was used by a player with this skill, the Blood Shot will also heal you by 1 hp up to 10 times and by 5 hp up to 10 times for merms.
If Skeeter Bomb was used by a player with this skill, it will explode with 2 more Mosquitos.

The King's Pauldron Quest.png The King's Quest

The King's Pauldron Quest: Add stony armor to the King's statuesque shoulders for greater stoutness in your Merm soldiers.

  • Available initially

Player with this skill can give to Merm King a Marble Suit. If there is a Merm King with Marble Suit, all loyal Merms with head armor will have 15% damage protection. This 15% protection works the same as Warly's Garlic Powder protection effect. Wurt will also have this effect, but with only 10% of protection.

The King's Crown Quest: Gift him a crown worn by kings long passed, and your merms will fight smarter so their lives may last.

  • Require The King's Pauldron Quest to unlock.

Player with this skill can give to Merm King a Thulecite Crown. If there is Merm King with Thulecite Crown, all loyal Merms will learn to dodge. They will dodge in fighting with 10s cooldown. Wurt will also lose 5% less sanity from monsters.

The King's Trident Quest: Offer this weapon best wielded at sea, and your Merms will attack with the deftness of three.

  • Require The King's Crown Quest to unlock.

Player with this skill can give a Strident Trident to the Merm King. If there is Merm King with a Strident Trident, all loyal merms, as well as Wurt, will deal 5% more damage. All tamed Loyal Merm Guards also have 33% to use a triple attack. (Each strike deals 26.3 damage.)

After Merm King's death, it will drop all equipped items.

Sated Sovereign I.png Sated Sovereign

Sated Sovereign I: Increase the Merm King's maximum hunger.

  • Available initially

Increases Merm King's maximum hunger by 25%.

Sated Sovereign II: Increase the Merm King's maximum hunger even more.

  • Require Sated Sovereign I to unlock.

Increases Merm King's maximum hunger by 50%.

Sated Sovereign III: Slow the Merm King's digestion, so he takes longer to get hungry.

  • Require Sated Sovereign I to unlock.

Merm King hungers 15% slower.

Community Feeder I.png Community Feeder

Community Feeder I: Craft a Communal Kelp Dish to entice faster Merm growth.

  • Available initially
Boards.png
Boards.png
Cut Reeds.png
Cut Reeds.png
Interface arrow right.png
Communal Kelp Dish.png

Community Feeder II: Craft a Superior Communal Kelp Dish that holds more kelp for even faster Merm growth.

  • Require Community Feeder I to unlock.
Boards.png
Boards.png
Boards.png
Cut Reeds.png
Cut Reeds.png
Cut Reeds.png
Tentacle Spots.png
Interface arrow right.png
Superior Communal Kelp Dish.png

Industrious Merm I.png Industrious Merm

Industrious Merm I: Craft a Shoddy Tool Shed to equip your Merm workers with Shoddy Tools.

  • Available initially
Boards.png
Boards.png
Twigs.png

×5

Rocks.png

×5

Interface arrow right.png
Shoddy Tool Shed.png

Industrious Merm II: Craft a Slightly Less Shoddy Tool shed that provides Slightly Less Shoddy Tools.

  • Require Industrious Merm I to unlock.
Boards.png

×4

Tentacle Spots.png
Twigs.png

×5

Rocks.png

×5

Interface arrow right.png
Slightly Less Shoddy Tool Shed.png

Hardheaded I.png Hardheaded

Hardheaded I: Craft an Armermry to equip your Loyal Merm Guards with Swamp Brawler Helmets.

  • Available initially
Boards.png
Boards.png
Log.png

×5

Cut Grass.png

×5

Interface arrow right.png
Armermry.png

Hardheaded II: Craft a Superior Armermry that provides Swamp Warrior Helmets.

  • Require Hardheaded I to unlock.
Boards.png

×4

Tentacle Spots.png
Log.png

×5

Cut Grass.png

×5

Interface arrow right.png
Superior Armermry.png

Lunar Mutated Merm.png Lunar Mutated Merm

Lunar Mutated Merm: Grant your loyal Merms the wondrous gift of Lunar mutation by feeding them moonglass. Empower your mutant merm with Planer power using Pure Brilliance.

  • Unlock at least 12 skills
  • Find and defeat the Celestial Champion
  • Have no shadow affinity

Player with this skill can give loyal Merms and Loyal Merm Guards a Moon Shard or Infused Moon Shard. After that, the Merm will transform to Mutated Merm, and Loyal Merm Guard will transform to Mutated Merm Guard. Player can use Pure Brilliance, so for all loyal mutated merms their damage will be replaced with planar damage. This buff will work only 4 minutes. All mutated merms with this buff will have glowing eyes.

Terra Mutation.png Terra Mutation

Terra Mutation:Morph any piece of land into sweet sweet Marsh.

  • Require Lunar Mutated Merm to unlock.
Driftwood Piece.png
Marsh Turf.png
Pure Brilliance.png
Interface arrow right.png
Brilliant Mudslinger.png

Shadow Resurrection Merm.png Shadow Resurrection Merm

Shadow Resurrection Merm:Your Merm followers will have one foot in the Shadow world.
Infuse shadow merm with Planar power using Pure Horror.

Wurt with this skill will have +10% protection from Shadow Aligned mobs and +10% damage to Lunar Aligned mobs. After death of loyal to player Merm it will drop Shadow Merm and Loyal Merm Guard will drop Shadow Merm Guard. Player can use Pure Horror, so for all loyal shadow merms their damage will be replaced with planar damage. This buff will work only 4 minets. All mutated merms with this buff will have glowing eyes.

Terra Corruption.png Terra Corruption

Terra Corruption:No land shall be safe from the dark and beautiful corruption of the Marsh

Driftwood Piece.png
Marsh Turf.png
Pure Horror.png
Interface arrow right.png
Dreaded Mudslinger.png

Prototype.png Tips

  • Because of the unique thermal properties of the Ice Bream and Scorching Sunfish, Wurt can use her fish-prolonging abilities to remain cool or warm throughout the Summer and Winter. By cycling between 2-3 fish, Wurt will never have to warm or cool save for the fish suffocating if held for too long.
  • In order to use the DIY Royalty Kit, the player has to wait for a Merm to take the position as the King then feed them.
  • Fist Full of Jam and Ratatouille are good alternatives to Meatballs for winter, as they can be prepared with one Berry/Vegetable and three Ice providing 49.9 and 33.3 Hunger (after the 33% boost) respectively. Fist Full of Jam takes a while to rot, and with Wurt's hunger boost, Fist Full of Jam is a reliable dish for her.
  • Butter Muffin is another good food for Wurt because of its cheap recipe a Butterfly Wings, 1 vegetable, and 2 twigs.
  • Trail Mix is a good early healing alternative requiring only one Roasted Birchnut, two Berries, and a Twig.
  • Meat isn't entirely useless to Wurt. Meat can be converted into Eggs which can be used to make Fist Full of Jam by putting 1 Berry and 3 Eggs into a Crockpot.
  • Players not planning on having a King or keeping it fed should usually build a Craftsmerm Hut instead of a Merm Flortification, since without the king, Merm guards have much less health and tentacle spots are hard to amass. For those more interested in amassing Merm armies over time to fight however it's better to keep the King alive and primarily make Flortifications for their more powerful Merm Guards.
  • Cactus, Bull Kelp, Stone Fruit Bushes, Mossy Vine and Banana Bushes still grow during Winter. Once placed near base and collected in larger numbers some of these become excellent sources of year-round food and provide ingredients for other valuable dishes like Figatoni and Banana Pops, Shakes, and Daiquiris.
  • Merms and Loyal Merm Guards are excellent for fighting bosses such as Bee Queen. They can be easily befriended with Seeds and Kelp Fronds which can be acquired by trading with Merm King. Loyal Merm Guards are also immune to Bee Queen's screech.