Removed Features
This feature has been removed from the game. The information presented here is for reference only. |
The following features were once officially implemented in Don't Starve or Don't Starve Together, but have since been removed from the games for various reasons.
- For features with references in the games' files, see Unimplemented Features.
- For features that regards upcoming versions, see Upcoming Content.
Bonfire
The Bonfire is a removed Structure. Pigs used to spawn at Bonfires, before they were replaced by Pig Houses. They automatically started at Night, however, the Fire did not cast any light. The player was able to cook Food over a Bonfire even when it was not lit. Its spawn code was "bonfire"
.
Barrel
The Barrel is a removed object found in the Caves, that used to spawn Splumonkeys. When destroyed with a Hammer, it dropped two Cave Bananas, 2 Manure and sometimes a Gnome. The Barrel was also flammable. As of A Moderately Friendly Update, the Barrel was removed, and replaced with the Splumonkey Pod. Its spawn code was "monkeybarrel"
.
Deadly Feast
–Wurt
The Deadly Feast is a removed Food item that would instantly kill most characters when consumed. It was used as a way to escape Adventure Mode before the epilogue was fully implemented. Its spawn code was "deadlyfeast"
.
Farm Plot
The Farm Plot was a feature in beta versions of Don't Starve and it required 6 Grass and 8 Manure to craft without any science. It was a slower version of the basic farm.
Original HD icon from Bonus Materials from CD Don't Starve.
Gemology Tab
Gemology was a crafting tab used to make the various Gem-based items in the game. The recipes from the tab still exist, but they have since been split between the Magic Tab and the Ancient Tab. They included Life Giving Amulet, Chilled Amulet, Nightmare Amulet, The Lazy Forager, Fire Staff, Ice Staff, Telelocator Staff, Star Caller's Staff and Telelocator Focus.
All Game Tabs
Since the March 2022 QoL Update, Crafting Tabs have been replaced with Filter in the game. So now Crafting Tabs in Don't Starve Together are removed
Tab | Always Available | Science Tier 1 |
Science Tier 2 |
Magic Tier 1 |
Magic Tier 2 |
Ancient Tier 1 |
Ancient Tier 2 |
Other | Blueprint |
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Tools |
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Light |
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Survival |
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Food |
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Science |
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Fight |
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Structures |
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Seafaring |
Think Tank (prototypable): |
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Refine |
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Magic |
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Dress |
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Books |
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Ectoherbology |
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Engineering |
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Green Thumb |
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Seasonings |
Portable Grinding Mill: |
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Shadow |
Codex Umbra: |
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Slingshot Ammo |
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Ancient |
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Cartography |
Cartographer's Desk: |
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Celestial |
Celestial Orb: oror Celestial Sanctum: |
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Critters |
Rock Den: |
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Fishing |
Tackle Receptacle: |
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Sculpt |
Potter's Wheel: |
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Clocksmithy |
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Stagecraft |
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Balloonomancy |
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Spider Care |
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Landscaping |
Terra Firma Tamper: |
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Strongman |
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Bottle Exchange |
Codex Umbra Filter
The Codex Umbra Filter was a filter in the crafting menu for Don't Starve Together that is only available to Maxwell. Here, the player can craft the Codex Umbra, which itself unlocks the ability to bend Nightmare Fuel into the 4 different variants of Shadow Puppets. The following recipes can be crafted in the Shadow Tab:
Skill Trees
Wormwood
Different Shadow Puppets
Initially, Shadow Puppets are not universal, instead they have to be chosen upon creation of which task they will be specialized in. As such, they do not mimic the actions that the player is performing, but instead spawn with a specific task which they perform. They also do not disappear after 2.5 days nor have a durability limit and stay active until they are killed. To dispel them, Maxwell or any other character can simply force attack (Ctrl/Cmnd) click them. Shadow Puppets will drop 1 Nightmare Fuel when killed or dispelled by players.
Shadow Logger
The Shadow Logger cost 2 Nightmare Fuel, 1 Axe and -40 maximum sanity to summon. It chops trees closest to the player.
Shadow Miner
The Shadow Miner cost 2 Nightmare Fuel, 1 Pickaxe and -40 maximum sanity to summon. It mines rocks closest to the player.
Shadow Digger
The Shadow Digger cost 2 Nightmare Fuel, 1 Shovel and -40 maximum sanity to summon. It digs up stumps/graves closest to the player.
Shadow Duelist
The Shadow Duelist cost 2 Nightmare Fuel, 1 Spear and -70 maximum sanity to summon. It defends the player from attackers as well as attack player's target. Naturally regenerates 15 health every 2 seconds.
Summon Limitations
Given the loss in sanity, the player can summon a maximum of:
- 4 Harvesters - Residual Sanity: 40 (20%)
- 1 Duelist and 2 Harvesters - Residual Sanity: 50 (25%)
- 2 Duelist and 1 Harvester - Residual Sanity: 20 (10%)
Importing
Before the Doorway to Adventure update, it was possible to import a save for the steam version of Don't Starve from a backed up region that could be found in the steam directory. This feature has since been removed.
Jury-Rigged Portal
The Jury-Rigged Portal was a previously naturally spawning Structure in Don't Starve Together that served as a spawn point for newly joined players. It could also be used to resurrect Ghost Players when playing in Endless Mode.
Lore-wise, the Jury-Rigged Portal was first featured in a comic used to announce Don't Starve Together, as silhouetted characters could be seen emerging from it. Later, it was revealed that Maxwell helped Wilson build it. It was then destroyed and replaced with the Florid Postern by Charlie upon the game leaving Early Access, though it is functionally the same thing.
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Malfunctioning Novelty Ride
The Malfunctioning Novelty Ride was part of a Set Piece in the Shipwrecked DLC. It was found near a Skeleton in any land Biome and served as a placeholder for the Seaworthy Portal. The Malfunctioning Novelty Ride can no longer be spawned into the game, as its prefab was completely replaced in the Wilbur Vs. The Volcano update.
Note
Notes were items dropped by Birds on May 1st, 2014. They were part of a puzzle, eventually hinting to the release of Don't Starve Together, and displaying coordinates to be used on a special map. Other than reading them, the only use for Notes was as a Fuel source. There were 17 different coordinates in total:
1 (-16, 16) | 7 ( -4, -8) | 20 (-22, 1) | 60 ( 6,-23) |
2 (-22, 9) | 8 ( 20, -2) | 30 (-10,-16) | 100 (-14, 16) |
3 ( 10,-16) | 9 ( 2, 20) | 40 ( 16, -2) | 300 (-6, 13) |
4 (-11, -4) | 10 (-13, 8) | 50 ( 13, -7) | 400 (-18, 6) |
5 ( 6, 2) |
When a Note was examined, a line of code in the console ended with "It's Greek to me.", an idiom expressing the speaker does not understand something. In this case, however, it was also a hint at the answers to parts of the puzzle.
Wilson reading a Note.
Research Points
Main article: Research Points List
Research Points were used to unlock new Crafting recipes and were acquired by putting Items into a Science Machine or Alchemy Engine. Each item gave a specific amount of points. In the Insanity! update, this feature was removed and replaced by Prototyping.
Road Turf
Road Turf was one of the Turf Items acquired by digging Road tiles with a Pitchfork. Like other Turfs, it could be placed on any bare ground tile. The player's speed was increased when walking on Road Turf. Road Turfs did stack up to 10 and had a fuel value of 45/90 Sec. Road Turfs have been replaced by Cobblestones. Roads are now permanent and can no longer be dug up with a Pitchfork.
Speargun
- For the weapon still implemented in the game, see Spear Gun.
The Speargun was a craftable Ranged Weapon in the Shipwrecked DLC, that was replaced with the Spear Gun in the Release the Quacken! update. It could only be used once and dealt 100 damage per shot. Spearguns required 1 Seashell, 3 Bamboo, and 1 Jellyfish to craft, and a Science Machine to prototype. They were found in the Fight Tab and stacked up to 20. Their spawn code was "speargun"
.
Poison Speargun
The Poison Speargun was a Poisonous version of the Speargun. In addition to dealing 100 damage on hit, it also would poison the target. Poison Spearguns required 3 Seashell, 1 Bamboo and 1 Venom Gland to craft. Their spawn code was "speargun_poison"
.
Obsidian Speargun
In addition to dealing 100 damage on hit, the Obsidian Speargun would also ignite the target, unless used in the Hurricane Season. Obsidian Spearguns used 3 Seashell, 3 Bamboo and 1 Obsidian to craft. Prototyping them required using either their Blueprint or a Brain of Thought. Their spawn code was "obsidianspeargun"
.
Sticky Webbing (Item)
- For the feature that is still available in the game, see Spider Den.
Sticky Webbing was a Turf Item that could be obtained by digging up the white, creep-like substance around Spider Dens and Spilagmites using a Pitchfork. It stacked up to 10 and had a fuel value of 45/90 Sec. The ability to dig up Sticky Webbing has been entirely removed from the game.
Original HD icon from Bonus Materials from CD Don't Starve.
Warbucks
Main article: Warbucks
The first Hamlet exclusive character was Warbucks, who was added during the DLC's beta. He was later removed in update Rev. 307715 of the DLC's Early Access.
Crab King
Main article: Crab King/Old
Disease
Main article: Disease
Disease was a mechanic in Don't Starve Together that essentially rendered replanted plants useless. When a replanted plant was diseased, it had a timer set to 50 days. Once that timer was up, it had a 10% chance to become diseased. If the chance failed, the timer was reset to another value between 30-70 days and the process would repeat itself. If it was successful, the player's character would comment when harvesting the plants for 4-6 days to warn the player that the plant would become diseased. If it turned fully diseased, the plant's disease would begin to spread to other nearby replanted crops every 1.5-2.5 days without warning. The player could dig up the plant in its warning phase in order to manually reset the timer (or at the very least if the plant was already diseased, the player could dig it up to prevent the disease from spreading, but the diseased plant was destroyed in the process).
It affected Grass Tufts, Saplings, Berry Bushes, and Stone Fruit. Logs and Grass Geckos were also intended to be diseased, but never made the cut.
It was removed from the game in the Reap What You Sow Update.[1]
Cave's Walls
The Caves used to have giant walls, making it hard for the player to see. They were later removed. In game files, unused wall textures can still be found. One of them is the wooden walls that were used for the Forbidden Knowledge short and as walls for the house in the Hamlet DLC.
Pig Mazes
In early versions of the caves, instead of ruins, you ended up in labyrinths in which the floor is made of wood, the walls are made of stone, and pigs, guard pigs, Pig Torch and Slurtle Mound spawn around
Fishing Net
–Wurt
The Fishing Net was added in one of the beta updates of Return of Them and could even be crafted at one point. It can still be spawned in the console with the spawn code "fishingnet". It allows the player to retrieve items that are floating in the sea at a distance. By right-clicking on an item in the sea, the player throws the net and pulls it back in order to get the item. If the player tries to catch a Bird, opening the net will allow the bird to simply fly away. The player can also retrieve several items at a time. The item can also remain in the player's hand if it breaks. Characters only have a sideways animation for using this item. In the game, the network only has a model in-hand; it does not have a model for lying on the floor or when the characters are thrown or pulled back by the net. It has an unfinished model for when the player opens the net. Despite all this, the completed animations and models can be found in the game's files.
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Map Icons
Belongings
All Removed Belongings
- The Woven - Elegant Emergency Exit Was Removed in update 513864 it was merged with the Scrap Metal Boat skin for the boat.
Server intention
This is a feature where players can add intent to a server to tell other players about the intent of the game on that server(Social/Cooperative/Competitive/Madness). When it was removed, a similar feature was added to the World Customization presets.
Other Versions Character Portrait
Trivia
- Wolfgang and WX-78 are the only characters able to survive the Deadly Feast as they can increase their maximum health after acquiring it. This is because the Deadly Feast's code only checks for a character's max health when it is first acquired.
- Wormwood can also survive the Deadly Feast, as he cannot lose or gain health from eating food.
- "Long pig" or "long pork" is a term reportedly used by cannibals to refer to human flesh as food.
- Pigs can turn into Werepigs if fed 4 Long Pig, since Long Pig and all variants reduce health when eaten.
- Long Pig is missing a drying model when put on a Drying Rack.
References
- ↑ https://forums.kleientertainment.com/forums/topic/124931-reap-what-you-sow-update-now-available/ "Disease has been removed"