Floaty Boaty Knight

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Exclusive to: Shipwrecked icon.png

Wickerbottom Portrait.png
What a puzzling, mechanical sea horse!


The Floaty Boaty Knight is a hostile Mob in the Shipwrecked DLC.

It is the aquatic version of the Clockwork Knight, and the only mob which drops Gears in Shipwrecked. 3 of them can be found near the Wooden Platform Thing similar to the Wooden Thing in Don't Starve, but 1 to 3 may spawn at Coral Reefs or wherever the player has killed any sea life and spawn on the same spot after that.

As the Knights are basically boats, their attack is ranged. They shoot three shots of a Boat Cannon out of their heads in the direction of the player. Their aim is imprecise and shadows indicate where the projectiles will land so the player shouldn't have a problem avoiding them. They have no melee attack.

Brain.png Behavior

Besides guarding the Wooden Platform Thing, Floaty Boaty Knights also act as a navy of sorts, investigating creatures killed on the Ocean. Investigations start at the beginning of the game first, then restart when the Knights spawn from an investigation. Each investigation starts with a default time until spawn, ranging from 15 to 20 days at the beginning of the game, shortening over time to a minimum of 5 to 6 days. Every time the player kills any sea life, a potential location for the Knights to spawn is recorded, unless there is another potential location within about 2 screens away. In addition to creating a new potential spawn location, the time to spawn the Knights is also reduced a number of seconds equal to 1/10th of the maximum Health of the killed creature. Only the kills the player has directly caused are counted; kills by other Mobs (including Abigail) or kills due to fire, poison or other environmental effects do not count.

Once the investigation timer is up, the spawn points are activated. The next time the player wanders in the vicinity of one or more of the recorded spawn points, a number of Knights based on the amount of time spent in that world will be spawned. When Knights are spawned, all known spawn points are deactivated and removed, and a new investigation begins with the new default time to spawn, which will start tracking all the locations the player kills new sea life after that moment. If the player did not kill any sea life before the timer is up, the next kill will create an active spawn point, which will immediately spawn Knights when the player wanders away and back to the location of the kill.

Previously spawned Knights won't despawn when new ones spawn. The Knights won't respawn at a location of a previous kill, unless new sea life has been killed at that location again.

Game Day Default Days
Before Spawning
Number of Knights
<20 15-20 1
20-29 15-20 2
30-49 10-12.5 3
50-69 10-12.5 3
>69 7.5-8.5 3

Knights will always avoid staying in melee range to the player, constantly running away if approached. But their movement speed is quite low, so the player should be able to catch up with them without any problems.

Once they are in optimal range, they will begin to launch their cannon salvos.

Spear.png Fighting Strategy

Below is the number of hits it takes with each weapon to kill a Floaty Boaty Knight when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Number of Hits
Item Floaty Boaty Knight.png
Old Bell.png Reign of Giants icon.png 1 0 0
Obsidian Coconade.png Shipwrecked icon.png 2 0 0
Coconade.png Shipwrecked icon.png Hamlet icon.png 2 0 0
Spear Gun Obsidian.png Shipwrecked icon.png 3 - 4 Charged.png 0 - 0 Charged.png 0 - 0 Charged.png
Harpoon.png Shipwrecked icon.png
Blunderbuss.png Hamlet icon.png
3 0 0
Bee Mine.png ≥4 ≥0 ≥0
Spear Gun Battle.png Shipwrecked icon.png 4 as Wigfrid Portrait.png 0 as Wigfrid Portrait.png 0 as Wigfrid Portrait.png
Spear Gun Spear.png Spear Gun Poison.png Shipwrecked icon.png 5 0 0
Obsidian Spear.png Shipwrecked icon.png 5 - 10 0 - 0 0 - 0
Blow Dart.png 5 0 0
Electric Dart.png Don't Starve Together icon.png 6 (4 Wettargetdamage.png) 0 (0 Wettargetdamage.png) 0 (0 Wettargetdamage.png)
Dark Sword.png
Glass Cutter.png Don't Starve Together icon.png
8 0 0
Cutlass Supreme.png Shipwrecked icon.pngHamlet icon.png 8 0 0
Tooth Trap.png 9 0 0
Pew-matic Horn.png Hamlet icon.png 15, 12 or 9 0, 0 or 0 0, 0 or 0
Thulecite Club.png 9 0 0
Ham Bat.png 9 - 17 0 - 0 0 - 0
Obsidian Axe.png Shipwrecked icon.png 10 - 19 - Charged.png 0 - 0 - Charged.png 0 - 0 - Charged.png
Tentacle Spike.png

Cork Bat.png Hamlet icon.png
Cursed Rounds.png Marbles.pngDon't Starve Together icon.png

10 0 0
Slurtle Slime.png 10 0 0
Halberd.png Hamlet icon.png 12 0 0
Morning Star.png Reign of Giants icon.png 12 (7 Wettargetdamage.png) 0 (0 Wettargetdamage.png) 0 (0 Wettargetdamage.png)
Bat Bat.png
Battle Spear.png Reign of Giants icon.png
12 0 0
Bramble Trap.png Hamlet icon.png Don't Starve Together icon.png 13 0 0

Poison Spear.png Peg Leg.pngShipwrecked icon.png
Moon Glass Axe.png Gold Rounds.png Don't Starve Together icon.png

15 0 0
Trident.png Shipwrecked icon.png 15 (5 Toy Boat.png) 0 (0 Toy Boat.png) 0 (0 Toy Boat.png)
PickSlashAxe.png 17 0 0
Machete.png Shipwrecked icon.png Hamlet icon.png 17 0 0
Boomerang.png Axe.png Pickaxe.png Brush.png

Tail o' Three Cats.png Malbatross Bill.png Bull Kelp Stalk.png Don't Starve Together icon.png
Gold Pan.png Hamlet icon.png

19 0 0
Stalking Stick.png Hamlet icon.png 25 0 0
Eyeshot.png Shipwrecked icon.png 25 0 0
Saddlehorn.png Hammer.png Pitchfork.png Shovel.png Walking Cane.png Willow's Lighter.png Torch.png

Telebrella.png Don't Starve icon.png
Shears.png Executive Hammer.pngHamlet icon.png
Cactus Spike.png Shipwrecked icon.png Whirly Fan.png Driftwood Oar.png Oar.png Slow-Down Rounds.png Pebbles.png Don't Starve Together icon.png

30 0 0
Lucy the Axe.png 37 0 0
Bug Net.png Fishing Rod.png

Magnifying Glass.png Hamlet icon.png

118 0 0

It takes 2 blasts to freeze a Floaty Boaty Knight with an Ice Staff. It takes 3 Sleep Darts to put Floaty Boaty Knight to sleep.

Floaty Boaty Knights only have ranged attacks, which can be predicted easily, so a player should have no trouble closing in on them. The Knight is unable to hit a target too close to them, and as such, will fall easily to a persistent player. Defeating them is usually a simple matter of chasing them into melee range, getting in as many hits as possible while they are firing their coconuts, and repeating until they are defeated. However, care should be taken not to drive them out to deeper water, as the waves may damage your boat as you are trying to fight them.

Prototype.png Tips

  • Floaty Boaty Knights are an easy source of gears. They can be farmed by killing any water Mob in an Ocean location over 2 screens away from the player's base, such as a Jellyfish. Players can periodically visit this area to kill any spawned knights. Killing knights will also count as Mob kills, and will spawn more knights later on, creating an infinite cycle. The cycle can however be interrupted if a mob is killed elsewhere on the Ocean, and that location is revisited first when the knights' cool down is over before the farming location.
  • Floaty Boaty Knights will try to stay out of melee range, moving away if approached. You can attack them while they are preparing their attack.

Placeholder.png Trivia

  • The Floaty Boaty Knight is the only clockwork creature to appear in Shipwrecked world.

Mosquito.png Bugs

  • A spawned group of Floaty Boaty Knights may spawn one extra knight which does not move and is not aggressive, even after being attacked, giving the player 1-3 gears without any risk.
  • A Floaty Boaty Knight can accidentally attack a shadow creature, making it attack and often kill the knight. This can happen even if the player is at max sanity, given that a shadow creature is present, just not visible.

Blueprint.png Gallery