Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Catcoon




















–Wurt


The Catcoon is a neutral Mob in the Reign of Giants DLC, spawning from a Hollow Stump. It will wander around, pouncing at small creatures and playing with various objects, sometimes destroying them. When killed, a Catcoon will drop Meat and has a 33% chance of dropping a Cat Tail. It will also give the player 5 points of Naughtiness, which may result in spawning Krampus.
When it sees a small Bird, Rabbit, Moleworm, Butterfly, or Bee within 12 Tiles, it will pounce on it and kill it. In addition to Monsters, Catcoons are aggressive towards Pengulls and Grass Gekkos and will attack them if they get close enough. This generally leads to the Catcoon being killed in retaliation. They will also attack other Catcoons, often committing an act of cannibalism when done. Catcoons will also attack a Glommer, even if players have befriended both, so caution should be taken. Catcoons are hostile to Webber and Wortox since they are considered as Monsters.
Catcoons will attempt to pick up "toys" within a 25 metre radius.
Whenever it starts Raining, any Catcoons that are outside will try to go back to their Hollow Stump.
Catcoons can be befriended by giving them "toys" or food, and they will give "gifts" to the player by coughing up items, such as Rot and Cut Grass, as if it is a hairball. Each item given to the Catcoon will add a tenth of a day (48 sec) to the time they spend following the player [1] (up to a maximum of 1 day [2]) and force the next hairball to be sooner.[3] The item that they give depends on the number of times they hack before coughing it up. Currently, there are two lists for neutral and friendly Catcoons.
Things a Catcoon will attack or eat:
Gifts for a Catcoon
Cat Toys
Cat Food
Gifts from a Catcoon
Neutral
There are 9 tiers of neutral items, but because most items occur within several tiers, it's more useful to show the probability of each item:
Item | Probability | Tiers |
---|---|---|
![]() |
84% | 1-2 |
![]() |
6.55% | 2-4 |
![]() |
2.86% | 3-5 |
![]() |
2.04% | 9 |
![]() |
2.04% | 9 |
![]() |
0.55% | 5-6 |
![]() |
0.61% | 6-8 |
![]() |
0.38% | 5 |
![]() |
0.35% | 7-8 |
![]() |
0.26% | 6 |
![]() |
0.20% | 7 |
![]() |
0.15% | 8 |
Friendly
Strangely, items at the highest tier are actually much more probable than the several tiers below them.
Tier | Probability (Individual) | Items |
---|---|---|
1 | 80% (40%) | ![]() ![]() |
2 | 8% (1%) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 3.2% (0.8%) | ![]() ![]() ![]() ![]() |
4 | 1.76% (0.29%) | ![]() ![]() ![]() ![]() ![]() ![]() |
5 | 1.13% (0.11%) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
6 | 0.79% (0.1%) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
7 | 5.13% (0.86%) | ![]() ![]() ![]() ![]() ![]() ![]() |
Fighting
Below is the number of hits it takes with each weapon to kill Catcoons when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | ![]() ![]() |
![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() |
---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for![]() |
36 | 12 | 9 | 6 | 5 | 4 | 3-6 | 3 or 4 | 3 | 2 | 1 |
Tips
- Catcoons will steal any Trinkets and Wanda's Pocket Watches left on the ground among other things, therefore it's advisable to keep them in Chests if any Catcoons live nearby.
- Many Catcoon gifts are also Catcoon toys. Players should make sure to pick up any wanted gifts as soon as they are coughed up to prevent Catcoon from getting it back.
- If Wes uses Pile o' Balloons to befriend a Catcoon, the Catcoon will drop it on death.
- Catcoons will sometimes leave drops from the creatures they have killed. This is especially common in Worlds with Catcoons set to 'more' or 'lots' in World Customization and can be used to the Player's advantage.
Bugs
- Feather Pencil and Dark Tatters cannot be given Catcoon despite being its toys.
- In Hamlet, despite being irreplaceable items, the Catcoon will not drop The Blue Sow and The Jeweled Truffle on death.
Trivia
- The name "Catcoon" is a portmanteau of the words "Cat" and "Raccoon".
- Hollow stumps become deserted after spawning 9 Catcoons. This is a reference to the belief that cats have 9 lives. In DST an empty Hollow Stump will regenerate after 15-20 days, becoming an inhabited Hollow Stump.
- Catcoons may be a reference to a real-life cat breed known as the "Maine Coon", which were rumored to be a mix of cat and raccoon.
- Catcoons will occasionally attempt to climb trees, but they never succeed.
- The Catcoons' voice work was done by Kelly Graham.[4]
- Catcoons will occasionally be seen searching through Chester, Flowers, Rabbit Holes, Etc. Since Items in Chester will not go missing, this is simply a cosmetic effect.
Gallery
- A Hollow Stump is depicted as a Catcoon on a Map.
References
- ↑ scripts\tuning.lua:
CATCOON_LOYALTY_PER_ITEM = total_day_time*.1
- ↑ scripts\tuning.lua:
CATCOON_LOYALTY_MAXTIME = total_day_time
- ↑ scripts\prefabs\catcoon.lua:
inst.hairball_friend_interval = math.random(2,4) -- Jumpstart the hairball timer (slot machine time!)
- ↑ Archive of Kelly Graham's Tumblr: "Fun Fact: I did the voice work for this creature, cause I’m so good at meowing."
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() ![]() ![]() ![]() |
The Forge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Gorge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |