| Don't Starve Structures | |
| Plants | |
| Inanimate | |
| Craftable | |
| Naturally generating | |
| Ancient | |
| Pillars | |
| Character exclusive | |
| Weather Objects | |
Rabbit Hole/DST
–Wurt
–Wilson, when examining a Collapsed Rabbit Hole.
–Willow, when examining a Collapsed Rabbit Hole.
–Wolfgang, when examining a Collapsed Rabbit Hole.
–Wendy, when examining a Collapsed Rabbit Hole.
–WX-78, when examining a Collapsed Rabbit Hole.
–Wickerbottom, when examining a Collapsed Rabbit Hole.
–Woodie, when examining a Collapsed Rabbit Hole.
–Maxwell, when examining a Collapsed Rabbit Hole.
–Wagstaff, when examining a Collapsed Rabbit Hole.
–Wigfrid, when examining a Collapsed Rabbit Hole.
–Webber, when examining a Collapsed Rabbit Hole.
–Walani, when examining a Collapsed Rabbit Hole.
–Warly, when examining a Collapsed Rabbit Hole.
–Woodlegs, when examining a Collapsed Rabbit Hole.
–Wilba, when examining a Collapsed Rabbit Hole.
–Wormwood, when examining a Collapsed Rabbit Hole.
–Wheeler, when examining a Collapsed Rabbit Hole.
–Winona, when examining a Collapsed Rabbit Hole.
–Wortox, when examining a Collapsed Rabbit Hole.
–Wurt, when examining a Collapsed Rabbit Hole.
–Walter, when examining a Collapsed Rabbit Hole.
–Wanda, when examining a Collapsed Rabbit Hole.
Rabbit Holes are the home and spawning place for Rabbits. They run back to their holes at dusk, or when they are frightened. When a Rabbit is captured or killed, another will eventually respawn from the hole. A Rabbit Hole can be dug up with a Shovel to force a Rabbit out; however, this will destroy the hole temporarily, preventing future Rabbits from spawning there. If a Rabbit is caught outside its hole after dark for any reason, it will fall asleep.
A Rabbit Hole will spawn a new rabbit every 2.5 days. Since a Morsel restores 12.5 hunger and the necessary calorie value per day is 75, this means that having access to 15 Rabbit Holes would be enough to sustain oneself through winter ([75/12.5]*2.5=15). It is also of note that a Rabbit that manages to flee into a Rabbit Hole after e.g a failed hunting attempt will not trigger the 2.5 days respawn timer. Instead, it will occupy the Rabbit Hole and leave it again (if the conditions are met) after a random amount of time between 1 and 3 real-time minutes.
During Spring, Rabbit Holes will turn into Collapsed Rabbit Holes and won't spawn Rabbits anymore. A few days after Spring has ended, Collapsed Rabbit Holes will go back to normal and start spawning Rabbits again. A Collapsed Rabbit Hole can be dug up as well to force a Rabbit out, this will destroy the hole but only temporarily.
Dug up or destroyed Rabbit Holes are part of world regrowth, meaning they are renewable. It can only happen during Summer and it takes 5 days. The regrowth timers are separate, meaning if 10 Rabbit Holes got destroyed simultaneously, it would still take 5 days of Summer to regenerate all 10. They attempt to respawn within 5 tiles of their original location, on the same terrain, avoiding roads, structures and other things that could block it and there must be no players nearby.
Tips
- Putting a Trap directly above a Rabbit Hole will ensure a captured Rabbit most of the time.
- Placing a trap a bit further away on the opposite side while digging up a rabbit hole, can be an easy way to catch them quickly, as the rabbit will immediately get scared and run away into the trap.
Gallery
| Don't Starve Together Structures | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even Structures. | |
| Plants | |
| Non-living objects | |
| Carcasses | |
| Craftable | |
| Inanimate | |
| Scrap | |
| Ancient | |
| Pillar | |
| Character Exclusive | |
| Weather Objects | |