The Mushroom Spores are items exclusive to Don't Starve Together. Their color depends on the blooming Mushtree or Funcap they spawned from. If left alone they will float around aimlessly, emitting a small radius of light, and then disappear after a short time. They can also be caught with a Bug Net and put inside a Glowcap to make it glow in various colors.
The spores can be planted in a Mushroom Planter, eventually yielding 6 mushrooms.
Spores begin spoiling as soon as they spawn. When floating their time to spoil is only 3 day segments (90 seconds), but when collected their total spoil time is 15 days in player inventory or chests, 20 days in a Chef Pouch, 30 days in an Insulated Pack or Snow Chester, 60 days in a Glowcap, and last indefinitely in a Enlightened Crown or Enlightened Crown Shard. Spores cannot be put in an Ice Box. When completely spoiled, spores leave nothing.
Lunar Spore
“I'll keep as mushroom between me and those spores as I can.”
The Lunar Spore is a naturally spawned object in Don't Starve Together. They are produced by Mush Gnomes periodically and when attacked, and by Lunar Mushtrees when chopped with an Axe. After flying in the air for a few seconds or when a player getting too close, Lunar Spores rapidly shake and then pop, dealing 10 damage in a radius of 3 units.
Unlike Mushroom Spores, they cannot be caught with a Bug Net.
The Lunar Spore also spawns from a Lunar Funcap equipped by player or other creatures like Pigs and Bunnymen. The explosion damage can be avoided by wearing a Lunar Funcap.
Usage
Tips
Because of their extremely fast spoilage rate when floating around, it is advised to only catch freshly-spawned spores to avoid decreasing the overall freshness of the stack in player's inventory.
Spores will light on fire and quickly turn into ash if exposed to a fire. Using this feature, players can place a campfire by a few blooming mushtrees and chase the spores into the flames to collect a steady amount of ashes every minute.
Players can quickly get rid of Lunar Spores without taking damage by approaching them and subsequently retreating once they begin to shake.
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these items
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even.
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even.
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even.
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even Structures.