Don't Starve Tools and Weapons | |
Equipped Tools | |
Unequipped Tools | |
Light | |
Books | |
Circuit | |
Battle Songs | |
Watches | |
Weapons | |
Bombs | |
Staffs | |
Amulets | |
Backpacks | |
Clothing | |
Stage Costumes | |
Armor |
–Wurt
The Deconstruction Staff is a craftable Item found in the Ancient Tab. It requires at least a Broken Pseudoscience Station to craft, and costs 4 Nightmare Fuel, 2 Living Logs, and 2 Green Gems to craft. It also can randomly drop from an Ancient Pseudoscience Station when the latter is damaged with a Hammer, Gunpowder etc. Like all items from the Ancient Tab, Deconstruction Staves cannot be prototyped and can only be crafted within range of an Ancient Pseudoscience Station.
When used on a craftable Structure, the Deconstruction Staff returns 100% of the ingredients needed to craft it. However, when used on an Item, the Staff will return a percentage of the materials equal to the remaining durability, rounded up. If Gems were used in the crafting process, they will not be returned and will always "shatter" instead. With each use of the Staff, Characters will lose 20 and the Staff will lose 20% of its Durability.
Using it on a Pig House, Rabbit Hutch, Bird Cage, or Bird Trap will get rid of any inhabitants still inside it. When used on a Meat Effigy, it will not restore the 30 (40 in Don't Starve Together) until the user dies or saves and quits.
Since Green Gems are not renewable in the base game, only a limited number of Deconstruction Staffs can be crafted. In Don't Starve Together, Green Gems are renewable through various means, making the Deconstruction Staff a renewable item.
In the Reign of Giants DLC, players have a small (0.02%) chance of finding Green Gems inside Tumbleweeds, thus making Deconstruction Staves renewable.
In the Hamlet DLC, the Deconstruction Staff is one of the two items that can permanently destroy Town Houses, Pig Shops, Watch Towers, Lawn Decorations, Intricate Topiaries and Hedges that cannot be destroyed with a Hammer. The other is the Executive Hammer.
Any craftable object can be deconstructed, but most are not worth the cost (thulecite is rare, green gems are rarer). The following table lists some commonly deconstructed items. It assumes the item was crafted with a Construction Amulet and shows net cost of the construction and deconstruction and net gain. Items produced without a construction amulet are covered in separate tables below.
Item | Construction Cost using | Deconstruction Yield | Net Cost | Net Gain |
---|---|---|---|---|
Thulecite Suit | ×0.2 ×3.4 ×2.6 | ×6 ×4 | ×0.44 ×0.2 | ×2.52 ×0.88 |
Thulecite Club | ×0.2 ×2.4 ×2 ×2.6 | ×4 ×3 ×4 | ×0.44 | ×1.52 ×0.8 ×0.88 |
Glossamer Saddle | ×0.2 ×0.4 ×1 ×0.6 ×2 ×34 | ×2 ×4 ×68 | ×0.44 ×0.48 ×1.12 | ×0.8 ×2 + ×34 |
War Saddle | ×2 ×0.2 ×0.4 ×2 ×0.6 ×5 | ×4 ×4 ×10 | ×0.44 ×0.48 ×0.2 ×1.12 | ×2 ×2 ×5 |
Telelocator Focus | ×0.2 ×0.4 ×2.2 ×2.6 ×4 | ×4 ×4 ×8 | ×0.44 ×0.48 | ×1.6 ×0.88 ×4 |
Assuming the construction amulet was used to craft the staff, the effective cost of the staff is ×1.2 ×0.4 ×1 ×2.6. The staff can be used 5 times, so dividing the cost by 5 yields the cost per use: ×0.24 ×0.08 ×0.2 ×0.52
The best candidates for construction/deconstruction are items that use (even) multiples of a rare ingredient and no gems (except the Iridescent Gem - all other gems are destroyed during deconstruction).
When deconstructing items produced with living mobs, you may wish to be prepared to catch those animals again once they are freed. This is particularly problematic with mobs like multiple bees or rabbits that require tools and hunting/trapping to catch.
Hammering Thulecite Walls is the best way to convert Thulecite to fragments. Thulecite Wall deconstruction is a waste compared with deconstructing Thulecite Suits.
Scaled Flooring is worth deconstructing even when produced without the construction amulet (scales are probably rarer than green gems).
Item | Construction Cost | Deconstruction Yield | Net Cost | Net Gain |
---|---|---|---|---|
Scaled Flooring | ×0.25 ×0.25 | ×1 ×1 | ×0.24 ×0.08 ×0.2 ×0.52 | ×0.75 ×0.75 |
Thulecite Wall | ×0.167 | ×1 | ×0.24 ×0.2 ×0.52 | ×0.753 |
Other Turfs (whether crafted or dug up) might be deconstructed to yield interesting ingredients.
When using deconstruction to renew durability, the profit is the extended use of the item and/or components, not (only) a resource that can be used to create other items. A player could deconstruct a heavily used Pick/Axe, to yield a brand new Opulent Pickaxe, Luxury Axe, and 1 thulecite, which can then be used down to 3% durability before constructing a new Pick/Axe with them.
Similarly, if you're going to want more Scalemail, deconstructing it directly is more efficient than the 0.75 scales created when deconstructing Scaled Floring, but deconstructing flooring produces multiplies scales that can then be used for any purpose.
Wolfgang holding the Deconstruction Staff.
Wolfgang using the Deconstruction Staff on a Meat Effigy.
Don't Starve Tools and Weapons | |
Equipped Tools | |
Unequipped Tools | |
Light | |
Books | |
Circuit | |
Battle Songs | |
Watches | |
Weapons | |
Bombs | |
Staffs | |
Amulets | |
Backpacks | |
Clothing | |
Stage Costumes | |
Armor |
Don't Starve Craftable Items | |
Tools | |
Light | |
Survival | |
Food | |
Science | |
Fight | |
Structures | |
Refine | |
Magic | |
Dress | |
Ancient | |
Books | |
Tinkering |
Don't Starve: Reign of Giants Craftable Items | |
Tools | |
Light | |
Survival | |
Food | |
Science | |
Fight | |
Structures | |
Refine | |
Magic | |
Dress | |
Ancient | |
Books | |
Tinkering |
Don't Starve Shipwrecked and Volcano Craftable Items | |
Tools | |
Light | |
Nautical | |
Survival | |
Food | |
Science | |
Fight | |
Structures | |
Refine | |
Magic | |
Dress | |
Volcanic | |
Books | |
Tinkering |
Don't Starve Together Craftable Items | |
Survivor Items | |
Tools | |
Light Sources | |
Prototypers & Stations | |
Refined Materials | |
Weapons | |
Armour | |
Clothing | |
Healing | |
Shadow Magic | |
Decorations | |
Structures | |
Storage Solutions | |
Cooking | |
Food & Gardening | |
Fishing | |
Seafaring | |
Beefalo Riding | |
Winter Items | |
Summer Items | |
Rain Gear | |
Special Event | |
Ancient Pseudoscience | |
Cartography | |
Critters | |
Celestial | |
Brightsmithy | |
Shadowcrafting | |
Bottle Exchange | |
Sculptures | |
Seasonings | |
Offerings | |
Cawnival Creation | |
Mad Science | |
Trinket Trove | |
Winter's Feast Cooking |