Arachnoid Wormhole
Experience the excitement of being eaten by a spider without the lasting consequences!
–Wilson, Examining a Closed Worm Hole
–Willow, Examining a Closed Worm Hole
–Wolfgang, Examining a Closed Worm Hole
–Wendy, Examining a Closed Worm Hole
–WX-78, Examining a Closed Worm Hole
–Wickerbottom, Examining a Closed Worm Hole
–Woodie, Examining a Closed Worm Hole
–Maxwell, Examining a Closed Worm Hole
–Wagstaff, Examining a Closed Worm Hole
–Wigfrid, Examining a Closed Worm Hole
–Webber, Examining a Closed Worm Hole
–Walani, Examining a Closed Worm Hole
–Warly, Examining a Closed Worm Hole
–Woodlegs, Examining a Closed Worm Hole
–Wilba, Examining a Closed Worm Hole
–Wormwood, Examining a Closed Worm Hole
–Wheeler, Examining a Closed Worm Hole
–Winona, Examining a Closed Worm Hole
–Wortox, Examining a Closed Worm Hole
–Wurt, Examining a Closed Worm Hole
–Walter, Examining a Closed Worm Hole
–Wanda, Examining a Closed Worm Hole
–Wilson, Examining an Open Worm Hole
–Willow, Examining an Open Worm Hole
–Wolfgang, Examining an Open Worm Hole
–Wendy, Examining an Open Worm Hole
–WX-78, Examining an Open Worm Hole
–Wickerbottom, Examining an Open Worm Hole
–Woodie, Examining an Open Worm Hole
–Maxwell, Examining an Open Worm Hole
–Wagstaff, Examining an Open Worm Hole
–Wigfrid, Examining an Open Worm Hole
–Webber, Examining an Open Worm Hole
–Walani, Examining an Open Worm Hole
–Warly, Examining an Open Worm Hole
–Woodlegs, Examining an Open Worm Hole
–Wilba, Examining an Open Worm Hole
–Wormwood, Examining an Open Worm Hole
–Wheeler, Examining an Open Worm Hole
–Winona, Examining an Open Worm Hole
–Wortox, Examining an Open Worm Hole
–Wurt, Examining an Open Worm Hole
–Walter, Examining an Open Worm Hole
–Wanda, Examining an Open Worm Hole
–Wilson, Upon exiting a Worm Hole
–Willow, Upon exiting a Worm Hole
–Wolfgang, Upon exiting a Worm Hole
–Wendy, Upon exiting a Worm Hole
–WX-78, Upon exiting a Worm Hole
–Wickerbottom, Upon exiting a Worm Hole
–Woodie, Upon exiting a Worm Hole
–Maxwell, Upon exiting a Worm Hole
–Wagstaff, Upon exiting a Worm Hole
–Wigfrid, Upon exiting a Worm Hole
–Webber, Upon exiting a Worm Hole
–Walani, Upon exiting a Worm Hole
–Warly, Upon exiting a Worm Hole
–Woodlegs, Upon exiting a Worm Hole
–Wilba, Upon exiting a Worm Hole
–Wormwood, Upon exiting a Worm Hole
–Wheeler, Upon exiting a Worm Hole
–Winona, Upon exiting a Worm Hole
–Wortox, Upon exiting a Worm Hole
–Wurt, Upon exiting a Worm Hole
–Walter, Upon exiting a Worm Hole
–Wanda, Upon exiting a Worm Hole
A Worm Hole is a living tunnel, which warps the player to a different area of the map. Worm Holes appear as a mouth in the ground, and will open when approached by the player. When the option ‘Jump’ is selected, the character will leap inside to be spit out the other end after a brief delay. There are multiple Worm Holes in most worlds and they always connect the same two places on the map. Often they will end in two completely different areas with different resources, such as a Forest (with lots of Trees) and a Savanna (with lots of Grass).
Traveling through a Worm Hole costs 15 . Sanity can be quickly drained by repeatedly jumping into them. Chester and other followers will follow the player through Worm Holes. Tradable items, such as Food, Gravedigger Items, and Wooden Thing components can be dropped into a Worm Hole to be spat out at the other end.
In Don't Starve Together, items that are not tradable can be dropped into a Worm Hole as well. Players no longer do a sleeping animation after leaving the Worm Hole. Using a Clean Sweeper, the Worm Hole skin can be changed. This change will also appear on the map for both ends of the Worm Hole.
Worm Hole as seen in the poster for the Progress! update.
On Concept Art from Bonus Materials from CD Don't Starve.
Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() ![]() ![]() ![]() |
The Forge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Gorge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Don't Starve Structures | |
Plants | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Inanimate | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Craftable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Naturally generating | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ancient | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pillars | ![]() ![]() ![]() |
Character exclusive | ![]() ![]() |