The Meat Effigy is an effigy of Wilson which can resurrect the attuned player after Death. The Meat Effigy requires 4 Boards, 4 Beard Hairs, and 40 Health to craft and a Prestihatitator to prototype. Crafting a Meat Effigy does not lower maximum health.
Multiple Meat Effigies can be crafted, but only one can be attuned to a player at a time. Crafting or attuning a Meat Effigy will set it for the player's own use. Attuning a Meat Effigy also costs 40 Health. A Meat Effigy can not be crafted or attuned to if the player has less than the required Health. When there are multiple Meat Effigies, if the one that the player is attuned to is destroyed, it will not automatically move to another available Meat Effigy. They player has to craft or attune another Meat Effigy to be able to revive with it.
Meat Effigies will not resurrect Ghost Characters automatically. Ghost Characters can resurrect from a Meat Effigy by clicking the "Activate Meat Effigy" button in the top-right corner of the screen.
In worlds with Caves, attunement is specific to each server. If a player has a Meat Effigy in the Forest, then dies in the Caves, the Meat Effigy will not be usable until that player travels up to the surface, which can be done in ghost form. The player can also craft another Meat Effigy in Caves.
Woven - Elegant Neat Effigy You wouldn't be caught dead with uncoiffed hair!
Tips
The ability to build Meat Effigies easily is Wilson's greatest advantage over the other characters because he is a walking renewable source of Beard Hair, which is the Meat Effigy's rarest ingredient. However, note that Wilson will have no beard after resurrection.
Beard Hair can also be obtained by catching rabbits and lowering sanity, turning them into Beardlings.
If the player is concerned about the Meat Effigy being destroyed (e.g. by the Deerclops), it is recommended to place it somewhere seldom visited.
When building a Meat Effigy, it is a good idea to leave some supplies near it to make the retrieval of items easier or to prevent freezing to death in winter. For example, having a Walking Cane and Log Suit nearby can help for covering long distances quickly, and can also help with retrieving items from dangerous places.
Additionally, a Lazy Forager can be placed next to a Meat Effigy, as the Lazy Forager can be incredibly useful for retrieving items near enemies, such as hounds.
If the player plans to build several Meat Effigies, it is recommended to place them in different areas, not near each other. If several Effigies are placed near each other and there is a danger nearby when the player is revived, they may be killed several times over without being able to collect any equipment.
Trivia
The Meat Effigy's appearance is the same for all the characters; always being modeled after Wilson rather than whoever created it. This is noted by WX-78, Webber, and Woodlegs, who are confused about why it does not resemble them. In Don't Starve Together, characters including WX-78, Webber, Winona, and Wurt recognize the effigy as resembling Wilson.
An effigy is a representation of someone in sculpture or another three-dimensional art medium. Effigies are usually constructed for funerary, religious, or caricatural purposes.
Despite the appearance of rope on the Meat Effigy, it's not required in the recipe.
Bugs
Sometimes, when an above ground Meat Effigy is activated while in a cave, the game may bug and respawn on the surface at the entrance to the caves. Then the character plays their death animation and is temporarily unable to move.
If a Meat Effigy is destroyed while in the process of resurrection, the game will crash.
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even .
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even .
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even .
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even Structures.